tag:blogger.com,1999:blog-79118636778165298232024-02-19T08:57:07.343-08:00Niðavellir Shipyard- A Dropfleet Commander and Dropzone Commander BlogEngelhttp://www.blogger.com/profile/11815952011304493883noreply@blogger.comBlogger97125tag:blogger.com,1999:blog-7911863677816529823.post-29085361744772241402023-12-04T05:16:00.000-08:002023-12-04T05:16:06.242-08:00Princess Cruise Liner, Civilian ship<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4hgAwOsNlGkqOwbJG7vPRTgYKuy6-Z2lm4_Om6fwC9K2oWKV3Zx4xwlwrjX9Lautoywe-vt2LyI7T-hq_qkClyr-slTgehi9zYRWsfjEc3lXjgfWT8LGBssSdtYlutYAkjmuyQBFWPJdvbHDQyxAOq3u11y0O-TXaUW-riIgX8bbFGWI8x1HwXwFypeDF/s2100/20231202_103854.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1353" data-original-width="2100" height="412" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4hgAwOsNlGkqOwbJG7vPRTgYKuy6-Z2lm4_Om6fwC9K2oWKV3Zx4xwlwrjX9Lautoywe-vt2LyI7T-hq_qkClyr-slTgehi9zYRWsfjEc3lXjgfWT8LGBssSdtYlutYAkjmuyQBFWPJdvbHDQyxAOq3u11y0O-TXaUW-riIgX8bbFGWI8x1HwXwFypeDF/w640-h412/20231202_103854.jpg" width="640" /></a></div><p> <br />Princess cruise liner<br /><br /></p><blockquote><i>The Princess Class cruise liner was once a common site in the space around the Cradle World and close to the more picturesque spatial anomalies available to humanity at<br />the time. They were the hallmark of class and distinction among many at the time, and while most were used by the pleasure seeking masses, some were personal transports<br />for those able to afford such luxury and even as covers for covert diplomatic and espionage missions</i></blockquote><br /><br />The Princess cruise liner is a special event ship that TT Combat sells sometimes during event and such. And its such a fun little ship I just had to have one... Granted I am already contemplating and trying to justify for my self to get another in the future... <br />Its such a nice little ship.<br /><br />Painting wise I went for a pure white ship with large blue windows. <br /><br /><br /><br />There are a special scenario were you could encounter this ship in the game:<br /><a href="https://cdn.shopify.com/s/files/1/0965/1274/files/Princess_Liner_Scenarios.pdf?215768819990334010" target="_blank">https://cdn.shopify.com/s/files/1/0965/1274/files/Princess_Liner_Scenarios.pdf?215768819990334010</a><br /><br /><br /><br /><br /><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_LZF8q0xV-9y9oRZmGw5Yv5HyTRy6Utx_gQUeAFcVtbt2O3Oy8rzCiNMdrExbiHv9Y3vY_AHV2f4cfwgkpRMfuN6jKci7xkB-5AomKuvshb9aYKOFgbpenyM0yk1lvi9c2COpXirumnCmQ4X-3xSGwnWUyJRJQJtiheU0r9tSPYcU3MayY1zEKKO2aTzl/s2100/20231202_104024.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1181" data-original-width="2100" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_LZF8q0xV-9y9oRZmGw5Yv5HyTRy6Utx_gQUeAFcVtbt2O3Oy8rzCiNMdrExbiHv9Y3vY_AHV2f4cfwgkpRMfuN6jKci7xkB-5AomKuvshb9aYKOFgbpenyM0yk1lvi9c2COpXirumnCmQ4X-3xSGwnWUyJRJQJtiheU0r9tSPYcU3MayY1zEKKO2aTzl/s320/20231202_104024.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; 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margin-right: 1em;"><img border="0" data-original-height="1181" data-original-width="2100" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHKvfWn7oqxn0Q0s9ufEaPtijhigq8QskLYim2BH3R6SUfbpLjdFQ1VKtFvyPB1FcfZ1kUs5lhyphenhyphenCtDxk0hmE0LNes2A46eBA8p4fvm43xAMZMOR4Q98pPz-3bkvuc9OExj2IsiqeDpQ4NZBpuxhuZG-8qiezz9URgcSd8DaJiw8rDd5l0dKqg3sDcpV6P8/s320/20231202_103943.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZKz-cPO3zjqoeo_r88-N50b98A92HiuGAlsnlTtIP889EptACZeF1W194nUW4tUyKAmHTYCCTMwNRccnHNIGoz3bHf-3qNwZb66TytuncNDsnWDpqFRDoqeJWHgWJc1pYHwhamRsJZBaCJgm5_1hCRsqffiU6RSRYghxNIgJzK72Kd1gQkXzh7xtn2L2a/s2100/20231202_103928.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2035" data-original-width="2100" height="310" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZKz-cPO3zjqoeo_r88-N50b98A92HiuGAlsnlTtIP889EptACZeF1W194nUW4tUyKAmHTYCCTMwNRccnHNIGoz3bHf-3qNwZb66TytuncNDsnWDpqFRDoqeJWHgWJc1pYHwhamRsJZBaCJgm5_1hCRsqffiU6RSRYghxNIgJzK72Kd1gQkXzh7xtn2L2a/s320/20231202_103928.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; 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margin-right: 1em;"><img border="0" data-original-height="2100" data-original-width="1725" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj49ztMmlPBNaXu8S1iQo7p_Qj1UIbv1igY0bTbdRwDABgwaPxMLhd1JsTCIoYlAOsgcmkrzUBtNSUxjQzLvOu_3E5IwWVPwt50NRET-HjCHSQd08cnGgn0YZ7-ssNb-i7Sn5321nO2dQr-XoSzacTs-kGkqLAjMnLkN-SxdOZv8fssIXlLBS8kW64AYjsf/s320/20231202_103907.jpg" width="263" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-wUnOWgsmDZrfKYmBRLbj11YSSsXBYOp-xoYgB7fJnp49zP0C0-Zk3ugXDjlP7Ww1JNdExCQSF3rginN69l6qEfCG2tFCuSl8rEyOj1QP8m78tTqbVXXD43SlARaB5L2l9WZfKZ5rz-R7J8sazHmfDaQXIdEnw0XWNiCNVOpsEARmJCkme4HbQcyvCZlD/s2100/20231202_103859.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2100" data-original-width="2028" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-wUnOWgsmDZrfKYmBRLbj11YSSsXBYOp-xoYgB7fJnp49zP0C0-Zk3ugXDjlP7Ww1JNdExCQSF3rginN69l6qEfCG2tFCuSl8rEyOj1QP8m78tTqbVXXD43SlARaB5L2l9WZfKZ5rz-R7J8sazHmfDaQXIdEnw0XWNiCNVOpsEARmJCkme4HbQcyvCZlD/s320/20231202_103859.jpg" width="309" /></a></div><br /><br /><br /><br /><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr8EVsOXgpw6E9oVmELYTWS9Z5yJtzrl-zBnEszTSLtasBdL28MArBd71hnyf1wJfAVdLDTXdDAG6MQlTmEBo0042poRqFx4dG9pkdUw7_vfyShJ3yGEkczGGuFUNz1WR1q_ZpO1MQeZWeFGAVb9TLvBgIs60hF5ktyzJ-Ovo6x_zzcwKNLiwlEmpLdvP7/s2100/20231202_104042.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1181" data-original-width="2100" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr8EVsOXgpw6E9oVmELYTWS9Z5yJtzrl-zBnEszTSLtasBdL28MArBd71hnyf1wJfAVdLDTXdDAG6MQlTmEBo0042poRqFx4dG9pkdUw7_vfyShJ3yGEkczGGuFUNz1WR1q_ZpO1MQeZWeFGAVb9TLvBgIs60hF5ktyzJ-Ovo6x_zzcwKNLiwlEmpLdvP7/w640-h360/20231202_104042.jpg" width="640" /></a></div>The Princess liner can here be seen with close escorts of two Athens class light cruisers.<br /><a href="http://nidavellir-shipyard.blogspot.com/2023/05/athens-class-light-cruiser.html" target="_blank">http://nidavellir-shipyard.blogspot.com/2023/05/athens-class-light-cruiser.html</a><br /> <br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikxZRbeIojxJg0-Y0Vd-NfuSXfbcdkWIaUlSBFnz0lgxgYBXa7QOtR8fk3P87vtqUzXPQqfrenp61fdVCvDsHod_SEEcfAlYJWwipEpc9Ps8z1idbIaoMm0eCYb0GTnK3qHNTEO1wdkOAK43xkuNQLVrI_LGF-b6V6pkpSggCsxN_TKvGL6pAR9Osw2z9f/s2100/20231202_104049.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1136" data-original-width="2100" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikxZRbeIojxJg0-Y0Vd-NfuSXfbcdkWIaUlSBFnz0lgxgYBXa7QOtR8fk3P87vtqUzXPQqfrenp61fdVCvDsHod_SEEcfAlYJWwipEpc9Ps8z1idbIaoMm0eCYb0GTnK3qHNTEO1wdkOAK43xkuNQLVrI_LGF-b6V6pkpSggCsxN_TKvGL6pAR9Osw2z9f/s320/20231202_104049.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggDehjTLzmBdfK4MaLzcfUw0jzDplbGBE8uSEOixg5LLK1_PUnIzFBEXUde5023Oi_VoCxH4d3u7OHLXPb8m0hEx-ev_pO26ZdMEA8tPZKsQrNGQhFwJvBnYdAhnzVLsDFIkI21Sa4XNqg85WfFe0_kq1mhkbGogM_PituF-MIvvBODc4UNDuxisdVARlC/s2100/20231202_104101.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1415" data-original-width="2100" height="216" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggDehjTLzmBdfK4MaLzcfUw0jzDplbGBE8uSEOixg5LLK1_PUnIzFBEXUde5023Oi_VoCxH4d3u7OHLXPb8m0hEx-ev_pO26ZdMEA8tPZKsQrNGQhFwJvBnYdAhnzVLsDFIkI21Sa4XNqg85WfFe0_kq1mhkbGogM_PituF-MIvvBODc4UNDuxisdVARlC/s320/20231202_104101.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgk0aBr8MMS2PjKdCMcwwehFWWrBxLZSgEMvmCU7IyBTLbfY0TS3WWETBs0VFKJw43qNqTAxTTt3hVgEYV5ze_AweBOcRwd4OtiZBgmzQa4tCzKM2l6UlIXEYLNknE9b6W-FPQCT1ON25xpGbx-nnJOg-j8OV81CjIYXmJhKKuPPVtUk4rNAAPim35c3Nwm/s2100/20231202_104122.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1181" data-original-width="2100" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgk0aBr8MMS2PjKdCMcwwehFWWrBxLZSgEMvmCU7IyBTLbfY0TS3WWETBs0VFKJw43qNqTAxTTt3hVgEYV5ze_AweBOcRwd4OtiZBgmzQa4tCzKM2l6UlIXEYLNknE9b6W-FPQCT1ON25xpGbx-nnJOg-j8OV81CjIYXmJhKKuPPVtUk4rNAAPim35c3Nwm/s320/20231202_104122.jpg" width="320" /></a></div><br /><br /><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiF5AehF0slmhqQHn1QIAWrGJdIa2htA4rx4eFxK_IBl8lG_2uS3bdZIdvs5lNM8hPy1LEwEIl_SdusaVpycDf5CRiIOAPh7mBWeF0eTwgdkNR5PPsUelhDmKQL5poRhnzGKHrTHs4ekznnkRW0DSg5OsEc_i5aByzfAaaov_UjRqdMi__RA7jxVeAGNUbl/s2100/20231106_170108.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1752" data-original-width="2100" height="534" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiF5AehF0slmhqQHn1QIAWrGJdIa2htA4rx4eFxK_IBl8lG_2uS3bdZIdvs5lNM8hPy1LEwEIl_SdusaVpycDf5CRiIOAPh7mBWeF0eTwgdkNR5PPsUelhDmKQL5poRhnzGKHrTHs4ekznnkRW0DSg5OsEc_i5aByzfAaaov_UjRqdMi__RA7jxVeAGNUbl/w640-h534/20231106_170108.jpg" width="640" /></a></div>And because I just love these...<br />Some pictures under UV light to make the florescent colours I used for engines, windows and other lights really pop...<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxAZyJj_w9otX3SXMIJHgCZLhCV3k9Rn-rjIKZEF0OuX4YVk2QG_7mgW-HDE1IRDGSFS79w0IuY2JSryVWV8c5yJnOxA3Hm5v3bb2zcKoaJs9j1saeOrGjdzvV8qZgFjD60dI1uQcH_JWmvSV0bk_uhkfqdJiIVnojseGR_x9pFbdJlH_WgnZdKRBzRMBD/s2100/20231106_170113.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1529" data-original-width="2100" height="233" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxAZyJj_w9otX3SXMIJHgCZLhCV3k9Rn-rjIKZEF0OuX4YVk2QG_7mgW-HDE1IRDGSFS79w0IuY2JSryVWV8c5yJnOxA3Hm5v3bb2zcKoaJs9j1saeOrGjdzvV8qZgFjD60dI1uQcH_JWmvSV0bk_uhkfqdJiIVnojseGR_x9pFbdJlH_WgnZdKRBzRMBD/s320/20231106_170113.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJq55GlMVTtG8Q164lzP2bU-2uHpLI0024-xwoZxA_n6yN8qBgSzubGdd35zjLdao7N_DEBxo1_y_12_eOcumfIC3skxedS_aprx0OkG3kTHv6WIEIHgcnBuS4JscXX9E5DJ7H3ExcvjE1TFJ5pRZNG_owPq_-jGobs2cSeBCIYIhtHEBg9jjskUdFPQSx/s2100/20231106_170135.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2100" data-original-width="1585" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJq55GlMVTtG8Q164lzP2bU-2uHpLI0024-xwoZxA_n6yN8qBgSzubGdd35zjLdao7N_DEBxo1_y_12_eOcumfIC3skxedS_aprx0OkG3kTHv6WIEIHgcnBuS4JscXX9E5DJ7H3ExcvjE1TFJ5pRZNG_owPq_-jGobs2cSeBCIYIhtHEBg9jjskUdFPQSx/s320/20231106_170135.jpg" width="242" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLptGuPdfsFqdDtneDIG-Eq-n7hVy2CmGujb7SpuB9jHbkxexosfwsQDWJQlFnha7CR4hDlL7V38jOj68FJ2n_URqQw3LkLC0oQ4ysNrvxiuyWjzRy8M4dG1ECcVyGE-mxndVX-d-pxWd8Jf0ScynDI8hrkfnId9DScitCMtdT6fJMUioIJjDg24uhOUvP/s2100/20231106_170145.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2100" data-original-width="1726" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLptGuPdfsFqdDtneDIG-Eq-n7hVy2CmGujb7SpuB9jHbkxexosfwsQDWJQlFnha7CR4hDlL7V38jOj68FJ2n_URqQw3LkLC0oQ4ysNrvxiuyWjzRy8M4dG1ECcVyGE-mxndVX-d-pxWd8Jf0ScynDI8hrkfnId9DScitCMtdT6fJMUioIJjDg24uhOUvP/s320/20231106_170145.jpg" width="263" /></a></div>Seen here with my Resistance Command Barge.<br /><a href="http://nidavellir-shipyard.blogspot.com/2023/11/resistance-palatine-command-barge.html" target="_blank">http://nidavellir-shipyard.blogspot.com/2023/11/resistance-palatine-command-barge.html</a><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR4IslPaz2WolwSuv-OQ3Zx-DbSIQL4U5RXxmXV21RD_N297bZjjMtV8MqWtChHyvRu8-VkjPiRPlb-5gB3-zWytpkFIYGFhJTp2ercNGMOCNuvkl3XoXhj9FHaLqnYY-FGESunZHzosj_d0AvjIvQKXpTJPZoB42bNlMnyLNOru7IzjN5xW_NdqKG3Md0/s2100/20231106_170154.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2100" data-original-width="1770" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR4IslPaz2WolwSuv-OQ3Zx-DbSIQL4U5RXxmXV21RD_N297bZjjMtV8MqWtChHyvRu8-VkjPiRPlb-5gB3-zWytpkFIYGFhJTp2ercNGMOCNuvkl3XoXhj9FHaLqnYY-FGESunZHzosj_d0AvjIvQKXpTJPZoB42bNlMnyLNOru7IzjN5xW_NdqKG3Md0/s320/20231106_170154.jpg" width="270" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKRa2PzXb6znxw5WVdBWcJKc459MIVNsc_VW-t-LTJO9GFfAs2RuOdE59Cf2FSq6WpJtH4v4LOWB203MWHERk4qon7WTmW1fVsOOojyko1k6Yi-tq09SOJFYCwzGlcsHWiawTO_pPR7xKbIgrgCAPMtqZR-UXpu-se8jKOp1hHDEZU7hqyOZHj1CwrJfvB/s2100/20231106_170202.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1983" data-original-width="2100" height="302" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKRa2PzXb6znxw5WVdBWcJKc459MIVNsc_VW-t-LTJO9GFfAs2RuOdE59Cf2FSq6WpJtH4v4LOWB203MWHERk4qon7WTmW1fVsOOojyko1k6Yi-tq09SOJFYCwzGlcsHWiawTO_pPR7xKbIgrgCAPMtqZR-UXpu-se8jKOp1hHDEZU7hqyOZHj1CwrJfvB/s320/20231106_170202.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy5GnwX_pNgaoNyjyaaxq8WBdvj6xPo8z9Ao628r7VkDFJURQAJ7cdLJRsQqm54fLoicUFka-2KA8Mfufx_ANxmaQ-im2OOssRSuXDq7R0t41ZnaFyJmQsMuVEC6xSKJtC5eTV3nQ43yTOlfwzxjUZ6I69vcR0_QXEFKZSXKOZW-WJrA6k9GYOZhlb_zsQ/s2096/20231106_170210.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1966" data-original-width="2096" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy5GnwX_pNgaoNyjyaaxq8WBdvj6xPo8z9Ao628r7VkDFJURQAJ7cdLJRsQqm54fLoicUFka-2KA8Mfufx_ANxmaQ-im2OOssRSuXDq7R0t41ZnaFyJmQsMuVEC6xSKJtC5eTV3nQ43yTOlfwzxjUZ6I69vcR0_QXEFKZSXKOZW-WJrA6k9GYOZhlb_zsQ/s320/20231106_170210.jpg" width="320" /></a></div><br />Engelhttp://www.blogger.com/profile/11815952011304493883noreply@blogger.com1tag:blogger.com,1999:blog-7911863677816529823.post-20790482610242085982023-11-16T02:07:00.000-08:002023-11-16T02:07:01.679-08:00Resistance: Palatine Command Barge<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhkD-RNK7-NXVBqMGisTAdjoGtC8zi_mLW5g0uoV2PeRypKRl6MXTmy0BpTQS8nSoNCGHuBZE-phFQdLaAY4R1In7TU3o8T7lcWrid9-zTE13SoR2vwH_Gl1XoK1w9s9rgbB0sTlqS8rJ4Bp9wTHGntHeKqITBy0pSPGtJvbYvw9zH9TLdepFqQtjgP-Dq/s2100/20231116_093514.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2100" data-original-width="1235" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhkD-RNK7-NXVBqMGisTAdjoGtC8zi_mLW5g0uoV2PeRypKRl6MXTmy0BpTQS8nSoNCGHuBZE-phFQdLaAY4R1In7TU3o8T7lcWrid9-zTE13SoR2vwH_Gl1XoK1w9s9rgbB0sTlqS8rJ4Bp9wTHGntHeKqITBy0pSPGtJvbYvw9zH9TLdepFqQtjgP-Dq/w376-h640/20231116_093514.jpg" width="376" /></a></div><p>When TT Combat released their special event Palatine Command Barge for the Resistance I knew I had to have one to paint, it looked so cool.<br /><br />And now it was time to give this beauty of a ship some paint...<br /><br />I wanted the ship to show wear and tear, chipped colours and dirt. To make it feel like a ship that have seen some action or just patrolled the space for a long time.<br /><br />Im really happy with the end result of this war bird.<br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoM_I-aBzfg4wB2EUw8GyNrveYn-7sjGE0SvFLmyBLwbwsNuiAriO7xxqK1DTw8WjAWCbWuUUz91tvYx-wQrW93Bg8KkqqXc9jr1dkl4lDDbZo0gtQT6OkdmmBgRDCluL02D9a6kn-JQjqa-WXZVjwktdfExRm-j_Sc4dl50NQVaTv97inNkY3cPbvAwoS/s2100/20231116_093544.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2100" data-original-width="1181" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoM_I-aBzfg4wB2EUw8GyNrveYn-7sjGE0SvFLmyBLwbwsNuiAriO7xxqK1DTw8WjAWCbWuUUz91tvYx-wQrW93Bg8KkqqXc9jr1dkl4lDDbZo0gtQT6OkdmmBgRDCluL02D9a6kn-JQjqa-WXZVjwktdfExRm-j_Sc4dl50NQVaTv97inNkY3cPbvAwoS/w360-h640/20231116_093544.jpg" width="360" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKEBmD8pE6i_Q3ffE0WTon4fpX9OLo4-PnC_ZAhMw8h7d4mDiOdG0NaGz1-mfKurGTG6XTIAODDriunKkF_f4xhOpUEJpktNW0vUq8xHn1IxjNDjur2fV0qCXpuIV4OXWEAjVNnHuyNrHE5LNTgjEE3FeS7LM2e9Y_ILkZVJ_e2On6FhzlHGP4ME4P3tbP/s2100/20231116_093538.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2100" data-original-width="1033" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKEBmD8pE6i_Q3ffE0WTon4fpX9OLo4-PnC_ZAhMw8h7d4mDiOdG0NaGz1-mfKurGTG6XTIAODDriunKkF_f4xhOpUEJpktNW0vUq8xHn1IxjNDjur2fV0qCXpuIV4OXWEAjVNnHuyNrHE5LNTgjEE3FeS7LM2e9Y_ILkZVJ_e2On6FhzlHGP4ME4P3tbP/s320/20231116_093538.jpg" width="157" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgvdrvp4MA-dNY0kkUin_uirq-ZGvXAqfmskvRe-fThnThUKDW34NjuDerycCszvJlfQHL2c8nnHzkVNFNjJuRpgLr4Vdnrv59FS05JSyeyXprpxqvTa26c9NcAps9Jg0LuxuLZ9I5uCnSPGFswtepjFrBbhonmyTLTP7NGK12w3blBB1PHKLppsmJJaMD/s2100/20231116_093533.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2100" data-original-width="1041" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgvdrvp4MA-dNY0kkUin_uirq-ZGvXAqfmskvRe-fThnThUKDW34NjuDerycCszvJlfQHL2c8nnHzkVNFNjJuRpgLr4Vdnrv59FS05JSyeyXprpxqvTa26c9NcAps9Jg0LuxuLZ9I5uCnSPGFswtepjFrBbhonmyTLTP7NGK12w3blBB1PHKLppsmJJaMD/s320/20231116_093533.jpg" width="159" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjX-E-q3z-W88lrnz_dEQOPcKkuwREel6cewSqQzXiHZXFTJan2rNrPf-jIS8AIYe6l2KxsaWpoy6iPgFKx8iIlva7L7snhNGYnQWuZNYe5fY-A7V-gBP6W7jNK4nM7PlcEgyX4qsjVmSbW4VbvxC0GlqR8qlyOB1XJWnbpjxm1Mipsggs1ySgstpywyTOw/s2100/20231116_093527.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2100" data-original-width="1217" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjX-E-q3z-W88lrnz_dEQOPcKkuwREel6cewSqQzXiHZXFTJan2rNrPf-jIS8AIYe6l2KxsaWpoy6iPgFKx8iIlva7L7snhNGYnQWuZNYe5fY-A7V-gBP6W7jNK4nM7PlcEgyX4qsjVmSbW4VbvxC0GlqR8qlyOB1XJWnbpjxm1Mipsggs1ySgstpywyTOw/s320/20231116_093527.jpg" width="185" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi012Mjruq9PuGW6pR09kRsgz4kmYM21QJze-YUHlZplTUEBVfwWOUe1aLzFav4G-iWRFqpwBwjQu4ITa3Ma03YbQebplcwoUHK1-R98gGmfT2-FwySVo9WsMVBnVZT6Q6Fzab6tJiT34IdgiKKo83Uv-nOHc-a4ocqWob4qJ5rU1YywmG6srPSrZon-ppA/s2100/20231116_093522.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2100" data-original-width="1218" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi012Mjruq9PuGW6pR09kRsgz4kmYM21QJze-YUHlZplTUEBVfwWOUe1aLzFav4G-iWRFqpwBwjQu4ITa3Ma03YbQebplcwoUHK1-R98gGmfT2-FwySVo9WsMVBnVZT6Q6Fzab6tJiT34IdgiKKo83Uv-nOHc-a4ocqWob4qJ5rU1YywmG6srPSrZon-ppA/s320/20231116_093522.jpg" width="186" /></a></div><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB8UnDoKR0NqgOkRHq235SsictPma59lJGoykJ5sJG7N-BTceN-5kY5GFM6BKWzO4uG63kDSWVFnjxf7TIPXapsKWk71BP2hAeyXsT8nijRdAGBDmYxkJiBRNNCFMPDbn-gPMOgBRzcRJ1wgxA_R0SyhvLR7ysJ3rqc5zJmf2wZobh8jMf-bGr86YmVc2Z/s2100/20231116_093504.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2100" data-original-width="1185" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB8UnDoKR0NqgOkRHq235SsictPma59lJGoykJ5sJG7N-BTceN-5kY5GFM6BKWzO4uG63kDSWVFnjxf7TIPXapsKWk71BP2hAeyXsT8nijRdAGBDmYxkJiBRNNCFMPDbn-gPMOgBRzcRJ1wgxA_R0SyhvLR7ysJ3rqc5zJmf2wZobh8jMf-bGr86YmVc2Z/s320/20231116_093504.jpg" width="181" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRbjm6aJrGW5T-wiOODyU0_Ejig9-n0Bh3H9kySbpgjHF9fT-hYh-cqnhN9kYJVioDuSoXp9eaW3tJSrAKHuyDXGq15bNWVhVVd5P35aku2NCmRg7nV3vkZ-wG-vxb78AKwnUu2SPthOMf9KLB9fIVPkpdhjeGL0XGhk-Y3UAmDxUqAt2CxpfVPDwumGXh/s2100/20231116_093457.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2100" data-original-width="1110" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRbjm6aJrGW5T-wiOODyU0_Ejig9-n0Bh3H9kySbpgjHF9fT-hYh-cqnhN9kYJVioDuSoXp9eaW3tJSrAKHuyDXGq15bNWVhVVd5P35aku2NCmRg7nV3vkZ-wG-vxb78AKwnUu2SPthOMf9KLB9fIVPkpdhjeGL0XGhk-Y3UAmDxUqAt2CxpfVPDwumGXh/s320/20231116_093457.jpg" width="169" /></a></div><div class="separator" style="clear: both; text-align: center;"> </div><p> </p><p>Here are some close up pictures of the ship.<br /><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg04ivCji64vwYOBwTrGBIjK-iwrnmqc_se6EjXCTbMf-TXlIUdNBKRjmfW9Yx1skV7AiEXakbjtWQOHl8jBfGmGBh4guwUeda5dmYB0ElqIVEo8N_hEO16eUP4al1scKhXKRdraQB9innUHqiz9eObFOo2lsBKmrrrx4jyH3uX2mDdsAAF7B6jYjEkS0Jb/s3556/20231116_093630.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3556" data-original-width="2000" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg04ivCji64vwYOBwTrGBIjK-iwrnmqc_se6EjXCTbMf-TXlIUdNBKRjmfW9Yx1skV7AiEXakbjtWQOHl8jBfGmGBh4guwUeda5dmYB0ElqIVEo8N_hEO16eUP4al1scKhXKRdraQB9innUHqiz9eObFOo2lsBKmrrrx4jyH3uX2mDdsAAF7B6jYjEkS0Jb/s320/20231116_093630.jpg" width="180" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6GUxGkt6AEv5nYN-ctngGUPys4045MxMLz4K2mtzZ9wCUwM7iD1FtLogtahjAINaGO1Jt3BNPJqssrHQNWUh7-EuPdbCLvapZpIu-TMQ5PA8Wt1LXtHWCgUfM19bZ3EKNYXZGmH7aRG0Wt_xjFAKaiaob8WtrSYh9vrXc4ZD2Jxisd1J85-d_nqZJa_IV/s3556/20231116_093620.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3556" data-original-width="2000" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6GUxGkt6AEv5nYN-ctngGUPys4045MxMLz4K2mtzZ9wCUwM7iD1FtLogtahjAINaGO1Jt3BNPJqssrHQNWUh7-EuPdbCLvapZpIu-TMQ5PA8Wt1LXtHWCgUfM19bZ3EKNYXZGmH7aRG0Wt_xjFAKaiaob8WtrSYh9vrXc4ZD2Jxisd1J85-d_nqZJa_IV/s320/20231116_093620.jpg" width="180" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFBmU5SFl2ubVZhECm09te72ioSru0xOoaH06qzjRW4bFwILgvnsidQEC69H3630bIwjeT4lKjYm_Zwl6x70yOtkqq8hZ-cPlx8B5tzd_egwsRmDI0nh1tG5RYX73IemrymRHvkQXk7R1WdfRl3KykU-M8BdL0hiTGHbIgdSpN10ce5UXivziH8JLMc4Rg/s3556/20231116_093613.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3556" data-original-width="2000" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFBmU5SFl2ubVZhECm09te72ioSru0xOoaH06qzjRW4bFwILgvnsidQEC69H3630bIwjeT4lKjYm_Zwl6x70yOtkqq8hZ-cPlx8B5tzd_egwsRmDI0nh1tG5RYX73IemrymRHvkQXk7R1WdfRl3KykU-M8BdL0hiTGHbIgdSpN10ce5UXivziH8JLMc4Rg/s320/20231116_093613.jpg" width="180" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg29ceJta_xVoivx-ljOhOx_WWHUMr0YQd4Qzst-6NTUEnsI4UQN0gxVMt8QBTkzrFcGmWOdO__lU1UEZ5gIoeN8TrbXg038TMeWYIZWMwkad2VDMUIYQakB3QGIKMxU714XzqFrBxi4YY1EjnBFqvsw7Nxs-xLKCkzw9bjWqpOU4R8h415jPnxB05MDu9b/s3556/20231116_093604.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3556" data-original-width="2000" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg29ceJta_xVoivx-ljOhOx_WWHUMr0YQd4Qzst-6NTUEnsI4UQN0gxVMt8QBTkzrFcGmWOdO__lU1UEZ5gIoeN8TrbXg038TMeWYIZWMwkad2VDMUIYQakB3QGIKMxU714XzqFrBxi4YY1EjnBFqvsw7Nxs-xLKCkzw9bjWqpOU4R8h415jPnxB05MDu9b/s320/20231116_093604.jpg" width="180" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVuG0y3vRn5ang5ozFl9QwZNCNbyQhGtpl5ZSNopqOqM1O8OCrS6q9urNrQgijvYjTJfVlFcuKaqkbkR_pHKVFLvfcDNKyPJv5me7IUygFtwY_LpRpHjYDq1MrWwxynRdf2vQlTZF7FA-TwGkNBmPlk0MOoMUFlLJvBhKqK1RNvX9650H6i-ZzAmF2jc7h/s3600/20231116_093557.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3600" data-original-width="2025" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVuG0y3vRn5ang5ozFl9QwZNCNbyQhGtpl5ZSNopqOqM1O8OCrS6q9urNrQgijvYjTJfVlFcuKaqkbkR_pHKVFLvfcDNKyPJv5me7IUygFtwY_LpRpHjYDq1MrWwxynRdf2vQlTZF7FA-TwGkNBmPlk0MOoMUFlLJvBhKqK1RNvX9650H6i-ZzAmF2jc7h/s320/20231116_093557.jpg" width="180" /></a></div><p></p><p><br /><br />And because I just love it... windows, sensors, engine and other details have been painted with florescent colours from Vallejo making them glow when put under UV light...<br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfIO2CJt_b8YWbWIWNBO0cp_ef6E0zXiUiTsYaiMdBl-yruCySugmuGeT1peykih_o3WFDfdwEv1vpuooRZ-aDwvbq0pLJuKo1UiaH9vxI9khSkykZwpk0BV4vAjUuFuOIxyzYLJtJ86HQAR_qQy3w0p7WKPg_sSp4sjIjN3j3aZ6bptyTOwfXrm3yKhEs/s2100/20231106_170019.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2100" data-original-width="1618" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfIO2CJt_b8YWbWIWNBO0cp_ef6E0zXiUiTsYaiMdBl-yruCySugmuGeT1peykih_o3WFDfdwEv1vpuooRZ-aDwvbq0pLJuKo1UiaH9vxI9khSkykZwpk0BV4vAjUuFuOIxyzYLJtJ86HQAR_qQy3w0p7WKPg_sSp4sjIjN3j3aZ6bptyTOwfXrm3yKhEs/s320/20231106_170019.jpg" width="247" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvtH8uaPsGktrB3Vema_2xqvTcWrr9hhWEYbVM1iIvWRNpO8FbOuT9zsVnbWxNPoFUFlXs6uIP4fIFyH1KCQZ29Nm4tQmobI2mVan5knIro2QoiHXWMd3Y5zcGdYtz82Nna1eBoPL3PAlKaSvtNeXs1pX_ky7ybNt_ciZfw1TVU1yR46H_hirPos8nLc5b/s2100/20231106_170024.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2100" data-original-width="1522" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvtH8uaPsGktrB3Vema_2xqvTcWrr9hhWEYbVM1iIvWRNpO8FbOuT9zsVnbWxNPoFUFlXs6uIP4fIFyH1KCQZ29Nm4tQmobI2mVan5knIro2QoiHXWMd3Y5zcGdYtz82Nna1eBoPL3PAlKaSvtNeXs1pX_ky7ybNt_ciZfw1TVU1yR46H_hirPos8nLc5b/s320/20231106_170024.jpg" width="232" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCcwc85OsNuLQK_0FV73tRT-00Oh2694b1W-L8hshxi6ZF-dViUvJxSW99Tp9FzK3tXbEcnHyNv_avIJUFx1UWjpYXDr_TpdytIV60dEeLw9AAxaNLpQxUkM8C6N-MKCh2sqqFwc24io5gRopaAKp1hSYaQjiX3UBfNVgVtXEWF_jr1m1IujOq0wf088T7/s2100/20231106_170031.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2100" data-original-width="1804" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCcwc85OsNuLQK_0FV73tRT-00Oh2694b1W-L8hshxi6ZF-dViUvJxSW99Tp9FzK3tXbEcnHyNv_avIJUFx1UWjpYXDr_TpdytIV60dEeLw9AAxaNLpQxUkM8C6N-MKCh2sqqFwc24io5gRopaAKp1hSYaQjiX3UBfNVgVtXEWF_jr1m1IujOq0wf088T7/s320/20231106_170031.jpg" width="275" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRbLYKyoLECKSmeIslZW4ecCXHgmXA1nmP5LTHxfYiIE7NW94XiAt8tTHE88Lp_-6qoYA7UqqAV00oxGJvB9WExD_sULZvOxUYAE1kxHcFmvSfClAiSGst6NED-_T2ap1BNeP0b8btJHa662JIQhTgiSn8H6Kx62zccNSuhp2zGVDNZKfjiG-ECzu6ajso/s2100/20231106_170041.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2100" data-original-width="1475" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRbLYKyoLECKSmeIslZW4ecCXHgmXA1nmP5LTHxfYiIE7NW94XiAt8tTHE88Lp_-6qoYA7UqqAV00oxGJvB9WExD_sULZvOxUYAE1kxHcFmvSfClAiSGst6NED-_T2ap1BNeP0b8btJHa662JIQhTgiSn8H6Kx62zccNSuhp2zGVDNZKfjiG-ECzu6ajso/s320/20231106_170041.jpg" width="225" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs88DGW5EbxKrMdhp3KjZRXThrS6m0PvP8z6xtb901YihOZS561U9HfIejNvDIAdVZ58QEXfhI3NGLj7OYNZqy2ArWsbeTKmr6UEx8_vc4kHNv1-18FERqKN9vmwR1THiBhCgjLmpYaXbSrBEo6a5UjZjrWlfn_nxYjElxmEvBl1AzkGnn35UGbArqAH0E/s2100/20231106_170058.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2100" data-original-width="1266" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs88DGW5EbxKrMdhp3KjZRXThrS6m0PvP8z6xtb901YihOZS561U9HfIejNvDIAdVZ58QEXfhI3NGLj7OYNZqy2ArWsbeTKmr6UEx8_vc4kHNv1-18FERqKN9vmwR1THiBhCgjLmpYaXbSrBEo6a5UjZjrWlfn_nxYjElxmEvBl1AzkGnn35UGbArqAH0E/s320/20231106_170058.jpg" width="193" /></a></div><br /><p><br /></p>Engelhttp://www.blogger.com/profile/11815952011304493883noreply@blogger.com0tag:blogger.com,1999:blog-7911863677816529823.post-64029121765172461722023-11-03T03:32:00.000-07:002023-11-03T03:32:19.239-07:00Resistance: Munifex class Corvettes<blockquote><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjDOjH51jAdDfv9wg8qw3lVgfFWRremmjI2dK5DfHtc3Z_UVQgTEggL__uoRSnH_G5orSql23TvS3JiGphXUReIvmASnx-2KRYiPyqboFMmp0Qy3QvZWPs7X5Y-AqbU_fzss26NGqOhInUrwZSKjX79cZVyF8iCTr3AcnqtAaBSWwADLGTma04nNM8nr_q/s2100/20231028_110357.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1204" data-original-width="2100" height="366" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjDOjH51jAdDfv9wg8qw3lVgfFWRremmjI2dK5DfHtc3Z_UVQgTEggL__uoRSnH_G5orSql23TvS3JiGphXUReIvmASnx-2KRYiPyqboFMmp0Qy3QvZWPs7X5Y-AqbU_fzss26NGqOhInUrwZSKjX79cZVyF8iCTr3AcnqtAaBSWwADLGTma04nNM8nr_q/w640-h366/20231028_110357.jpg" width="640" /></a></div><br /><br /><blockquote>The Munifex is a fairly standard corvette-class warship operated by <a href="https://dropfleet-commander.fandom.com/wiki/The_Resistance" title="The Resistance">Resistance</a> fleets - it's fast, atmosphere-capable, and armed with specialist missiles akin to those equipped by the UCM's <a href="https://dropfleet-commander.fandom.com/wiki/Santiago_Corvette" title="Santiago Corvette">Santiago</a>. Despite their relative ubiquity amongst the Resistance, very few Munifexes actually survived the coming of the <a href="https://dropfleet-commander.fandom.com/wiki/The_Scourge" title="The Scourge">Scourge</a>
- since their role requires them to operate in atmosphere, they were
the furthest ships from any jump points and thus had a small chance of
survival. What few managed to escape were forced to withdraw from the
battle early due to damage, preserving them to the present day.
<br />That said, the Munifex is still being produced in small quantities, with mixed success. </blockquote><a href="https://dropfleet-commander.fandom.com/wiki/Munifex_Corvette" target="_blank">https://dropfleet-commander.fandom.com/wiki/Munifex_Corvette</a><br /><br /><br /><br />I just love the smaller spaceships. So I just had to get me some Munifex corvettes for my slowly growing Resistance fleet.<br /><br />I wanted some variation on the markings but using the same colours to connect them to each other and the rest of my Resistance fleet.<br /><br /><p></p></blockquote><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYkHfJAB5zsXVZIgFAUvvbs94zBDM3pPC49Bbxm2VBXSSvDTIGlNXGCOIH4HJTDNAD-xQEUcTrujCQnnnyxHkbtVagiHwzk6E0xFELsJabjapjodWosOkDqkPBp1DzOJSe0lTRF8MoeHW4wPRAEONzqJQ7YUPlpQGM2Rh6HoLUSid8zK1EOVJ2byGomBaL/s2100/20231028_110405.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1084" data-original-width="2100" height="165" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYkHfJAB5zsXVZIgFAUvvbs94zBDM3pPC49Bbxm2VBXSSvDTIGlNXGCOIH4HJTDNAD-xQEUcTrujCQnnnyxHkbtVagiHwzk6E0xFELsJabjapjodWosOkDqkPBp1DzOJSe0lTRF8MoeHW4wPRAEONzqJQ7YUPlpQGM2Rh6HoLUSid8zK1EOVJ2byGomBaL/s320/20231028_110405.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg15GDGF0QzKuX65tWfUHOcdj83TN6b8FSGokz-zYv2_4euTYe_K1wVuPYKTT1Ke1gDpupimqMgZ_CGqxWgB-m99w8PoCZmgVhMtWczxMUJj9TXY7C7cy6He0thGO-KGnmclZDe7DtcKD5djNSc6CcJPcVFvicOUu7fozASgjvrfsz7LzgyaqjDtlwySKMz/s2100/20231028_110411.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1407" data-original-width="2100" height="214" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg15GDGF0QzKuX65tWfUHOcdj83TN6b8FSGokz-zYv2_4euTYe_K1wVuPYKTT1Ke1gDpupimqMgZ_CGqxWgB-m99w8PoCZmgVhMtWczxMUJj9TXY7C7cy6He0thGO-KGnmclZDe7DtcKD5djNSc6CcJPcVFvicOUu7fozASgjvrfsz7LzgyaqjDtlwySKMz/s320/20231028_110411.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNxE2_aLaE3qEyc8eJ4VTHaTiXsM4_Hq9XtIJnka_1lI8Ak-_WsypLBKCS7JJxvOZEZ3LGC5DZCrd3gcTHN1h5aOFfjp-eKxxsGm06jBq7iIuLuTyKpFxjmjPR_DKM3oSL_2lrhgLcfugxTJoWlkTYsPCZ6nK5Qqpacsa_fBnKqw8EDEz4Ij00VtBO_7vy/s2100/20231028_110427.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1199" data-original-width="2100" height="183" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNxE2_aLaE3qEyc8eJ4VTHaTiXsM4_Hq9XtIJnka_1lI8Ak-_WsypLBKCS7JJxvOZEZ3LGC5DZCrd3gcTHN1h5aOFfjp-eKxxsGm06jBq7iIuLuTyKpFxjmjPR_DKM3oSL_2lrhgLcfugxTJoWlkTYsPCZ6nK5Qqpacsa_fBnKqw8EDEz4Ij00VtBO_7vy/s320/20231028_110427.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5TLcwP50dgK78ugCxl9SsJWH7TCLu2gL38fqyR0aOdhOfvj-NryLED8IDfVGvskmMdCaI9v6BUSQyXtMcicXMq2YWPgRG7ICO8vzhMd7O3oQbh7c8U3Bmg_KP3r54iNFeC6icX-uc4KQx2g1_56G3bjHgrVxNa_ov-W1bQ7gxYLlf7jDfXrasShhuhWEJ/s2100/20231028_110445.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1321" data-original-width="2100" height="201" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5TLcwP50dgK78ugCxl9SsJWH7TCLu2gL38fqyR0aOdhOfvj-NryLED8IDfVGvskmMdCaI9v6BUSQyXtMcicXMq2YWPgRG7ICO8vzhMd7O3oQbh7c8U3Bmg_KP3r54iNFeC6icX-uc4KQx2g1_56G3bjHgrVxNa_ov-W1bQ7gxYLlf7jDfXrasShhuhWEJ/s320/20231028_110445.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWLzle7FxBFipgTKI4yLOKxoIMAsRT5-WX3qTQioiakwj_o_lsKZvbhKumj10apNN638rGpYYMlSrO_MhOAEorxCbdzfCDrmqm5QGEBTEyG5LD9Ke2CMjMJrGJvzzStXxVbyb5UCvQnL87ZDvyu2k5kbjaiI62HXRbcsCniGdmBlcCFTbEMbfhspLi09dS/s2100/20231028_110458.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1213" data-original-width="2100" height="185" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWLzle7FxBFipgTKI4yLOKxoIMAsRT5-WX3qTQioiakwj_o_lsKZvbhKumj10apNN638rGpYYMlSrO_MhOAEorxCbdzfCDrmqm5QGEBTEyG5LD9Ke2CMjMJrGJvzzStXxVbyb5UCvQnL87ZDvyu2k5kbjaiI62HXRbcsCniGdmBlcCFTbEMbfhspLi09dS/s320/20231028_110458.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCIZanJbCOH7sO1UVqkvwo0TJ0eU0hjhTbQ3yWI2oDtDikCmM4IPWOedXjQ3InXK1sYRybcW3m8SsxzJZKpwZ_T_WBS2ysopmrt5e5ier1tNew64gnbTmCZq2b4LEb-KuAH5WQoMcLIfN8iA5O-geyz8UjO8t25RfPIKr5FSQDBXwE9dJ4s-cspX8XByR2/s2100/20231028_110512.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1449" data-original-width="2100" height="221" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCIZanJbCOH7sO1UVqkvwo0TJ0eU0hjhTbQ3yWI2oDtDikCmM4IPWOedXjQ3InXK1sYRybcW3m8SsxzJZKpwZ_T_WBS2ysopmrt5e5ier1tNew64gnbTmCZq2b4LEb-KuAH5WQoMcLIfN8iA5O-geyz8UjO8t25RfPIKr5FSQDBXwE9dJ4s-cspX8XByR2/s320/20231028_110512.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbJLklLY-HZR4TkpzAfi_gO9lxUFRqt3vhqRe3UvCk3HWVcqV2KcORste5iMSOB-rdZanLmgymhqOs0lWjS45eC3GAU-07wbz2W14vamYvQv3yWhidHEVVis41w4D2tJqCZRxabt8Qb0NQ8f2_Rg6NcOY0YBd-etdZzPMPCiK7BdcJBkj66mn0iinx7KTd/s2100/20231028_110532.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1414" data-original-width="2100" height="430" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbJLklLY-HZR4TkpzAfi_gO9lxUFRqt3vhqRe3UvCk3HWVcqV2KcORste5iMSOB-rdZanLmgymhqOs0lWjS45eC3GAU-07wbz2W14vamYvQv3yWhidHEVVis41w4D2tJqCZRxabt8Qb0NQ8f2_Rg6NcOY0YBd-etdZzPMPCiK7BdcJBkj66mn0iinx7KTd/w640-h430/20231028_110532.jpg" width="640" /></a></div>They are seen here escorting my Osprey class Cruiser: <a href="http://nidavellir-shipyard.blogspot.com/2021/04/osprey-class-cruiser.html" target="_blank">http://nidavellir-shipyard.blogspot.com/2021/04/osprey-class-cruiser.html</a><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis1vNWOei0hk4y_nIqJivNVPnw0bZUenKaiczd8_-77NyjwTykyujQai30dAM7QbKJ4x8CziAg6xFuM4PaFLUKkaP4duPVWXtCns-pB2wPT8xp_hh0wg9FhHQP8lWdajo_UTHpa8fs4WR_9MFlfo9aAr9bWHVJUUV3RjwFj6zocOjETXJxiUmabibynYNu/s2100/20231028_110542.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1490" data-original-width="2100" height="227" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis1vNWOei0hk4y_nIqJivNVPnw0bZUenKaiczd8_-77NyjwTykyujQai30dAM7QbKJ4x8CziAg6xFuM4PaFLUKkaP4duPVWXtCns-pB2wPT8xp_hh0wg9FhHQP8lWdajo_UTHpa8fs4WR_9MFlfo9aAr9bWHVJUUV3RjwFj6zocOjETXJxiUmabibynYNu/s320/20231028_110542.jpg" width="320" /></a></div><br /><p><br /></p>Engelhttp://www.blogger.com/profile/11815952011304493883noreply@blogger.com0tag:blogger.com,1999:blog-7911863677816529823.post-88154019889167778552023-10-18T13:57:00.000-07:002023-10-18T13:57:25.779-07:00Kalmar class missile cruiser<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoasHPRUBgu8mQrFuXi0briECcvbH4gHc3qI9eSpUCsEqB8m_58JhzUD0GhxkSM2Dn7uNFPyFDMRyogASFoiE4puWiQMAjDJA7MFsrK9iZHslcYDy-7G_7VFt3jP9ygSL2VGc95ng7VFequAtCkVuXcEfmdaNt98XNv3p9As3eyAZMghZLqIxkMDnB1E21/s2100/20231007_091729.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1662" data-original-width="2100" height="506" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoasHPRUBgu8mQrFuXi0briECcvbH4gHc3qI9eSpUCsEqB8m_58JhzUD0GhxkSM2Dn7uNFPyFDMRyogASFoiE4puWiQMAjDJA7MFsrK9iZHslcYDy-7G_7VFt3jP9ygSL2VGc95ng7VFequAtCkVuXcEfmdaNt98XNv3p9As3eyAZMghZLqIxkMDnB1E21/w640-h506/20231007_091729.jpg" width="640" /></a></div><p> <br />The Kalmar class missile cruiser is a experimental cruiser class. Its a homemade ship class from the Nidavellir Shipyards packed full with missiles. Some extra stowage areas for extra missiles were added around the engine areas that is fully armoured.<br /><br />A missile cruiser is a close combat ship, able to entering into close quarters with all its missiles or holding back and threatening any enemy ship trying to enter your lines as a counter charge ship.<br />But she lacks longer range guns making her a very situational ship. She is a experimental ship and we will see if the High Command will give her the green light for mass production.</p><p><br /></p><p></p><p></p><p></p><p><br />The ship is homemade and I added some bits from the Resistance ships and some other bits I had to make her.<br /><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTqJdiYF4rGWbZg-Uld7e1ci4rSN8j4mdgNRSCH9_BLmL-nvUXqT4WSBYMa2RH8XGY62PqLUEYtY85vgDMc5TvwxUSEC2_kTdCwm9_Dd1URTKLuK_jWAznVp1Q760JD_SlAcOG4G9bJPVgFLrFLAQa-_Jc-rfiJVcqlW4VL6K_gI-Xav6J0fRUlw9O09xE/s2100/20231007_091739.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1665" data-original-width="2100" height="254" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTqJdiYF4rGWbZg-Uld7e1ci4rSN8j4mdgNRSCH9_BLmL-nvUXqT4WSBYMa2RH8XGY62PqLUEYtY85vgDMc5TvwxUSEC2_kTdCwm9_Dd1URTKLuK_jWAznVp1Q760JD_SlAcOG4G9bJPVgFLrFLAQa-_Jc-rfiJVcqlW4VL6K_gI-Xav6J0fRUlw9O09xE/s320/20231007_091739.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvf0Znl2lmgBmFRGxRHsdT86PZroZcb1o28I7q60mZUG42TouxKnnv8eMe_U6fW4WeVnGhGLZyxaFfvyQBMfU40rnUfgVSglvPs0lQJVRsk_OunDZIDISQegLX86Rpbd3sMKCdndOUsBiP5NP6PZ-MBwkUlebDtRCxWPzntuBgD18a0MsaQ5FrRwUnfk82/s2270/20231007_091744.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1826" data-original-width="2270" height="257" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvf0Znl2lmgBmFRGxRHsdT86PZroZcb1o28I7q60mZUG42TouxKnnv8eMe_U6fW4WeVnGhGLZyxaFfvyQBMfU40rnUfgVSglvPs0lQJVRsk_OunDZIDISQegLX86Rpbd3sMKCdndOUsBiP5NP6PZ-MBwkUlebDtRCxWPzntuBgD18a0MsaQ5FrRwUnfk82/s320/20231007_091744.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMCOqFVpJwIs4bXQnK-Pwkb4erLSbP3Bf98KTpw07f1uVyCA9mZfnask35D3ChmJpL3NB4_VoXDpHp3yQQApBwp9LxJhwWOf5sTIIZP7YporHb56nSXocvu40xAHLqG40q2zqOSOC4LdWdaMq599tq0o8fAhOvKi-alq0hGHpcloxTN6SuF82ec5qFALzu/s2100/20231007_091749.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1464" data-original-width="2100" height="223" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMCOqFVpJwIs4bXQnK-Pwkb4erLSbP3Bf98KTpw07f1uVyCA9mZfnask35D3ChmJpL3NB4_VoXDpHp3yQQApBwp9LxJhwWOf5sTIIZP7YporHb56nSXocvu40xAHLqG40q2zqOSOC4LdWdaMq599tq0o8fAhOvKi-alq0hGHpcloxTN6SuF82ec5qFALzu/s320/20231007_091749.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyipbbgtcbiGSaWFBp78iaxCyz-tEHqu0JOL3285G_yNwS7Yr1dntVGhiZ6WDakGR9uqElwwVWiiRnIfJ0PjbI9CP9cVUpkfdJtn6QQlx66XHA9jEei94Y98NyRp5vRkAyOva1g2HSKr_ReMb84vceX8UugDtzSAqOFi3k5DT4rm37wotHCh3mjiZkPTop/s2100/20231007_091757.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1760" data-original-width="2100" height="268" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyipbbgtcbiGSaWFBp78iaxCyz-tEHqu0JOL3285G_yNwS7Yr1dntVGhiZ6WDakGR9uqElwwVWiiRnIfJ0PjbI9CP9cVUpkfdJtn6QQlx66XHA9jEei94Y98NyRp5vRkAyOva1g2HSKr_ReMb84vceX8UugDtzSAqOFi3k5DT4rm37wotHCh3mjiZkPTop/s320/20231007_091757.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhk7rrwfdKUJBUo1rlAAfSg25Z5mmKoN8Kxn_gs17Lkil694gLFVHbJMPUFRQgBc_hEK2if2LW4a-lGWpw6yEF8SI2a9WAg7woXHJvDIv7FaWX1joqi71YvWumLFsdXjlEwvvWDCSWdhQkkysUO0USdBGqjF1D_zpcn4ThTbWNZGEALzmnFXARoJtEDcxq2/s2100/20231007_091816.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1591" data-original-width="2100" height="242" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhk7rrwfdKUJBUo1rlAAfSg25Z5mmKoN8Kxn_gs17Lkil694gLFVHbJMPUFRQgBc_hEK2if2LW4a-lGWpw6yEF8SI2a9WAg7woXHJvDIv7FaWX1joqi71YvWumLFsdXjlEwvvWDCSWdhQkkysUO0USdBGqjF1D_zpcn4ThTbWNZGEALzmnFXARoJtEDcxq2/s320/20231007_091816.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9u0UAw4H8Ojx-iVM88_p7eSJXnF9Y3Hu2sLeOWdmwqLz4kvKa5zcNlCzN3YKjU47E7cvT2zC1_0X_qwmQnFrWiKttKps5qgSCD0SnytPorvKujaA1995jcHrbvC31D2Rw_51M2YvWWXY_bMMkEtbPxCIsTRMF-dDrDsWJBUnff1tUOmXe_YdpZwh-4pxX/s2100/20231007_091830.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1431" data-original-width="2100" height="218" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9u0UAw4H8Ojx-iVM88_p7eSJXnF9Y3Hu2sLeOWdmwqLz4kvKa5zcNlCzN3YKjU47E7cvT2zC1_0X_qwmQnFrWiKttKps5qgSCD0SnytPorvKujaA1995jcHrbvC31D2Rw_51M2YvWWXY_bMMkEtbPxCIsTRMF-dDrDsWJBUnff1tUOmXe_YdpZwh-4pxX/s320/20231007_091830.jpg" width="320" /></a></div><p></p><p><br /></p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqEkMxJOf1nDXCTwaDinHeSJg3QqbncaH8Yv2tDXXms-HwoB1OK4CCEjiLvFI1bM1rtESXaFnyEam6dAnagsjTVOxe-FzQKGKa4UAitr9EbweC6i4ipr2HigqfuC_87tTXPHNp3ldCXoTGlYd1Tw59SfsJtl_m7OkoHwV8a4YE2FG1Uwzvum3SyWRZSf8I/s2100/20231007_091930.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1543" data-original-width="2100" height="470" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqEkMxJOf1nDXCTwaDinHeSJg3QqbncaH8Yv2tDXXms-HwoB1OK4CCEjiLvFI1bM1rtESXaFnyEam6dAnagsjTVOxe-FzQKGKa4UAitr9EbweC6i4ipr2HigqfuC_87tTXPHNp3ldCXoTGlYd1Tw59SfsJtl_m7OkoHwV8a4YE2FG1Uwzvum3SyWRZSf8I/w640-h470/20231007_091930.jpg" width="640" /></a></div>The Kalmar class missile cruiser are seen here together with the Helsingborg class armoured transport, supplying her with more missiles for weapons testing. <br />One of the criticism of the Kalmar class missiles cruiser is the lack of sustainability in a engagement. When her missiles are shot she will need rearmament from a transportation ship with new missiles. <br /> <br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1MV8N2eD9M6uzXhPh1a9SyH61wiv_qhkyg6aBSEtcg6n2H6haZsOCYUnAEW3IV60PKzt8CbYWd6rjjsB68GdVYB8YxcVkV5irCLAaniYoA-5GS94Rhdg39C60enMTFjhuhx5OMfeGkbf2e45FeJYBvDhXXsl3lXIxkMXonW_2yeLXuIXXrAksvffJckB3/s2100/20231007_091947.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1438" data-original-width="2100" height="219" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1MV8N2eD9M6uzXhPh1a9SyH61wiv_qhkyg6aBSEtcg6n2H6haZsOCYUnAEW3IV60PKzt8CbYWd6rjjsB68GdVYB8YxcVkV5irCLAaniYoA-5GS94Rhdg39C60enMTFjhuhx5OMfeGkbf2e45FeJYBvDhXXsl3lXIxkMXonW_2yeLXuIXXrAksvffJckB3/s320/20231007_091947.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpHgd8Zq8lPyupapGJ0Ga4iorXe9KMxCoTaXgC3VQFGUHNWA_DhVVGYP7IaJKI4e4XGuXtOnzmIKpXSBlwZDvkgifgSMMevrlI1bG5UtD8tIybyfBRf1NbcQ7Aewxzm7g-WQEWaDFk2bgqQ-G7H6j6frZyjkkInCbXwVGDV9OykzqT4RybnbRKyiqB5xRB/s2100/20231007_091957.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1518" data-original-width="2100" height="231" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpHgd8Zq8lPyupapGJ0Ga4iorXe9KMxCoTaXgC3VQFGUHNWA_DhVVGYP7IaJKI4e4XGuXtOnzmIKpXSBlwZDvkgifgSMMevrlI1bG5UtD8tIybyfBRf1NbcQ7Aewxzm7g-WQEWaDFk2bgqQ-G7H6j6frZyjkkInCbXwVGDV9OykzqT4RybnbRKyiqB5xRB/s320/20231007_091957.jpg" width="320" /></a></div><br /><p><br /></p>Engelhttp://www.blogger.com/profile/11815952011304493883noreply@blogger.com0tag:blogger.com,1999:blog-7911863677816529823.post-82715252033636775132023-10-08T14:37:00.001-07:002023-10-08T14:37:25.142-07:00Helsingborg class armed transport ship<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzgIN0UwzqAcxTLCa1MMarAWYlav5mS8DSMsjlugjjBnW4zjfRJkjZJyEbOUV-BbZTfMbm4-EccuHm6pe1zza6OoqNQV6pjR2XrYS8172ekN2l4j8fKH4Q4z3wRHuVRB_fV4lcF7LDOtFlf38wsmXPOb_65_plXEE53UOgFju1CFGUe1Y7cWm_FNzqp7Yr/s2100/20231007_091507.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1504" data-original-width="2100" height="458" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzgIN0UwzqAcxTLCa1MMarAWYlav5mS8DSMsjlugjjBnW4zjfRJkjZJyEbOUV-BbZTfMbm4-EccuHm6pe1zza6OoqNQV6pjR2XrYS8172ekN2l4j8fKH4Q4z3wRHuVRB_fV4lcF7LDOtFlf38wsmXPOb_65_plXEE53UOgFju1CFGUe1Y7cWm_FNzqp7Yr/w640-h458/20231007_091507.jpg" width="640" /></a></div> <br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbkwvSP4muKhV5y43ykiEQ19fVH_IAZTALykVcH07P1fa9kgzJkBMUZVsmr0VksO_0lxKbKW5hmM-XMjssPbqziOtZQX2gVwAAN0-WzRleYIki7uJz4_mODOIxoKwms95__krZQFDP4LbgafrVWNMqS2HixjY6TvSW1aPMSBLg84JOAiKdrU9Tv2XErxop/s2100/20231007_091513.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1713" data-original-width="2100" height="522" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbkwvSP4muKhV5y43ykiEQ19fVH_IAZTALykVcH07P1fa9kgzJkBMUZVsmr0VksO_0lxKbKW5hmM-XMjssPbqziOtZQX2gVwAAN0-WzRleYIki7uJz4_mODOIxoKwms95__krZQFDP4LbgafrVWNMqS2HixjY6TvSW1aPMSBLg84JOAiKdrU9Tv2XErxop/w640-h522/20231007_091513.jpg" width="640" /></a></div><br /><i>The Helsingborg class armed transport is a UCM ship armoured to the level of first class combat ships. It is used as a transport that can take a beating, to get the troops or materiel into or from the hart of battle. <br />It is intended for deep space transportation and its main drawback is its lack of atmospheric abilities.<br /></i> <br />The Helsingborg class armed transport is a home-made ship made from leftover bits and plasticard. It was a fun to build and to paint.<br />It doesnt have any gaming rules but wound be easy to get her some if she ever sees the gaming table, guessing she will be similar statwise to the San Francisco class troopship. <br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaNdk1QfCil8sYngynQSdnklt6sHqfcUz6CaZ4bIS_zDZNHviL_bVTrozr5PvRUe2i1phFlBAGhLV945kldC6WY90kmrE3IL2zBGDYMq3GhLBMr8tpUhXcnoE5bWnG4lq_NTIFMjq_aF2BLrW3yBWQRBZpDsvwo37WOvXTfo8KZo_KbkK0uafAwR-2bhOI/s2100/20231007_091521.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1644" data-original-width="2100" height="251" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaNdk1QfCil8sYngynQSdnklt6sHqfcUz6CaZ4bIS_zDZNHviL_bVTrozr5PvRUe2i1phFlBAGhLV945kldC6WY90kmrE3IL2zBGDYMq3GhLBMr8tpUhXcnoE5bWnG4lq_NTIFMjq_aF2BLrW3yBWQRBZpDsvwo37WOvXTfo8KZo_KbkK0uafAwR-2bhOI/s320/20231007_091521.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhza0DBVwKySQqgdMqFwJKQqvaplat6iBp5Hp_q_UrZepoDFnTfwLz4THoppWRTqKE-HuTQiqdsLFQ5p326kHr5qTbenX1CYGKw0aYIP4WRB9NQQuutd85j6-txwUhC9IUz9aL9d4Va6kEecENpQ4VYqw-4QBu494AjcXg2Gvlp8HF5xfdeqaZCtLmQx5no/s1982/20231007_091541.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1695" data-original-width="1982" height="274" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhza0DBVwKySQqgdMqFwJKQqvaplat6iBp5Hp_q_UrZepoDFnTfwLz4THoppWRTqKE-HuTQiqdsLFQ5p326kHr5qTbenX1CYGKw0aYIP4WRB9NQQuutd85j6-txwUhC9IUz9aL9d4Va6kEecENpQ4VYqw-4QBu494AjcXg2Gvlp8HF5xfdeqaZCtLmQx5no/s320/20231007_091541.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaFLLML6eCkkm-QK-1J9N70Y-R9FSq68oZIuuFCFPEDkVSvCX9iJFW0WyKrh97NKZBptFs-c0Zm84ujaf1_ooohBibXVyHImDsG8XhyphenhyphenuSypJbB1FZJ698-Nh52PBgzgaBYuuM1HrCmhis99zmMm8RjwFl-8s7LU92lC2-xezmrHg8VInf2_cOyORChkfVb/s2100/20231007_091548.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1816" data-original-width="2100" height="277" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaFLLML6eCkkm-QK-1J9N70Y-R9FSq68oZIuuFCFPEDkVSvCX9iJFW0WyKrh97NKZBptFs-c0Zm84ujaf1_ooohBibXVyHImDsG8XhyphenhyphenuSypJbB1FZJ698-Nh52PBgzgaBYuuM1HrCmhis99zmMm8RjwFl-8s7LU92lC2-xezmrHg8VInf2_cOyORChkfVb/s320/20231007_091548.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjShiit79deVT-Vb57O0i3oAqcFaqlohKmRsksN1tQ6_-VK5rCCB5T-OHVA-VHhw-QI_8iHttOr3nj70aM-9UW3k2GRoqUUU408d0bryoUUWq40FD34gIYuj72gq3RLNijKOk_-KH3pbMnNVKrkD8BxrLnCVpY9RGU26tub7P9eV4_SX5mnXrrqZkXLW-2i/s2100/20231007_091556.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1712" data-original-width="2100" height="261" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjShiit79deVT-Vb57O0i3oAqcFaqlohKmRsksN1tQ6_-VK5rCCB5T-OHVA-VHhw-QI_8iHttOr3nj70aM-9UW3k2GRoqUUU408d0bryoUUWq40FD34gIYuj72gq3RLNijKOk_-KH3pbMnNVKrkD8BxrLnCVpY9RGU26tub7P9eV4_SX5mnXrrqZkXLW-2i/s320/20231007_091556.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgRSC2GBZhiLEDdUv-dxbAj_ETyJbcYAPUEbZvPxZrN6ikGhLkoMjhykbt-crXsmybBpJkEDXT_McBHJ66iiro15kdCg5aTXouQZGe5NF68rkDRfELOYMDn13aeCLPCJFhn3YnSFWbat-I1u_AOpmkWts3zCWJk5u6Z2yCcf8hC8BqlRUOlkBLfb_HYXh8/s2100/20231007_091627.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1366" data-original-width="2100" height="208" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgRSC2GBZhiLEDdUv-dxbAj_ETyJbcYAPUEbZvPxZrN6ikGhLkoMjhykbt-crXsmybBpJkEDXT_McBHJ66iiro15kdCg5aTXouQZGe5NF68rkDRfELOYMDn13aeCLPCJFhn3YnSFWbat-I1u_AOpmkWts3zCWJk5u6Z2yCcf8hC8BqlRUOlkBLfb_HYXh8/s320/20231007_091627.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihhLBqFxINlKaXX0MP9hCXZRc7A_XCMiQZtU6jXpGtwEvsuEh73a4NKFCBLqKTMB44-eG5gYh0ioIQA7cH3GfrSQ5SMLpdEJaGePnkA6Ihr-KQv0KDpSfFvEoDpqpPESLLENNhuLptdKS9c8Qji18NYQPgVo0W2mhuSUFoaSVN6xK_Vp8UkNhiO9Ry6sMD/s2100/20231007_091656.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1713" data-original-width="2100" height="261" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihhLBqFxINlKaXX0MP9hCXZRc7A_XCMiQZtU6jXpGtwEvsuEh73a4NKFCBLqKTMB44-eG5gYh0ioIQA7cH3GfrSQ5SMLpdEJaGePnkA6Ihr-KQv0KDpSfFvEoDpqpPESLLENNhuLptdKS9c8Qji18NYQPgVo0W2mhuSUFoaSVN6xK_Vp8UkNhiO9Ry6sMD/s320/20231007_091656.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGkLKbXgmcbY33uJeg8tZEnS03PPO3PefF5vWgT0DkYD-QdXfW-BWFMJd6lxgvYqYaqdr_9TNiropeQnocmvWynlpX41I4kJScCYuJ2mNzoxVY-CkphIeUVf3r9x5XnELfPKOiLLXsDc6RPZ27O6aSrZ-7uquLEsWH3cEC1bXweNSwX_Uy63p8Z9FYnalp/s2013/20231007_091709.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2013" data-original-width="1959" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGkLKbXgmcbY33uJeg8tZEnS03PPO3PefF5vWgT0DkYD-QdXfW-BWFMJd6lxgvYqYaqdr_9TNiropeQnocmvWynlpX41I4kJScCYuJ2mNzoxVY-CkphIeUVf3r9x5XnELfPKOiLLXsDc6RPZ27O6aSrZ-7uquLEsWH3cEC1bXweNSwX_Uy63p8Z9FYnalp/s320/20231007_091709.jpg" width="311" /></a></div><br /><br />And here are some work in progress pictures of the shipbuilding. <br /><br /><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgO6FytRGETwuTM9PsYWxtO3ZkpQF9g9At0dms6SMYwsUIAM1q-El8gfZv8YT0teNFpc7TCIAUwqx-_oD5BnFzANAWV1h-4DkQ-CUKT9tcpHedYGYhG8lOSFqE1RkAy8cetZGewvt82aT8qoHPq228c4OHnFgd8V7QBGGtkiDwKMKDG2o6KXwdazJegl52U/s2100/20230504_002342.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1181" data-original-width="2100" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgO6FytRGETwuTM9PsYWxtO3ZkpQF9g9At0dms6SMYwsUIAM1q-El8gfZv8YT0teNFpc7TCIAUwqx-_oD5BnFzANAWV1h-4DkQ-CUKT9tcpHedYGYhG8lOSFqE1RkAy8cetZGewvt82aT8qoHPq228c4OHnFgd8V7QBGGtkiDwKMKDG2o6KXwdazJegl52U/s320/20230504_002342.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2ixkKyXEIUUaHB0yYHJA4Q7KldY4bMCeAOdrQV4xEgzIoB-lSCTRs6LyQYPa28FhcSSyFrsZFSnqzKj7tQtZN7QuY1rovbLGjZs3BSPsXgIBikmMf9MT7jTCynjVeVCY8HfEwLHjoUAbDVTTRLir4347Pba-aCK7JcpbpvKvQHAwzBeg6mR7Zh-tNyB-_/s2100/20230504_002345.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1181" data-original-width="2100" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2ixkKyXEIUUaHB0yYHJA4Q7KldY4bMCeAOdrQV4xEgzIoB-lSCTRs6LyQYPa28FhcSSyFrsZFSnqzKj7tQtZN7QuY1rovbLGjZs3BSPsXgIBikmMf9MT7jTCynjVeVCY8HfEwLHjoUAbDVTTRLir4347Pba-aCK7JcpbpvKvQHAwzBeg6mR7Zh-tNyB-_/s320/20230504_002345.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii0Sx0uliRkpXyUhIbnD0W6GFE1RbvoHTNhq5sLq89jBdpSOJI6R-ifDFCtFj4sayODMG7ShkpV1ag9MpHVny8jRC2vYjoBB4OoeAItgkZpeOWpb61JRQviFk7WXPx5is_LA3255aiGD9u4CuVoPN-FfXKy7oGb2M9LvNBnLGWifGaGIIHw2QuVvqFPjNg/s2100/20230504_002349.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1181" data-original-width="2100" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii0Sx0uliRkpXyUhIbnD0W6GFE1RbvoHTNhq5sLq89jBdpSOJI6R-ifDFCtFj4sayODMG7ShkpV1ag9MpHVny8jRC2vYjoBB4OoeAItgkZpeOWpb61JRQviFk7WXPx5is_LA3255aiGD9u4CuVoPN-FfXKy7oGb2M9LvNBnLGWifGaGIIHw2QuVvqFPjNg/s320/20230504_002349.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; 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margin-right: 1em;"><img border="0" data-original-height="1181" data-original-width="2100" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzH84kXV9Pnm8cAJhDrcimQd23RRHH6nQJxWc5bHKv91SNm5XTHNLigZcSJKWs25jDeIq1KzFqKloKHqrSz9L3GzZyzleHKQDzlXjr0F6Pv8ll9xyRxDi_gMvT3E7ASwwk_v2BC0wDtYz6pYFGyM_qxNjh_hblXZgLg0anqdZhsravvJtX3pUp-9B58C5u/s320/20230504_002417.jpg" width="320" /></a></div><br /><p></p>Engelhttp://www.blogger.com/profile/11815952011304493883noreply@blogger.com0tag:blogger.com,1999:blog-7911863677816529823.post-77901493083132938812023-05-23T05:38:00.002-07:002023-05-23T05:38:42.543-07:00Athens class Light Cruiser<p> </p><p style="text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPw-k1IeuFfil_KGbjraaUKsZdQuaK0ZmBaptk8DgHk9RH2PU55ikEKKybMklER5N_VOsNjL2LGXl6wzFGkIbUK-eBJMlXNmZpozCAtiJQLyAFT4OY-JNAWsfMpJB8BGdO8dGULF_IHmhNOBGTR4nniuN28sAYIXkHNjiSbotrdx44P6GwGgvt09Xyyg/s3270/20230517_141555.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1848" data-original-width="3270" height="362" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPw-k1IeuFfil_KGbjraaUKsZdQuaK0ZmBaptk8DgHk9RH2PU55ikEKKybMklER5N_VOsNjL2LGXl6wzFGkIbUK-eBJMlXNmZpozCAtiJQLyAFT4OY-JNAWsfMpJB8BGdO8dGULF_IHmhNOBGTR4nniuN28sAYIXkHNjiSbotrdx44P6GwGgvt09Xyyg/w640-h362/20230517_141555.jpg" width="640" /></a></p><p> <br /><i></i></p><blockquote><i>"... The Athens-class light cruiser was presumably developed as an evolution of the Osaka-class, much as the Saratoga was for the <a href="https://dropfleet-commander.fandom.com/wiki/New_Cairo_Light_Cruiser" title="New Cairo Light Cruiser">New Cairo</a>.
Borrowing design cues from the Saratoga, the Athens featured a unique
hull superstructure, reduced power requirements, and a significantly
reduced crew compliment, making it more efficient than the Osaka;
however, these traits have also made the Athens more difficult to
produce... "<br /></i></blockquote><a href="https://dropfleet-commander.fandom.com/wiki/Osaka_Light_Cruiser" target="_blank">https://dropfleet-commander.fandom.com/wiki/Osaka_Light_Cruiser</a><br /><p></p><p><br />The Athens class Light Cruisers have been produced by the massive Nidavallir shipyard. Its a smaller ship, perfect for escort roles of larger ships or for patrolling. <br />They are needed in large numbers. <br /><br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjb4iEeoAgkTTCrB95tPCBSsbZaeglw9pA68eVk3RPv2M5jLO3s0yMyFHhNEQMUa00GIuPRCpATHcKORcVHIg4NL1rZOp1lSfCYwp9PDFDwlzbJaN7c4nC2T7XgP6273mq2JJGwXbyEAf1ONzvszrOTQN6gMkyAKbRiL12bIkir6f3bD4manGfxxLiMYw/s2781/20230517_141605.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1864" data-original-width="2781" height="428" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjb4iEeoAgkTTCrB95tPCBSsbZaeglw9pA68eVk3RPv2M5jLO3s0yMyFHhNEQMUa00GIuPRCpATHcKORcVHIg4NL1rZOp1lSfCYwp9PDFDwlzbJaN7c4nC2T7XgP6273mq2JJGwXbyEAf1ONzvszrOTQN6gMkyAKbRiL12bIkir6f3bD4manGfxxLiMYw/w640-h428/20230517_141605.jpg" width="640" /></a></div><p>I got these event exclusive ships some times ago and thought it was time to give them some love. <br />They are painted dark gray with red details. I added white markings inspired from designs of ancient Greek shields because of the name of this class of ships.<br /> <br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVtfjOJ3Q3LrxYlEbAXWrq9XpxWRHoRGd8hgCUJelz3qsEdNNu048Zf6PZoOiak1h1juUiBD7VxnatCU1p7cX3oWdHtQe-VIxfP8O0xx1FVkAScZFDrmDCeuJuPFN5TR40zjgoLIf0GJYaoaPXYlfb-ZXI045FJFaQWm-azPr_F6LSLp87UNQKbHq7KQ/s4032/20230517_141613.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2268" data-original-width="4032" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVtfjOJ3Q3LrxYlEbAXWrq9XpxWRHoRGd8hgCUJelz3qsEdNNu048Zf6PZoOiak1h1juUiBD7VxnatCU1p7cX3oWdHtQe-VIxfP8O0xx1FVkAScZFDrmDCeuJuPFN5TR40zjgoLIf0GJYaoaPXYlfb-ZXI045FJFaQWm-azPr_F6LSLp87UNQKbHq7KQ/s320/20230517_141613.jpg" width="320" /></a></div><p></p><p></p><p></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiJoBtMkish7yDL5R2RK_4_e2zYVfR-Z9Opb39_tn5CvVN8gcTbpjQopRO2yP7R39UJcowZI-r8pxbaC6qN15lEZuiLLcjgSRsvQQ2fiDXr9HTE491uL2oI7hEY-1Um2CRrCMXYSYAFYWq0J2Vsp5YBqxF65_08YU_l99wPbl9dqE4yPSvzXm0yGYKlw/s4032/20230517_141628.jpg" style="margin-left: 1em; 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margin-right: 1em;"><img border="0" data-original-height="2038" data-original-width="2599" height="251" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQJJLKRXXkLn6eE70HlparvOPis3c5qBN_CoYpCgxVOfy87a2GeHEOUeLspuZWe82PKIrOtzNa4M2MA7I4AHbd-GQ8tXf9C5OprY_Z_rcNF6ym2iyLbSspXh5w7dQagnjuicRRP411HkFhDv63JOSewf3QYDd739rFoETD8Nw-I-uoScIdtmtizbPh1w/s320/20230517_141643.jpg" width="320" /></a></div><br /><br /><br /><br /><br />Engelhttp://www.blogger.com/profile/11815952011304493883noreply@blogger.com0tag:blogger.com,1999:blog-7911863677816529823.post-90048868184044956022023-05-15T12:52:00.003-07:002023-05-16T04:27:47.968-07:00Starting a DZC Army: The typical army for beginners<p>Since Dropzone is a rock-paper-scissor game it is fairly important to get the units right. You need infantry to find objectives, dropships to get the infantry there, anti-aircraft tanks to take down transports, anti-tank to get those anti-aircrafts, flamers and elite infantry to stop enemy infantry from doing anything they want, Scouts to get the Command cards out and more. </p><p>While each player have a different taste all armies need to consist of these things in a fairly balanced way. But what that balance is can be quite hard to gauge as a beginner. So I intend to give you a baseline for a 1500 point army without actually making the army - just describe what each army should consist of and slightly discuss variations. If you go by this "template" you will have a solid playable 1500 points army in DZC. Most likely you will need to change something to suit your style or you have found you want another balance between units but the army you get with my rules will make it very playable for basically all missions. </p><p>And then you can go wack with whatever you want change. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihiTDzZs1DJGYQWj09lNHfcS4cfMZSKPrvM_PijM9y9C98ByzxX4loyF3IcQ8AZ0-v0k1Z5-q7218XaLouu2JbJT6hyZ3f0zeAABEM6Oz9Cn56sXnJYJ-i2ty06CMmm9xuU2wMAuHiYgEB12MzZ2RuEqg8ixvmQ4kukPE6wyJLyufdr6ocUgWc9dTq0Q/s3024/210807%20(2).jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1470" data-original-width="3024" height="156" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihiTDzZs1DJGYQWj09lNHfcS4cfMZSKPrvM_PijM9y9C98ByzxX4loyF3IcQ8AZ0-v0k1Z5-q7218XaLouu2JbJT6hyZ3f0zeAABEM6Oz9Cn56sXnJYJ-i2ty06CMmm9xuU2wMAuHiYgEB12MzZ2RuEqg8ixvmQ4kukPE6wyJLyufdr6ocUgWc9dTq0Q/s320/210807%20(2).jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZyWgm7Mj2n5oFT3TkOBVZWEn0pA7-DtBUU7s7LmFYO4oIKjrQ-pJ4zmlJjGaAe42m3g88nyfrjJtXKBuNk5aNoDgK9rbJAw1MH4EkLXA58YPaIhqKGH56DkYFdYtEaGqcpBfBGt1Oug19p0S1IQDt8A_jn06TMcWyIOLtWccAUwJZPVEGU3OnFHGaUw/s3024/211005.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="1470" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZyWgm7Mj2n5oFT3TkOBVZWEn0pA7-DtBUU7s7LmFYO4oIKjrQ-pJ4zmlJjGaAe42m3g88nyfrjJtXKBuNk5aNoDgK9rbJAw1MH4EkLXA58YPaIhqKGH56DkYFdYtEaGqcpBfBGt1Oug19p0S1IQDt8A_jn06TMcWyIOLtWccAUwJZPVEGU3OnFHGaUw/s320/211005.jpg" width="156" /></a></div><br /><p>So lets start:</p><span><a name='more'></a></span><p>So the goal is a balanced 1500 point army. The general idea of what type of units to bring is the same for all armies, you just have different units to pick from. Even within the same faction you have options that will change how you play. I will discard the details and instead look at different type of units needed to make a sensible army work. For instance, if you want a anti-tank unit then you can pick a heavy slow cumbersome tank to take down enemy armour or fast and agile, but-made-out-of-paper, lighter vehicles. I don't care either here. They are both anti-tank for me in this situation. </p><p>This enable you to build a goal army of 1500 points based on the units you like the looks on. You will get a sensible 1500 point army and you can then start to change any units you like.</p><h2 style="text-align: left;">Rule 1. Transports (to everyone)</h2><p>This is fairly easy. You need a delivery system. If possible pick a transport. Always. A APC need to be in another transport as well. Later on you will most likely discard one or two, or change type, but for now and for 1500 points assume transports for all units. The exception is Shaltari that I will discuss a little bit in the faction specific parts. If possible to upgrade to a better gun on your transport it is generally worth it. Note that I would not recommend buying extra transports. Just the bare minimum of transports to get everything on table turn 1. </p><h2 style="text-align: left;">Rule 2. The Commander. (1 unit and Cv4)</h2><p>Also a fairly easy one as they are a mandatory choice. Assume only one squad though. There are options here with command vehicles where you can place cheap or free commanders in but in general you can ignore that for this first army. One commander of your liking. And transport if available. </p><p>Also you should initially consider only commanders over 70 points for a 1500 point army. The smaller commanders are cool but much harder to work with as a sole commander in a army. If you go double later on then they are absolutely a option. The small leaders also have a purpose with smaller forces and you can use the smaller one in larger battles as long as you also have a larger commander in the army. </p><p>Command level is another important factor here. I think you should go with a base of Lvl 4 in a 1500 point army. Armies like the Scourge like Cv 5 and Shaltari and UCM can be put to well use at lower command levels but if you base it on 4 you will get enough command level to make it work. A Lvl 4 in a lower point-commander is a bad idea as they die fairly easy. Overall the CV value is something you most likely want to change later on. But aim for 4 in the beginning. </p><h2 style="text-align: left;">Rule 3. Infantry (4 squads)</h2><p>Infantry are the base for a DZC army and in several missions very very important to win the games and to score. The general calculation for DZC is 1 squad per 500 points in the army +1. Or 1+armypoints/500 if you like those kind of descriptions. So for a 1500 point game: 4 squads.</p><p>Infantry comes in several shapes. Basic infantry like Legionnaries, Warriors, Immortals or Snipers, Braves or Pungari and Fighters are the mainstay. Either two or three squads in a army. The rest should be a more specialized Close quarter unit. That is Praetorian, Sirens and so on. Anything that makes a lot of damage on enemy infantry inside of Garrisons in CQB. </p><p>There are other type of infantry that for instance have a anti-tank function, AA function or faster movement between buildings. At this stage you can ignore them. Pick 4 squads where you have at least two basic infantry squads and maximum 2 CQB squads (many using only 1 CQB squad as they are more expensive in points). </p><p>Also consider 2 full squads inside of APC:s and then in Aircraft so you do not only use light dropships. A combination is sensible to have. </p><h2 style="text-align: left;">Rule 4. Anti-Aircraft (2 squads here)</h2><div>Any DZC army of balance need about 2,5 squads' firepower for anti-aircraft. You pick between focused AA squads or units that have AA as a secondary function. It can be a heavy anti-tank walker with a AA weapon, a transport with a AA gun, infantry with AA with the intent of actually using the AA or just scouts with a weak version of a main AA gun. Or fast movers. </div><div><br /></div><div>Start with 2 full squads of ground AA squads. That is Rapiers, Reapers, Kukris and so on. Usually 3 models worth in a full squad. Some uses only 2 models but then balance that with longer range, better accuracy, more shots or heavier gun. <br /></div><div><br /></div><div>With the 2 Squads taken you now have a commander, 4 infantry squads and 2 anti-aircraft squads. All in transports. Lets move on. </div><h2 style="text-align: left;">Rule 5. Anti-Tank (2 squads here)</h2><div>This feels like a pretty straight forward thing. Pick 2 squads. It can be fairly standard tanks or heavy tanks. One choice of anti-tank squads are mandatory so it is kind of easy to pick one type of standard anti-tank squad as the choice is already made (but you have options). The other one you are a bit more flexible with and I do suggest you pick a heavier version. What's important is that both are ground units (skimmers are ground units as well) so you get some descent ground presence and have some survival skills in the way they are not made out of paper. And that they are intended to anti-tank and not upgraded with a flamer instead. </div><div><br />Actually you already have more anti-tank in (very likely) your commander and the infantry. The infantry usually have some AA capabilities as well. These two squads are of course new options. </div><h2 style="text-align: left;">Rule 6. Scouts (1 squad)</h2><div>Another one fairly easy. You need at least one. They will then have AA or AT capabilities (or in some cases, CQB skills). They are usually paper thin but mobile. In DZC 2 the command cards are a bit weaker and so Scouts are not as important for cards. Yet. So leave it at 1 squad. </div><h2 style="text-align: left;">The rest:</h2><div>Now it becomes a bit more fun and free. You basically have the army down and at this point you have about 1000-1200points. The last units are things you wish to add and can really go with whatever you want. </div><div><br /></div><div>But I would suggest a gunship, something of a copy of something you already have (or can be a lighter or heavier version), a flame squad or fast movers. </div><div><br /></div><div>Just don't go only with AA units or only infantry as this stage. But you can go and fill with only AT units if you'd like. Especially if they have a secondary role of scout, fast, demolish Garrisons, being infantry and so on. Balance is key here. </div><div><br /></div><div>It is at this stage that you might consider a heavy transport instead. A classic of 2 squads of AT and 1 squad of AA in a heavier transport is more cost effective but less flexible than three medium dropships. </div><div><br /></div><div>Note I do not recommend Behemoths at this stage. Play the game first before deciding. </div><p>Following the above rules you will have a 1500 point army that will be possible to win with. You will most likely find things you want to change but it will be a variation of the above. Some people like using only three squads of infantry and then use a bit more Demolish-weapons to destroy enemy Garrisons instead, some cut down on AA or use it more spread out on more small units, some want tougher ground presence and some like more Air-cav-style units. <br /><br /></p><h2 style="text-align: left;">Army specific points:</h2><p></p><p>UCM, Scourge and PHR: nothing worth noting. The rules above works really well. </p><p>Shaltari: Here it gets a bit more complicated. Shaltari can have less infantry as long as they are objective grabbing infantry because they never need to leave the table with their infantry as other factions need to do. That means that other factions find a objective their infantry might be away for at least 2 turns from the essential parts of the battle. Most likely 3. Shaltari's infantry are not even loosing a turn. Also, the gate system means that you can very likely save up on ground vehicle-transports compared to other factions. I would say you can safely assume two ground-squads are not deployed until turn 2. Very often you deploy your tanks and walkers and wait a turn with the infantry from Havens to turn 2. Make sure you have enough gates for infantry though. Number of squads of infantry +1 or +2 transports for infantry is sensible as you gonna use it to relocate effectively (so if using 4 squads of infantry count with 5-6 infantry transports). </p><p>The Resistance: A note need to be made on Hovercrafts. While effective they are a bit hard to handle. Not really of an issue but you need to understand the speed difference between hovercrafts and flying transports. So do not go "only one type". 50-50 is fine. 30-70 is fine too. But you might struggle with 80% going in hover crafts (but not as much if on aircrafts). </p><p>As a final note you might want to remember that if is generally more effective with more battlegroups than less. </p><p><br /></p><p>That's it. Considering the above points I pretty much guarantee you will have a effective army that will never feel like a auto-loose. You will have all the elements to win if you have the skills. But you will most likely want to change a bit depending on your style. But with my general template you have loads and loads of options. </p>Eggehttp://www.blogger.com/profile/08298628256123256707noreply@blogger.com0tag:blogger.com,1999:blog-7911863677816529823.post-68544654476966049892023-05-01T14:12:00.002-07:002023-05-03T02:48:10.960-07:00UCM Shinano, Atlantis class Battlecruiser<p></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgITyaPsG7VKfyMwl73LUHTZbyZL7uArRCyzlc5wuLgQcoThoTRuoiVyijETFB3ZjJWCWW94Te9xQb4Uv_VUj8i8nLgDNl5n6k8FjB3vNqYSo97GCBruv-bxkCUqs7U64yGB-6Eg7jDgHixY84TZLNawIJqUmk_0hNvoTZdXEiEB1umfUtDNbJ4lJv5sg/s976/20230428_180549.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="706" data-original-width="976" height="462" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgITyaPsG7VKfyMwl73LUHTZbyZL7uArRCyzlc5wuLgQcoThoTRuoiVyijETFB3ZjJWCWW94Te9xQb4Uv_VUj8i8nLgDNl5n6k8FjB3vNqYSo97GCBruv-bxkCUqs7U64yGB-6Eg7jDgHixY84TZLNawIJqUmk_0hNvoTZdXEiEB1umfUtDNbJ4lJv5sg/w640-h462/20230428_180549.jpg" width="640" /></a></div><br /><br /><blockquote><i>The UCMS Atlantis was the predecessor to the Johannesburg class. Originally concepted as a testbed for future warship development, the Atlantis was built off a cruiser hull and shares many of the same components. Her actions during the <a href="https://dropfleet-commander.fandom.com/wiki/Wolfrum" title="Wolfrum">Wolfrum</a> Penal Insurrection, as well as limited engagements with the <a href="https://dropfleet-commander.fandom.com/wiki/Shaltari_Tribes" title="Shaltari Tribes">Shaltari</a>,
proved the battlecruiser concept sound, paving the way for future
vessels of similar scope. However, the UCM's pivot to a new hull design
resulted in the Atlantis becoming the first and only member of
her class, as despite having equivalent firepower, her hull was
significantly more expensive to produce and maintain. Regardless, the Atlantis is still in active service with the UCMF.
<br /><br /><a href="https://dropfleet-commander.fandom.com/wiki/Johannesburg_Battlecruiser" target="_blank">https://dropfleet-commander.fandom.com/wiki/Johannesburg_Battlecruiser</a></i><br /></blockquote><p><br />Yeah... so that might not be entirely true...<br />The Nidavellir shipyards have evidently constructed atleast one Atlantis class Battlecruiser making the ship number of this class more then the prototype ship that bear its name.<br /><br />The UCM Shinano is yet to see heavy action, only smaller skirmishes, patrols and as a smaller localized show of force missions. And that might be the reason she is not known to the greater UCM or the other factions.<br />So if the Atlantis being one and only ship is a lie then the might of the UCM might be more numerous then previously thought. No doubt because of the ships from the Nidivellir shipyards starts to sneak into the UCM forces to supply those numbers. <br /><br /><br /></p><p></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjU0HKjgtdNV3YN7Eufj4GPnwInY1kVQhIEzS0Hgkt0THTjvvBVspz6bJtCrnUKFekJVfwJFCCZAuxKoEUOTxBf7S9mJkAVPkc4gFUTvhAZoOQUtLvKACWK6bARWIbau4Mk-hYXMHV3G8wZz9mZCLweKgPPzJ5Nbc177zHkKW2f3Safi74tfaqRqV1K8Q/s1262/20230428_180558.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1262" data-original-width="878" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjU0HKjgtdNV3YN7Eufj4GPnwInY1kVQhIEzS0Hgkt0THTjvvBVspz6bJtCrnUKFekJVfwJFCCZAuxKoEUOTxBf7S9mJkAVPkc4gFUTvhAZoOQUtLvKACWK6bARWIbau4Mk-hYXMHV3G8wZz9mZCLweKgPPzJ5Nbc177zHkKW2f3Safi74tfaqRqV1K8Q/s320/20230428_180558.jpg" width="223" /></a></div><br />For the colour inspiration for this ship I looked at ww2 Japanese carriers. So I painted here as a ww2 Japanese carrier.<br />Dark red bottom as seen to mark the waterline for ships, white stripe on its top with an arrow and a red sun.<br />In the end I skipped some smaller detail step to speed up the painting time but that is smaller things only I will notice.<br />In the end I am rather pleased none the less.<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNNPD9vI5KU_6pKBw0xqsGAj0uVq7R3CWR7ocnAfx2yApeIr_Stbp7EFP5aiApGkCF-ED17O2GhN5Qi35JFDJFl_wNItfSjWUmicJIHP81QUNIRJnfG1yLJ-qa9-t7xi-huGtacnPbWr1fkAIGzGCJRexiaYHsXMmJEns_Bn1ud1c9MCghoLdnZ5j1qg/s1480/20230428_180604.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1024" data-original-width="1480" height="221" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNNPD9vI5KU_6pKBw0xqsGAj0uVq7R3CWR7ocnAfx2yApeIr_Stbp7EFP5aiApGkCF-ED17O2GhN5Qi35JFDJFl_wNItfSjWUmicJIHP81QUNIRJnfG1yLJ-qa9-t7xi-huGtacnPbWr1fkAIGzGCJRexiaYHsXMmJEns_Bn1ud1c9MCghoLdnZ5j1qg/s320/20230428_180604.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_Votf1fMQhoDGzHuFXA3v3CeNEbY5dppsNTMzXE_B1V0DCnOMpoUGwHzIbY0zXGVAX9SNK8lRl0YH7LuF5dC0t0EK6Eu8c5k2kbe5tWCBlkDBmDjFSAgO664by87z9K8k1cYjcrJXfbS3UI6fOOT4331b0cpgdX8V7rLksatvMijqCEx_cWMaTDXCtQ/s1551/20230428_180631.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="968" data-original-width="1551" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_Votf1fMQhoDGzHuFXA3v3CeNEbY5dppsNTMzXE_B1V0DCnOMpoUGwHzIbY0zXGVAX9SNK8lRl0YH7LuF5dC0t0EK6Eu8c5k2kbe5tWCBlkDBmDjFSAgO664by87z9K8k1cYjcrJXfbS3UI6fOOT4331b0cpgdX8V7rLksatvMijqCEx_cWMaTDXCtQ/s320/20230428_180631.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihleonj22EtypafhK95b22kCzYBEwouaTvE-0G5HrK-NVoZYbucjQlMSI1a5VH9eXY6i0pN_JuENqnD_p85lHPXvuNjOQjBWl2O38kt4ke81k2sIvju6MwjCF6QWZ2NlWC5RW0QNI_u3y9NZsVVRaUMMz4VqV-T-1-g6IKqNP6bNVT8EZeYzOTruH4JQ/s2206/20230428_180646.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1241" data-original-width="2206" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihleonj22EtypafhK95b22kCzYBEwouaTvE-0G5HrK-NVoZYbucjQlMSI1a5VH9eXY6i0pN_JuENqnD_p85lHPXvuNjOQjBWl2O38kt4ke81k2sIvju6MwjCF6QWZ2NlWC5RW0QNI_u3y9NZsVVRaUMMz4VqV-T-1-g6IKqNP6bNVT8EZeYzOTruH4JQ/s320/20230428_180646.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbBaQhJIOxB9nRQMtGfyszfZQc-SbXE6J0tH94a0jfP9SOdXnzfg0njmYhdwNMawVrinFE860cu08vgxPJke4EYbIbPRo_WJyYz2xT42LARMWA_QNfcXj6vw6iGiZeTAWveCl6mZ6Y73B2ZR1Zr_rRczhN-iDWyMNBgVsh2st6j2E74DVdvWN-eBOnUg/s2502/20230428_180655.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1407" data-original-width="2502" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbBaQhJIOxB9nRQMtGfyszfZQc-SbXE6J0tH94a0jfP9SOdXnzfg0njmYhdwNMawVrinFE860cu08vgxPJke4EYbIbPRo_WJyYz2xT42LARMWA_QNfcXj6vw6iGiZeTAWveCl6mZ6Y73B2ZR1Zr_rRczhN-iDWyMNBgVsh2st6j2E74DVdvWN-eBOnUg/s320/20230428_180655.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEho9lDV24mg6aRtFSV_D2i7nX-0Lafu7-xnRDik31LPA-ICFa06xMw9fAOszqvSl45KPYC6XOlTUbMqkulKCGa243P-e3cwh1qW6H2Cj6MTfkAz9V-gf0XVvk_3p_qL57MhOpotLKdvjkcnppqeAWme5Balf6k_eXcrvjgRancj4q4bX5T9WU-DkCNNsw/s2556/20230428_180704.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1438" data-original-width="2556" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEho9lDV24mg6aRtFSV_D2i7nX-0Lafu7-xnRDik31LPA-ICFa06xMw9fAOszqvSl45KPYC6XOlTUbMqkulKCGa243P-e3cwh1qW6H2Cj6MTfkAz9V-gf0XVvk_3p_qL57MhOpotLKdvjkcnppqeAWme5Balf6k_eXcrvjgRancj4q4bX5T9WU-DkCNNsw/s320/20230428_180704.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxkAaiWZxHIJgEZiN-y74JCImET39MhT4IkVnr_JSYk-QOK3MRfJeZ2Jupx3eWfrd71JfPKS3XZFhou6-jPNt9ydWPHgs61aV_QEkZhY8asVshA1XNjh2oLEDMYxv2dzp6bPwvMaDlFY5KgeYRIWBtHSdH0tAMYtO_TrkcrugJu9Wp2ShrahJjZ5xHyw/s1517/20230428_180732.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1040" data-original-width="1517" height="438" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxkAaiWZxHIJgEZiN-y74JCImET39MhT4IkVnr_JSYk-QOK3MRfJeZ2Jupx3eWfrd71JfPKS3XZFhou6-jPNt9ydWPHgs61aV_QEkZhY8asVshA1XNjh2oLEDMYxv2dzp6bPwvMaDlFY5KgeYRIWBtHSdH0tAMYtO_TrkcrugJu9Wp2ShrahJjZ5xHyw/w640-h438/20230428_180732.jpg" width="640" /></a></div>The UCM Shinano is seen here escorted by two Santiago class corvettes.<br /><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOI0bDR3Tzbk8EffCEoBqinQYeD0XMXMCMsDphfrilZD5vfT57XjSK3OD7setYAKJHOESYUUpkgpLG_eCABQx4Yp6x4JGDnyyq6XPy06JM6btoPlUHsUTd5f0_Y0WaaPOyHGric8hO6LPtuDKsenn7MBUPF-YKpuVpBcXcUhBLgYa0AZ14ziNtwdNmZA/s1681/20230428_180745.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1092" data-original-width="1681" height="208" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOI0bDR3Tzbk8EffCEoBqinQYeD0XMXMCMsDphfrilZD5vfT57XjSK3OD7setYAKJHOESYUUpkgpLG_eCABQx4Yp6x4JGDnyyq6XPy06JM6btoPlUHsUTd5f0_Y0WaaPOyHGric8hO6LPtuDKsenn7MBUPF-YKpuVpBcXcUhBLgYa0AZ14ziNtwdNmZA/s320/20230428_180745.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNEE4Mi8JWX5RLEnOBFxzSnupn4g5tMPFQI6fkf7_1NLetAk_Yex9YttWTunE5sxWtMgDOpQBouwMmczuV6rMzmYgguEXNL_59KgnKDl70CEEIq_gpRvT5ARCH5C7hKNl0MaVznkNbSf2rLlzKvp5GpoK1AX07ijO51e_CH90LFBppZiaMDnehhZt8uQ/s1216/20230428_180810.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1017" data-original-width="1216" height="268" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNEE4Mi8JWX5RLEnOBFxzSnupn4g5tMPFQI6fkf7_1NLetAk_Yex9YttWTunE5sxWtMgDOpQBouwMmczuV6rMzmYgguEXNL_59KgnKDl70CEEIq_gpRvT5ARCH5C7hKNl0MaVznkNbSf2rLlzKvp5GpoK1AX07ijO51e_CH90LFBppZiaMDnehhZt8uQ/s320/20230428_180810.jpg" width="320" /></a></div>And when I painted the UCM Shinano I also painted two small civilian satellites. The plan is two have them as terrain, objective or just to make the tabletop look better, adding another detail.<br />I dont remember who made them so dont ask. They are rather cute.<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2w6UrgwsluH5a4k7sWSlqtsZnYuIPFi6QRxa52oSGCWd6GgP_V3KNSn6TTpq_pgbbIyNX5b36HZlM9P3fUEXJ7_lD-yBMccYK5LvEM94WzwgSFTdV9nCqjrbexveBVKegzfxA7ino9I-ngCKvErvjhAi3eTGMyJCYwLOrJDFAqCga_6_MDvymzHjH0w/s1467/20230428_180820.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1033" data-original-width="1467" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2w6UrgwsluH5a4k7sWSlqtsZnYuIPFi6QRxa52oSGCWd6GgP_V3KNSn6TTpq_pgbbIyNX5b36HZlM9P3fUEXJ7_lD-yBMccYK5LvEM94WzwgSFTdV9nCqjrbexveBVKegzfxA7ino9I-ngCKvErvjhAi3eTGMyJCYwLOrJDFAqCga_6_MDvymzHjH0w/s320/20230428_180820.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-vXwDfnNuWxuxH4mB7C7sQj10GbQ6yM1y3cQG99uSJKk3H_tDvcO9WC4F3u9RQodPq9m_tF3gxdcG7cEr7Ciuhh-YXGw8YwX_mRz7Wvq5uninlwMmForoR1HPTGA21dXDylxmdggjRL-RCKP4Dqza5nZpGx2TJs7VEC0GKZE9NYHVypi7o1M8wJSl8w/s1411/20230428_180838.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1033" data-original-width="1411" height="234" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-vXwDfnNuWxuxH4mB7C7sQj10GbQ6yM1y3cQG99uSJKk3H_tDvcO9WC4F3u9RQodPq9m_tF3gxdcG7cEr7Ciuhh-YXGw8YwX_mRz7Wvq5uninlwMmForoR1HPTGA21dXDylxmdggjRL-RCKP4Dqza5nZpGx2TJs7VEC0GKZE9NYHVypi7o1M8wJSl8w/s320/20230428_180838.jpg" width="320" /></a></div>Seen here for scale.<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOF-cXMz2IDLy5OqafxiNA_uYOv7nZhHPfh9ew35q9Zd4LF48GoM1GfUaKu_Fy9h2T_SbSQ2_C5JkjuHVRYQLHT-pHP-Z0lmz_i8ta6ZL4aYWsutuo_dkfbmDmvVbkSX_S3QdM6rhWsLFIEnOvl7W1u6uw6a86DLSklTdv9pWJBpU3QSC9ll1bIax2nA/s1153/20230428_180857.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="906" data-original-width="1153" height="251" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOF-cXMz2IDLy5OqafxiNA_uYOv7nZhHPfh9ew35q9Zd4LF48GoM1GfUaKu_Fy9h2T_SbSQ2_C5JkjuHVRYQLHT-pHP-Z0lmz_i8ta6ZL4aYWsutuo_dkfbmDmvVbkSX_S3QdM6rhWsLFIEnOvl7W1u6uw6a86DLSklTdv9pWJBpU3QSC9ll1bIax2nA/s320/20230428_180857.jpg" width="320" /></a></div><br /><p>Cheers // Eng<br /></p>Engelhttp://www.blogger.com/profile/11815952011304493883noreply@blogger.com0tag:blogger.com,1999:blog-7911863677816529823.post-73315186688808691872023-03-26T12:20:00.000-07:002023-03-26T12:20:16.624-07:00Battle report homebrew DZC 1500 points<p>I finally got in a non stressed game of DZC where I had some time to take some pictures. So I thought to write a battlereport and note the rules we used and how much I like them (I wrote this version so I am clearly objective here). It is just a summary and so I assume it is kind of hard to follow it but I have notes on the rules we used and I think those might be of interest to some. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFSvjNPctQYLoNvD7caJ6MLDD8bjXHaxXS8Ne-SGc4TIxGuky0gZJR7Z1s7NdqNzpPcjjVPuNuveUCtfVEWKFWW4egBL9p4iCkFiNMaE_mLTB6TkxSs_gSy1Mkedc6jNsy0z08BT3PaDepIqtGKJfurM6d184zZwmUtH4upUw2Tmxvjvor34f1yWynoA/s2312/2%20(7).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2312" data-original-width="1734" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFSvjNPctQYLoNvD7caJ6MLDD8bjXHaxXS8Ne-SGc4TIxGuky0gZJR7Z1s7NdqNzpPcjjVPuNuveUCtfVEWKFWW4egBL9p4iCkFiNMaE_mLTB6TkxSs_gSy1Mkedc6jNsy0z08BT3PaDepIqtGKJfurM6d184zZwmUtH4upUw2Tmxvjvor34f1yWynoA/s320/2%20(7).jpg" width="240" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><h2 style="text-align: left;"><span><a name='more'></a></span><span>The Armies. </span></h2><div><span>My friend played 1500 points of Resistance. </span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhi9_EO_194pvpJGoqL8ansbKqzFzIAMFSDaq8vUu3r6ETgQ1Kh5HusVlsnvGwCVjuIOJ77ySdzMT3YSx3HlQ1b_lU6YOY77CXyqtdSZr7fjbK6PTwXguFFAIC4kcozEhIPimS5EjmpegdH3cdLpwGLCr6Aic_ySXwmRtI91GGqqU7gezy-stAH6NnjOw/s2312/1%20(2).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2312" data-original-width="1734" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhi9_EO_194pvpJGoqL8ansbKqzFzIAMFSDaq8vUu3r6ETgQ1Kh5HusVlsnvGwCVjuIOJ77ySdzMT3YSx3HlQ1b_lU6YOY77CXyqtdSZr7fjbK6PTwXguFFAIC4kcozEhIPimS5EjmpegdH3cdLpwGLCr6Aic_ySXwmRtI91GGqqU7gezy-stAH6NnjOw/s320/1%20(2).jpg" width="240" /></a></div><br /><span>A Alexander (CV 4) with some Hannibals. Both in Dropships. <br />Berzerkers and Fighters in a Troopship.<br />2 squads of Fighters and Veterans in APC and Dropship.<br />Gun wagons and AT Technicals in Krakens and 2 Choppers. <br />Freeriders and Zhukovs (in a dropship). <br /><br />The Scourge army (me) was:</span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEid71Gq_UfOIY6ECy0qSXvDbq3CXs1bxLY8knZm9Npz6csxuu_2zKgWHKhy5GkWnhosksn180l0DIEa5U4IIL0Ple-c6e6Ni3BpMS9nlvjM1ATjROFUDgFxe3TZVcDvhNhMIY87W-nDg7QZrgvX2iSgh3SbQvXWEbQAygzFca0DRxyPGiMOg908J89IDg/s2312/1%20(1).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2312" data-original-width="1734" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEid71Gq_UfOIY6ECy0qSXvDbq3CXs1bxLY8knZm9Npz6csxuu_2zKgWHKhy5GkWnhosksn180l0DIEa5U4IIL0Ple-c6e6Ni3BpMS9nlvjM1ATjROFUDgFxe3TZVcDvhNhMIY87W-nDg7QZrgvX2iSgh3SbQvXWEbQAygzFca0DRxyPGiMOg908J89IDg/s320/1%20(1).jpg" width="240" /></a></div>Oppressor (CV 5) in Dropship, 4 Emiritus and 4 Minders in Dropships. <br />2x3 Warriors in APC and Marauder<br />Warriors and Destroyers in Troopships. <br />Hunter and Reapers in Marauders<br />Stalkers and Ravagers in Harbingers. <br /><br /><span>Both armies were pretty straightforward. We tried to skip the most special units to make the game flow faster. <br /><br /><i><b>In these rules you are only allowed 5 battlgroups and transports may transport anything they are allowed to transport within the same battlegroup. I e they are not "open" like in version 2 but a bit more flexible than V1. It actually helps keeping track of them as in V1 you had to remember which identical transport was transporting which squad (and mistakes were often made). In V2 it takes so much time deciding what transports to activate it is ridiculous. </b></i></span></div><div><span><i><b><br /></b></i></span></div><div><span><i><b>Also note there are some changes to stats - while I want to use the armylists available some of the things just doesn't work. All units have -5 in armour to enable the usage of the damage chart from V1 and Units with movement of 5-6" have their movement decreased with 1 inch and 7+ with 2". Also all infantry have a CQB value like in V1. Pretty basic stuff. </b></i></span></div><div><span><br /></span></div><h2 style="text-align: left;"><span>The mission:</span></h2><div><span>We played the basic Targets of Opportunities with 5 objectives, 2 in forests and 3 in buildings. Each players closest objective and the center objectives was in buildings and the two at the flanks were in Forests. <br /><br /><b><i>Any unit starting their turn inside a garrison may search for objectives. 7+ to find (a six is always a success). <br />+1 for standard infantry (here it was Warriors and Fighters)<br />+1 if there is a APC within 3" of the Garrison and it may not be part of embark/disembark, move or shoot this turn<br />+1 for each time you have already searched and <br />-1 of there are equal or more enemy squads in the Garrison. </i></b></span></div><div><b><i><br /></i></b></div><div><b><i>The above rules makes it very exciting and hard to find objectives. As it should be. Also, note that Elite-infantry have a harder time to find the objectives making it an interesting choice which to activate first as a elite squad can make it much simpler to search for the next basic infantry squad. But then the opponent might be able to attack that weaker infantry before they search. </i></b><br /><br /><h2 style="text-align: left;">Turn 1. </h2></div><div>As transports and Aircrafts move full speed onto the board turn 1 and the non transports on the ground half speed the first turn is a standard "deployment-like" turn. Also each unit are at +2 to hit the turn they enter the table making sure that walk-on demo is limited - you really need the flexibility of the transports in later turns. </div><div><br /></div><div><i><b>Note on priority and cards. In this set of rules you roll and add the CV. I had rules of not being able to double tap and a 6 becomes an automatic win but honestly it just add things without actually "adding" things. It is just more rules so I skipped them. Then you draw cards to your CV (or 3, whichever is the highest). But with no units on table those cards are more of a "should I save some of them to next turn or not". Even if you have no Commander you still get 3 cards. Most cards have both a global and a more powerful Sphere-effect. So even if you loose your commander you always get cards with effect albeit with weaker effect. </b></i></div><div><i><b><br /></b></i></div><div><i><b>I really wanted to change up the Command radius as well and instead have the Scouts have a greater range instead. Like Sphere being 16" from Scouts and like 8" from a Commander. Making sure you have the commander to get the CV but relying on scouts to get the orders through. But it skewered the current lists to much and as I have restricted myself not to change the current lists to much (especially on points) it is not something I have implemented. </b></i></div><div> </div><div>Scourge activations.</div><div><br /></div><div>Three bases of infantry entered my building on the right hand flank and was backed up by Ravagers and Hunters. The commander and Scouts moved up in the middle. Destroyers went up behind the center building. On my left side the 2 warriors moved up behind the Forest with objective and was backed up by disembarking Reapers and the Stalkers. </div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1zbZGh4OWDtja5OIRWol3dKHXNriNs5xvwnFm3Gg4YI_taa8qz_nJpOucNfhsJYhcN33fl7FVl4CKEKHI4IpQF80G7xFcBpgRsxkujw-gb8m0WPFCQmo9PLE5HeCyhKIW9VrG41O7s6tKRYb7J6LGufFhJzh2o_1yV6UMdeh6xBoURORTqZSas6ThfA/s2312/1%20(4).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2312" data-original-width="1734" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1zbZGh4OWDtja5OIRWol3dKHXNriNs5xvwnFm3Gg4YI_taa8qz_nJpOucNfhsJYhcN33fl7FVl4CKEKHI4IpQF80G7xFcBpgRsxkujw-gb8m0WPFCQmo9PLE5HeCyhKIW9VrG41O7s6tKRYb7J6LGufFhJzh2o_1yV6UMdeh6xBoURORTqZSas6ThfA/s320/1%20(4).jpg" width="240" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiLd4h9kM-bIJOA43-ZA3zNKqe2zdFcXL7T6_6GdiUTeJ-ZJ1TRZRgvHw0I4nKtxTFvBbaribEOPOIkliVKketXb8GVnY-YuNLdcF5klEdrt3uJSMaIpAzlTcggdZgKLfz66btC9OlwUP7VfjNxM6IiI08uZ7qxZGkpb40fNsvJdD329ZoeqYx-x9rfA/s2312/1%20(5).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2312" data-original-width="1734" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiLd4h9kM-bIJOA43-ZA3zNKqe2zdFcXL7T6_6GdiUTeJ-ZJ1TRZRgvHw0I4nKtxTFvBbaribEOPOIkliVKketXb8GVnY-YuNLdcF5klEdrt3uJSMaIpAzlTcggdZgKLfz66btC9OlwUP7VfjNxM6IiI08uZ7qxZGkpb40fNsvJdD329ZoeqYx-x9rfA/s320/1%20(5).jpg" width="240" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpez6W3yriFMKdxeCEYv6-oJXKUQKcudrCUmoi8m6QE3muHBTQ7-fArSj7gp2I7_NCEykdgEkOOC4SVc1GB8M0ywa1kH0gV1RKHtyPD8B68o1zo3-pY1ZtzgpXC_t4Fkxfh3PT8hM0o1LEKIa5_OISFW8F7Jw-CQ6OSsTA602oDyjmJ3bMqLfqg6uBfw/s2312/1%20(6).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2312" data-original-width="1734" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpez6W3yriFMKdxeCEYv6-oJXKUQKcudrCUmoi8m6QE3muHBTQ7-fArSj7gp2I7_NCEykdgEkOOC4SVc1GB8M0ywa1kH0gV1RKHtyPD8B68o1zo3-pY1ZtzgpXC_t4Fkxfh3PT8hM0o1LEKIa5_OISFW8F7Jw-CQ6OSsTA602oDyjmJ3bMqLfqg6uBfw/s320/1%20(6).jpg" width="240" /></a></div><br /><b><i>One thing I did was to decrease movement on the ground and this really hurts Hunters and more specifically Reapers. There are cards to compensate, though, but it really means you have to consider using your transports to the fullest and be prepared to allocate to new places. Units disembark end embark 1" but I have used the activation order from V2. Units can embark directly into Garrisons if the transport is within 2". </i></b></div><div><br /></div><div>Resistance activations.</div><div>Stefan moved up his Cyclones, the infantry in Jacksons/Lifthawk, Zhukovs and disembarked the Alexander as well as moving up the Krakens on his left flank. All took shots at the Scourge Garrison and killed one base of infantry. On the right side the Fighters from the Troopship embarked to take the objective closest to their edge. The Berzerkers stayed in the transport. The Hannibals also disembarked and the Freeriders moved up as much as they could. The Freeriders have infitrate which we missed and thus they should have started up a bit more on the edge. </div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnvnvuYXsjjYsR-8TFHEE7vhRZiE1ctKrNJh8asGUdC4eQc_iiwSgk6xyoKFP1QEmVVAtyg8xBu3NKvv_e92iUFv90kmAWx87QU_JAp_v7hH9JC9SrN_UN4735inBtoN6-ae6F616QwQG9MAociqP3NdoxaUmf0Vcgk1RuHPYyKwSbKQ8LR80fM3NOlg/s2312/1%20(7).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2312" data-original-width="1734" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnvnvuYXsjjYsR-8TFHEE7vhRZiE1ctKrNJh8asGUdC4eQc_iiwSgk6xyoKFP1QEmVVAtyg8xBu3NKvv_e92iUFv90kmAWx87QU_JAp_v7hH9JC9SrN_UN4735inBtoN6-ae6F616QwQG9MAociqP3NdoxaUmf0Vcgk1RuHPYyKwSbKQ8LR80fM3NOlg/s320/1%20(7).jpg" width="240" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV5qYYP0t4kenE3Q9dZMoPsW9H4KcPlT_IDELdqw9o1OPNwgKWpHQcV3nmDrxanaxIe1RSTtshRrkL7MX1kReWa9tMcb6CdJzPOc42RE5nj6NH1BXtOldvqgOrckJEYbVGd8XVNfiDfpijGiLHXRbAk1A_XeGGC9vfxcY0ce4iDZNK7VySToltpzP_nQ/s2312/1%20(8).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2312" data-original-width="1734" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV5qYYP0t4kenE3Q9dZMoPsW9H4KcPlT_IDELdqw9o1OPNwgKWpHQcV3nmDrxanaxIe1RSTtshRrkL7MX1kReWa9tMcb6CdJzPOc42RE5nj6NH1BXtOldvqgOrckJEYbVGd8XVNfiDfpijGiLHXRbAk1A_XeGGC9vfxcY0ce4iDZNK7VySToltpzP_nQ/s320/1%20(8).jpg" width="240" /></a></div><br /><b><i>On the resistance left flank there was a lot of shooting over the Forest garrison and this was something not really covered in my rules. We agreed that dropships can shoot past a Forest on buildings behind but not ground units. </i></b></div><div><b><i><br /></i></b></div><div><b><i>When a Garrison takes damage and there are enemy infantry inside you roll a die for each damage (Buildings have armour 6 and Forest armour 4 and can be double damaged like normal by rolling 2 higher than needed on the die (as in V1) then for each damage on a Garrison you roll a die. On 5+ a random infantry squad inside is hit by a E4 hit. </i></b></div><div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">Score was still 0-0 of course.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><h2 style="text-align: left;">Turn 2</h2></div><div>Scourge activations. </div><div><br /></div><div>Both armies found a objective in their turn (on natural 6s). While the resistance jumped back into their transport the Scourge decided to go down and leave the objective to the APC on the right flank. It survived the fire from the Cyclones first so I felt confident it would survive another barrage. It has 3DP now which is strange but that is because the increased risks for double damage in V2. The Ravagers prepared to fire on the Cyclones next turn and their transport put one damage on one. The hunters disembarked and prepared to fight next turn. The 3 bases of warriors entered the Forest. </div><div><br /></div><div><b><i>There are three situations in which infantry can find themselves in a Garrison. With no enemy units inside (flexible actions), enemy units but less squads than what you have (not harder to search, can still leave the Garrison with some risk of damage e t c) and with equal or more squads in the Garrison (roll for fortitude to man the walls, not allowed to leave nor leave a objective to a unit outside of the Garrison and harder to search). This makes the order of activation dynamic and important which really emphasize the strengths of DZC - the order of activation and movement is key to success.</i></b> </div><div><br /></div><div>In the center the commander jumped into the fray and disembarked as close as possible to the enemy. As the Resistance still had first activation it could do so fairly safe after the Alexander and Hannibals had been activated. The destroyers entered the center building after enemy infantry got inside. </div><div><br /></div><div>On the left flank the Stalkers joined the commander in charging ahead. The 2 bases of warriors entered the Forest and the Reapers disembarked on the far left flank covered by the Forest. </div><div><br /></div><div> </div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhobddHCM4utCw9gwlscAhIDNbMhEh1EoSHKxZeEuCLhZPferBq703yOUzFLy6HCH395YnDGlQekGFMYq9JiVAoGf8I9Wg9l6CZ-xc60AZD_wGTZi3dp6lp1L2mM4N15tva2QMF3z1qom6lCpS3GBKelyRDBSo0mZhcHcJYrRzo-njZc-lZK2LIgjzEhg/s2312/2%20(1).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2312" data-original-width="1734" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhobddHCM4utCw9gwlscAhIDNbMhEh1EoSHKxZeEuCLhZPferBq703yOUzFLy6HCH395YnDGlQekGFMYq9JiVAoGf8I9Wg9l6CZ-xc60AZD_wGTZi3dp6lp1L2mM4N15tva2QMF3z1qom6lCpS3GBKelyRDBSo0mZhcHcJYrRzo-njZc-lZK2LIgjzEhg/s320/2%20(1).jpg" width="240" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg944wmY_wxtF6J1XINq22w7ihXfu-erhSo6Ay8KRu0AWH6pfIWMZE2ZyXiPw_qJe8StsmSpZkYNv5asBJXusj6q-1F_xqthq5z1xXj6b6jnh0ENkn1U47mqA7NcD0nzBzICol8wchSjBGcikJK2duOm6JWNRpV8b80EVA_CA95znx0tMtw2ITCoEpFPA/s2312/2%20(2).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2312" data-original-width="1734" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg944wmY_wxtF6J1XINq22w7ihXfu-erhSo6Ay8KRu0AWH6pfIWMZE2ZyXiPw_qJe8StsmSpZkYNv5asBJXusj6q-1F_xqthq5z1xXj6b6jnh0ENkn1U47mqA7NcD0nzBzICol8wchSjBGcikJK2duOm6JWNRpV8b80EVA_CA95znx0tMtw2ITCoEpFPA/s320/2%20(2).jpg" width="240" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifT4AX0q7c5Mvj3gZCT6F7diznCzeFtvu_yyUGRGP2QIblIEy8NN3b9j1RikK4Ey5Tk1U7eTEVmrvHwfC_TVKMIjxKkQ1rFDSx36Qs96MIg_dbk43SqO3ROznsLCywv0CJbV8Ust4sWWjnIrqi_Wn-FgOQGK5mc5Q_-3SY0UPWX0tFDxR4bdv8xqAooA/s2312/2%20(3).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2312" data-original-width="1734" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifT4AX0q7c5Mvj3gZCT6F7diznCzeFtvu_yyUGRGP2QIblIEy8NN3b9j1RikK4Ey5Tk1U7eTEVmrvHwfC_TVKMIjxKkQ1rFDSx36Qs96MIg_dbk43SqO3ROznsLCywv0CJbV8Ust4sWWjnIrqi_Wn-FgOQGK5mc5Q_-3SY0UPWX0tFDxR4bdv8xqAooA/s320/2%20(3).jpg" width="240" /></a></div><br /><div>The resistance activations<br /><br /></div><div>With the first successful search on the right flank the Resistance was a little on a bind. They really didn't have a fast option to get the objective off and so the infantry jumped back into the transports and moved into the center of table closer to their own table edge behind a building. Since the Scourge had released three bases of infantry in the Forest Garrison on the Resistance's left side they got hammered from this side as well as the commander hadn't disembarked yet. </div><div><br /></div><div>The Zhukovs disembarked in the center and the Krakens moved up to prepare to enter the center as well. The Resistance also inserted 2 squads of Fighters in the center building to counter the Destroyers. </div><div><br /></div><div>On the left side the Resistance was having a field-day. The Scourge did a late activation with the Commander and the Stalkers on the right side and thus they had inserted three bases of warriors on this flank's Forest with objective inside. As the Scourge infantry had removed the objective from their own Garrison with a objective these three warriors got to suffer through a lot of fire at the Forest and direct fire as well. Then the Veterans entered. </div><div> </div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYqehLDDrah28Km1GhuIl9vFLAd53dW7cdOZV9mrt3PeCbepglxaCkI8Iz_e7vTeZ-Y8APR8e7NCcQ1HBYWV-TQY7zdfCacuRq73-uBe0R6Q0aBii0k1eaDgdzb5nSz9idOKtU-yFTeM08Gk1w6mj3yzN-zPTLVKQbACFS63yZHjrW7MSmE6drrJIeEw/s2312/2%20(7).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2312" data-original-width="1734" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYqehLDDrah28Km1GhuIl9vFLAd53dW7cdOZV9mrt3PeCbepglxaCkI8Iz_e7vTeZ-Y8APR8e7NCcQ1HBYWV-TQY7zdfCacuRq73-uBe0R6Q0aBii0k1eaDgdzb5nSz9idOKtU-yFTeM08Gk1w6mj3yzN-zPTLVKQbACFS63yZHjrW7MSmE6drrJIeEw/s320/2%20(7).jpg" width="240" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjwj3H-7HdSpsDigy0Hy_chSqxJtNoOkJT5rGN4P2ZV86C4oVyrwWsbiRqb5iyM0Ee0rV4HqhVQ5Z7PNma7evSozcmIApOaplhrJco-mX-3RMVs3bCkWAhkHB8ClJw1nApJgA1acv45gr3xA-d5iemaGFg2xbfj_Q2TWWrZ6Ap_fUq5ZiBfG8vt9lRBw/s2312/2%20(4).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2312" data-original-width="1734" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjwj3H-7HdSpsDigy0Hy_chSqxJtNoOkJT5rGN4P2ZV86C4oVyrwWsbiRqb5iyM0Ee0rV4HqhVQ5Z7PNma7evSozcmIApOaplhrJco-mX-3RMVs3bCkWAhkHB8ClJw1nApJgA1acv45gr3xA-d5iemaGFg2xbfj_Q2TWWrZ6Ap_fUq5ZiBfG8vt9lRBw/s320/2%20(4).jpg" width="240" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju_qVCKFaWHNGLKHeGWbZ6prquJNWeQCKOcS8GjT9uA6KVjlFhLNLVZt5WPJyD_wjWzro39MaJoUROUE_5mgJrDp53X5U5Ejc7TfLd51ggPM_NMmb4Wqs4qj1JwqK-JOGka_pFwnmK74zklOwYnHu0GoRJHTMDCaWLaLE9GqxDkox9te49UcTYQXODTA/s2312/2%20(6).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2312" data-original-width="1734" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju_qVCKFaWHNGLKHeGWbZ6prquJNWeQCKOcS8GjT9uA6KVjlFhLNLVZt5WPJyD_wjWzro39MaJoUROUE_5mgJrDp53X5U5Ejc7TfLd51ggPM_NMmb4Wqs4qj1JwqK-JOGka_pFwnmK74zklOwYnHu0GoRJHTMDCaWLaLE9GqxDkox9te49UcTYQXODTA/s320/2%20(6).jpg" width="240" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;"><b><i>Forests are a special type of Garrison in my rules. Besides being just armour 4 there are several important differences as well from a building. 1. Any unit that may enter difficult terrain can enter the feature and actually search as well. 2. Infantry handles it as a Garrison so during their activation they can search for objective no matter where they are placed in it and if found they get the objective. 3. But the placement of the objective is important here. A infantry may change location to any point in the Forest during their activation. And a found objective follow them but is dropped at the exact location they are when they die (unless other infantry are in the Forest as they would pick it up). 4. Units can shoot at the Forest (armour 4) or directly at the infantry and the range is to the exact location of the infantry. 5. Also units inside a destroyed Forest are killed on 4+. The objective (found or if not found) is treated a objective as well. </i></b></div><div class="separator" style="clear: both; text-align: left;"><b><i><br /></i></b></div><div class="separator" style="clear: both; text-align: left;"><b><i>Overall we found the forest rules to really add another layer to the game. </i></b></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">The result was 1-1 at this stage. </div><h2 style="text-align: left;"><br />Turn 3</h2><div>Now the game shines. The one winning the initiative at this stage have a pretty tough choice. Most units are now poised to attack. But you can only do it with one activation. </div><div><br /></div><div>On the Scourge right side the infantry activated and with the help of some cards the damaged warriors actually survived the fight against the Veterans. The Resistance player had to activate the veterans and found the objective but only with the help of a APC that they now couldn't enter to as the warriors were still alive (and they wren't allowed to enter it anyway since it helped them searching). After the second CQB the warriors fled but then the Emeritus fired and destroyed the Forest. The Veterans and the objective they just found was destroyed. </div><div><br /></div><div>The Copters managed to survive against all Ravager's AA attacks and destroyed a couple of Hunters. The infantry in the Scourge objective building tried to fire but failed to damage the copter. </div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6OBv6HP-MZgN1sLhNMInLHBB5WQgve5t6ORN99HijWkDbu4Q56nvRkydge9K0CTCMPmsHLWCV7CLhHh_EEEmznRts53HU4ayBXL-zqiPBExpxLcUW3VAzOJI5V9hd0mVkmUfSBKtjvPomk6GuavY6vZkz1oGqg3XDwT8e8shRVVEB8ZtJb8ljrIl6WA/s2312/3%20(1).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2312" data-original-width="1734" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6OBv6HP-MZgN1sLhNMInLHBB5WQgve5t6ORN99HijWkDbu4Q56nvRkydge9K0CTCMPmsHLWCV7CLhHh_EEEmznRts53HU4ayBXL-zqiPBExpxLcUW3VAzOJI5V9hd0mVkmUfSBKtjvPomk6GuavY6vZkz1oGqg3XDwT8e8shRVVEB8ZtJb8ljrIl6WA/s320/3%20(1).jpg" width="240" /></a></div><b><i>CQB is a bit different in this version. The active player decide which enemy squad in the same Garrison to fight. The active player roll their CQB value x DP and roll against armour without any double damage. The defender does the same but is at -1 to hit. You can only attack normally once per turn (the squad's activation) but you can defend any amount of times. So Elite CQB units are pretty good (but have a harder time to find objectives). </i></b></div><div><br /></div><div>In the center, lots of the action took place. The first Resistance fighter squad manned the wall and killed a coupe of stalkers just after they had destroyed a Zhukov. In the CQB they Fighters weren't allowed to fight back as they had both shot out of the walls and died. The Destoyers in their turn also manned the walls and shot down a Kraken with the Gun wagons. In the destruction of the transport all the Gun wagons died. The resistance opened up and started to build up damage on the Commander as well as taking out the last Stalker. </div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvsy93DoHMaMwJE13Y_00kb7vPluefD2WPqHVg2LPiObzr9lUuVpiPDLS3SEmZhOtNqzdjuGGqYP7YDlA10EL6b6CAWYhaOZNE_Hatp6rjiDOoICaVu2exgsfyVpV_hcgnbIVsR-eKj1fcu14howrzNNg5sYFZr4I8eED8V3QMUOe32besiVNerzxEAg/s2312/3%20(3).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2312" data-original-width="1734" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvsy93DoHMaMwJE13Y_00kb7vPluefD2WPqHVg2LPiObzr9lUuVpiPDLS3SEmZhOtNqzdjuGGqYP7YDlA10EL6b6CAWYhaOZNE_Hatp6rjiDOoICaVu2exgsfyVpV_hcgnbIVsR-eKj1fcu14howrzNNg5sYFZr4I8eED8V3QMUOe32besiVNerzxEAg/s320/3%20(3).jpg" width="240" /></a></div><br /><div>The resistance Fighters in the Troopship gave their objective to a Kraken and jumped into a building. And on the Resistance right flank they made short turn or the enemy infantry inside of the Forest with objective. But in turn the Scourge Reapers ended the Forrest but the not found objective survived the destruction. It was now only a area of difficult terrain models could get into (but not skimmers). Now both sides had opened up to get one objective each out of the table, one objective was destroyed, one not found in the Forest and one both sides were desperately searching for in the center. </div><div><br /></div><div><b><i>One thing I have added and made tougher is Hot LZ. A aircraft can not land if it's template is within 4" of a enemy ground unit or within 2" of a Garrison with enemy infantry inside. This means that when it starts to soak up, a better option might be to get further away instead of desperately finding a landing zone to close to the enemy as well. Also it means that light Troopships can not pick up a squad from one Garrison and insert it into another Garrison if there are enemies inside. Basically a nerf to the light transports. The Hot LZ was a problem now when we needed to relocate to get to the last objective. </i></b></div><div><br /></div><div>Standing is still 1-1</div><div><br /></div><h2 style="text-align: left;">Turn 4. </h2><div><br /></div><div>The Resistance got a card to connect the two buildings they had infantry inside. And both sides got a card where they could activate a transport and as both had a transport just at the edge with objectives both sides got off their objective with their first activation. With little else to shoot at the Resistance started to pound on the Scourge Commander while it basically ate all the technicals. </div><div><br /></div><div>The Reapers started to get hold of Lifthawks and started to shine. That caused some extra destruction as the aircraft exploded. </div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_bal2fUng5RfGae6ytU77dbQpCLeR0GcvTo1_Uc74yuskpFH7PCOgPRJhVluzJ70jnqNSx63YK5IUelsiRSxxVX6b279942heMMtUKAWifVYjsm60i2M4zxaOUwukZt8UMcjrjcsNr6Y7LvTDb-X5jRjyVfeo8xkutBJiyiY7dgM4Rj9RnMtNaeOF1A/s2312/4%20(4).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2312" data-original-width="1734" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_bal2fUng5RfGae6ytU77dbQpCLeR0GcvTo1_Uc74yuskpFH7PCOgPRJhVluzJ70jnqNSx63YK5IUelsiRSxxVX6b279942heMMtUKAWifVYjsm60i2M4zxaOUwukZt8UMcjrjcsNr6Y7LvTDb-X5jRjyVfeo8xkutBJiyiY7dgM4Rj9RnMtNaeOF1A/s320/4%20(4).jpg" width="240" /></a></div><br /><div><br /></div><div><i><b>When a aircraft is destroyed you roll a die. 1 nothing happens and units onboard disembark. On 2-3 all units inside get their DP hits damaging on 5+. On 4-6 any unit onboard dies on 4+. But I have also added Aircraft explodes which happens as long as you don't roll the 1. Basically all aircrafts within 4" of the dying aircraft are hit with the Aircrafts original DP in hits damaging on 6s. So when a lifthawk dies it can cause a lot of "4 hits damaging on 6s" around it. It makes grouping Aircrafts somewhat extra risky and some more deaths to aircrafts is needed when the transports open up in the Battlegroup like I have done. This is a critical point in V2 of DZC where AA have really lost a lot of power without AA being cheaper. Open transports in V2 really have made AA really that much worse where as in V1 you could stop a squad either by killing it or taking out it's transport. </b></i></div><div><p>The Resistance kept shooting down small aircrafts and took down the Commander down to 3 DP left. The berzerkers came into the Building in the center. No one finds the objective in the center. And the searches are now building up a lot. The Freeriders eat up lots of bullets from the Emiritus and dies. </p><p>Standing are now 2-2</p><h2 style="text-align: left;">Turn 5. </h2><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbiZZ_Kv1egqNCQJjtVCHy1OBUlu2-_iZ8IjesYgh0G9G91gllfokp3knf8QiXrfWEM4TBNRQsMK_DWuCKlkgusXM5Ie0qlf77uNV3KNQozPOgr0GZCBCBcDYigpDjq5fli7rFGJ0zpzMi4sihoLPrl3PiXz8Q18w7efvPHYqMsh6xXPwmnl2WGWGUPQ/s2312/5%20(2).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2312" data-original-width="1734" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbiZZ_Kv1egqNCQJjtVCHy1OBUlu2-_iZ8IjesYgh0G9G91gllfokp3knf8QiXrfWEM4TBNRQsMK_DWuCKlkgusXM5Ie0qlf77uNV3KNQozPOgr0GZCBCBcDYigpDjq5fli7rFGJ0zpzMi4sihoLPrl3PiXz8Q18w7efvPHYqMsh6xXPwmnl2WGWGUPQ/s320/5%20(2).jpg" width="240" /></a></div>In the center no one found the objective. The Fighters used the monorail and couldn't search this turn, the Destroyed failed to find it and the Berzerkes as well. The Fighter squad that could search was killed in the CQB when the destroyers activated first.</div><div><br /></div><div>On the ground the Scourge player understood that the only one to maybe get a search at the still hidden objective was the Hannibal. So it ate it. But it meant the rest of the Resistance had very little else to shoot at. But the Oppressor somehow survived. At this situation the Resistance only had the Lifthawk's missiles and the Alexander. And the Alexander really didn't want to do any damage though bad die. </div><div><br /></div><h2 style="text-align: left;">Turn 6. </h2><div>The Scourge player activated first and searched with the Destroyers. With +3 and deciding to use the APC outside it was a 3+ to find the objective and they did. Then they killed the Berzerkers. The Resistance activated the infantry fighters fought against the Destroyers and died, enabling the rest of the army to attack the building. With only 2 damages left everything that could did shoot at the Garrison. but in the end the Destroyers stood there with 1 damage point left, giving the Scourge the win. </div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivpfEhHBEaRR9YIDSDFBcshjWqXRZaDFTbrXVaYPmqqw-0pF2mQBXGx7ePdgg0Wjm8tx42N-JEWX0aCHacuwKQ-gxUXUx3YY6syoCTyEo6f2HajFc8O3ZCER0DP5XuHLLCFNHSzUoi_SlpXVozUn56Y2YHYGXHDG-swGttGMb-lnL1lNFL3FY0jj3Wiw/s2312/6%20(9).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2312" data-original-width="1734" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivpfEhHBEaRR9YIDSDFBcshjWqXRZaDFTbrXVaYPmqqw-0pF2mQBXGx7ePdgg0Wjm8tx42N-JEWX0aCHacuwKQ-gxUXUx3YY6syoCTyEo6f2HajFc8O3ZCER0DP5XuHLLCFNHSzUoi_SlpXVozUn56Y2YHYGXHDG-swGttGMb-lnL1lNFL3FY0jj3Wiw/s320/6%20(9).jpg" width="240" /></a></div>End result is 3-2 to the Scourge and it was exciting down to the last die. <div><br /></div><div>In retrospect there are several things we both could have done different to tip the balance. The Resistance player could have activated in a slightly different order the last 2 turns and gotten a better chance in grabbing the objective, I could have gotten more infantry inside the center building turn 5, giving them a much better chance of getting the objective turn 6, even had the destroyers died. <br /><div><br /></div><div>I believe we both really enjoyed the game and it gave at least me the vibe of DZC 1's game where it is exciting down to the last few die. Making sure it is not easy getting the objectives is extremely important. </div><div><br /></div><div><b><i>Rule-wise I was pretty satisfied. I am thinking of upping the Forests armour to 6 to make it closer to Buildings for easier to remember. I did have rules for Flame against buildings and forests but thinking about ditching that - it is just a small rule that is easy to forget. In this set of rules Flame weapons ignore evasive, may do a reactive fire against infantry and may even fire into a Garrison with both friendly and enemy infantry (though each roll of a 1 to hit means you have to take a damage on your own units (no bloody save or anything). It ups the value of flame to the point that it might be a cheap option for another infantry squad if you need some better vehicle presence in your army. I have changed the Hot LZ from Garrisons to 2" and made sure that large template aircrafts can be both within range so that infantry can actually embark into such a Garrison and still outside of Hot LZ. </i></b></div><div> </div><div><p><br /></p></div></div>Eggehttp://www.blogger.com/profile/08298628256123256707noreply@blogger.com0tag:blogger.com,1999:blog-7911863677816529823.post-42956086125421736682023-02-17T13:02:00.005-08:002023-02-17T13:51:26.710-08:00DZC 1.5 my own homebrewed version<p> I have tried. Really tried. But can't find the experience of playing DZC 2.X even close to the first version. One part are the rules where a lot of changes didn't make sense. If something was awesome why change it? The other part is that TT have also, in my opinion gone in the wrong direction for units. The original DZC had a base of "same but different" and then the models will be used differently anyway. But now the units released tend to have special rules where they really doesn't need any. Hawk had this problem as well after the initial release. But TT have the same issue. </p><p>For my part, a cool model can be a new scout unit with a small AT weapon or a AA weapon as variant. They don't need a written unique special rule as well. In fact basic units get used where as units relying on special rules are often a gimmick and only used in a limited way.</p><p>So the solution? I wrote my own version. Take it as you wish. Use as you wish. Don't bother to give me credit if you find anything here you will use as a house rule. I have found this is a DZC that I enjoy. Also, it has command cards. Which I haven't included. Because they are in excel right now... and I don't know how to get them to the blog. </p><p>Be aware. Wall of text coming. Broken English Royal. </p><p><span></span></p><a name='more'></a> <p></p><p class="MsoTitle"><span lang="EN-US">Egg Zone
Rules 1.11<o:p></o:p></span></p>
<h1 style="margin-left: 36pt; mso-list: l0 level1 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">1.<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Basics<o:p></o:p></span></h1>
<p class="MsoListParagraphCxSpFirst" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">1.1<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">These rules are a homebrew mess
created by a DZC fan which is far from a game designer. I am on facebook,
though, and rumour has it that is enough to make me an expert in various
subjects I have no official education in. Especially in the comment sections. The
reason I wrote this is to simulate the feeling of the extremely awesome version
1 of DZC to try to compensate that I do not have all the rulebooks of V1 left. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">1.2<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Anyone using these rules will need
to handle lots of things you will feel is weird – use common sense and whatever
interpretation makes the game more fun for you.<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">1.3<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Cherry-pick, chop, crop, add and
ignore any, and all parts of this document you don’t like. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">1.4<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Base is DZC 1. When in doubt judge
anything as V1. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">1.5<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Stat and points as the V2 ed – use
the army builder online. Print the army list with the cards and stat – you need
to note the stats that are changed in section 10. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">1.6<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Balance is kind of out of the
window. But then again, so is the current game in my opinion (facebook expert –
remember?). <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">1.7<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Measure center to center. But
measure 2D. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">1.8<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">A single model is a “Unit”. A group
of models with 3” coherency is a “Squad”. If coherency is not kept after a
movement the smallest part of the squad is removed as a casualty. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">1.9<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><b><span lang="EN-US">Activation order.</span></b><span lang="EN-US"> Squads may move and then shoot or
shoot and then move. Note most units have a fire arc on their stat card. Finish
one squad’s activations before moving on to the next one. Exception is that
when a transport disembark models the models disembarking may instantly
complete their movement and then you go back and finish the transport’s
activation. Then you have to finish the disembarked squad’s activations (if
any).<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">1.10<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><b><span lang="EN-US">Table size:</span></b><span lang="EN-US"> table is 48x48 up to 1600points.
From 1601 it should be 72x48.<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">1.11<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><b><span lang="EN-US">Army building</span></b><span lang="EN-US">: <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">1.11.1<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">No Battlegroup may be more than a
third of the army. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">1.11.2<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">0-1250 points. Max 4 Battlegroups.
No more than 2 squads in each battlegroup.<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">1.11.3<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">1251-1500 points. Max 5
Battlegroups. No more than 3 squads in each battlegroup. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpLast" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">1.11.4<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">1501-2000 points. Max 5
Battlegroups. No more than 4 squads in each battlegroup. <o:p></o:p></span></p>
<h1><span lang="EN-US">Turn sequence<o:p></o:p></span></h1>
<p class="MsoListParagraphCxSpFirst" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">1.12<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Roll for priority. 1 D6 each. Add CV
of highest living commander. Highest pick who start activating. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">1.13<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Discard cards and draw to CV or 3
cards on hand, whatever is the highest. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">1.14<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Start of turn cards. Starting with
the player with priority. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">1.15<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Battlegroup activation. The turn’s
first activation may not be the player’s last activation last turn. The second
player’s first activation can be the same though. Players alternate activating
battlegroups. A battlegroup can only be activated if at least one unit starts
or ends on the table. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpLast" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">1.16<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">End of turn. Check objectives and
anything that happens at the end of turn. <o:p></o:p></span></p>
<h1 style="margin-left: 36pt; mso-list: l0 level1 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">2.<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Movement<o:p></o:p></span></h1>
<p class="MsoListParagraphCxSpFirst" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">2.1<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><b><span lang="EN-US">Turn 1 movement.</span></b><span lang="EN-US"> During turn 1 all units that could in
theory be deployed by transport during turn 1, according to your army list,
must arrive by a transport. Rest can walk on. Everything may enter turn 1. Only
transports may move onto the table first turn. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><b><span lang="EN-US">2.2<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: normal; line-height: normal;"> </span></span></b><!--[endif]--><b><span lang="EN-US">Terrain. <o:p></o:p></span></b></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">2.2.1<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Impassable
terrain – nothing can move past but may be on top if possible to place the
models (Like Garrisons).<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">2.2.2<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Normal
ground. Nothing special.<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">2.2.3<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Difficult
terrain. Skimmers may not move over. Walkers and Infantry move as normal. All
other Ground Vehicles may move maximum 4” in total.<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">2.2.4<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Garrison.
Special. See Garrison rules. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpLast" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">2.3<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><b><span lang="EN-US">Leaving the table</span></b><span lang="EN-US">. Units may leave the table from their
own edges they were allowed to enter from as long as a objective leave the
table at the same time. The unit may enter from their table edge again next
turn. <o:p></o:p></span></p>
<h1 style="margin-left: 36pt; mso-list: l0 level1 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">3.<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Shooting<o:p></o:p></span></h1>
<p class="MsoListParagraphCxSpFirst" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">3.1<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><b><span lang="EN-US">Turn 1 shooting.</span></b><span lang="EN-US"> All shots during first turn is at
+2 to hit even if shooting at Garrisons (that are always otherwise hit on 2+). <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">3.2<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><b><span lang="EN-US">Shooting LOS.</span></b><span lang="EN-US"> A squad shoots at the same time.
Models may ignore one model in their own squad that is “in the way”. They do
not ignore any enemy models. Direct all weapons in the squad before rolling to
hit. All weapons may split fire at any target. Note that multi-shot weapons
shoot at the same target. Only different weapons may shoot at different
targets. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">3.3<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><b><span lang="EN-US">Cover</span></b><span lang="EN-US"> is +2 to hit. A roll of 1 is always a miss and
a roll of 6 is always a hit. Cover is when a target is covered 50% from the
shooter, even by the target’s other squad members. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpLast" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">3.4<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><b><span lang="EN-US">Roll to damage.</span></b><span lang="EN-US"> If a hit roll again with the energy
of the weapon against the armour. If Energy = Armour the roll needed to damage
is 5+. If E is one lower than A it is 6+. Lower E can’t damage. If E is one
higher the damage roll is on 4+, two higher 3+, and three higher 2+. A roll of
1 is always a failed damage. If the roll is two higher than needed to damage
double damage is done to the target. This can not spill over to other models.
Exactly as Dropzone commander V1.<o:p></o:p></span></p>
<h1 style="margin-left: 36pt; mso-list: l0 level1 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">4.<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Transports <o:p></o:p></span></h1>
<p class="MsoListParagraphCxSpFirst" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">4.1<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><b><span lang="EN-US">What can a transport transport?</span></b><span lang="EN-US"> A transport is locked to only
transport models in its battlegroup and squads of the correct type. But may
transport other units than bought for as long as it is in the same battlegroup.
<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">4.2<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">A squad that disembark from a
transport or intend to embark may not shoot the same turn. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">4.3<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><b><span lang="EN-US">Half movement.</span></b><span lang="EN-US"> Neither the transport nor
transported squad may move over half movement when taking part of a disembark
or embark in a turn. Calculate entire movement including bonuses and then half.
<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">4.4<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><b><span lang="EN-US">Disembark and embark. </span></b><span lang="EN-US"><o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">4.4.1<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">All
transports may either force squads to disembark or embark at a single time
during its own movement activation. Any other unit may either disembark or
embark as parts of its own movement. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">4.4.2<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Disembarking
caused by a transport means a slightly changed order of activation. The
transport moves and disembark a squad. Instantly make the squad’s movement and
then go back and finish the transport’s movement and any more activations. Then
finish the transported unit’s activation. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">4.4.3<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Units
disembark 1” from a transport (or base to base if the transport is a large
ground transport). Embarking is 2”. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpLast" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">4.5<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><b><span lang="EN-US">Destroyed ground transport:</span></b><span lang="EN-US"> When a ground transport is
destroyed and have units loaded, roll a die. <br />
1. Wreck. The transport is removed as a casualty. The models inside disembark
(including their movement). Have they already activated they may make an extra
disembark movement and if within 2” Infantry may embark into a Garrison. <br />
2-3. Burning wreck. The transport is removed as casualty. The Units inside
takes its remaining DP in automatic hits, damaging on 5+. Then they disembark
according to the result of 1.<br />
4-6. Imploding wreck. The transport is removed as casualty. Roll a die for each
unit inside. On 4+ they are destroyed. Survivors disembark according to the
result of 1. <o:p></o:p></span></p>
<h1 style="margin-left: 36pt; mso-list: l0 level1 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">5.<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Aircrafts<o:p></o:p></span></h1>
<p class="MsoListParagraphCxSpFirst" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">5.1<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><b><span lang="EN-US">Aircraft movement.</span></b><span lang="EN-US"> All aircrafts are moving at 3” high
and may move over buildings up to 8” high. They are always 3” higher than any
terrain they are on (maximum 8”). They ignore any difficult terrain on the
ground. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">5.2<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><b><span lang="EN-US" style="font-size: 12pt; line-height: 107%; mso-ansi-language: EN-US;">Aircraft
landing.</span></b><span lang="EN-US" style="font-size: 12pt; line-height: 107%; mso-ansi-language: EN-US;"> </span><span lang="EN-US">An aircraft need a template size area to land. Small (1” radius) for 1DP
aircrafts. Medium for 2-3 (1,5” radius) DP aircrafts and large for 4DP (2”
radius) and larger. They suffer no negative effect (except half movement of
course) for landing. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">5.3<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><b><span lang="EN-US">Hot Landing Zone</span></b><span lang="EN-US"> No aircraft may land within 4” of an
enemy on the ground (including landed aircrafts). Hot LZ is 3” from a Garrison
with enemy infantry inside. Measure from the template. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">5.4<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><b><span lang="EN-US">Aircrafts may land </span></b><span lang="EN-US">during its movement and count then
as a ground vehicle.<b> </b><o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">5.5<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><b><span lang="EN-US">AA weapons.</span></b><span lang="EN-US"> Aircrafts may only be targeted by
Anti-Aircraft weapons. They may reactive fire with +2 AA on Aircrafts. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">5.6<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><b><span lang="EN-US">When a aircraft dies</span></b><span lang="EN-US">. Roll a die, note this roll also is
for Aircraft transports:<br />
<b>1. Emergency landing.</b> The Aircraft is removed as a casualty. The models
inside disembark (including their movement). Have they already activated they
may make an extra disembark movement and if within 2” Infantry may embark into
a Garrison.<br />
<b>2-3 Exploding and crash landing.</b> The Aircraft explodes. All units at
least partially under the Aircraft’s template is hit on 3+ with a E10 hit. The
Units inside takes its remaining DP in automatic hits, damaging on 5+. Then
they disembark according to the result of 1.<br />
<b>4-6 Catastrophic explosion and crash</b>. The Aircraft explodes. The Aircraft
is removed as casualty. All units at least partially under the Aircraft’s
template is hit on 3+ with a E11 hit. The Units inside are each destroyed on
4+. Then the survivors disembark according to the result of 1. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpLast" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">5.7<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><b><span lang="EN-US">Aircraft explodes:</span></b><span lang="EN-US"> All aircrafts and Garrisons within 4”
are hit with the destroyed Aircraft’s original DP in hits damaging on 6s. <o:p></o:p></span></p>
<h1 style="margin-left: 36pt; mso-list: l0 level1 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">6.<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Fast movers<o:p></o:p></span></h1>
<p class="MsoListParagraphCxSpFirst" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">6.1<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Place a model as a marker in turn 1
on any edge. If a squad they must be placed within 6” of each other. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">6.2<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">In turn 2 and forward roll a die
when they activate. On 2+ the fast movers arrive. This roll can only fail once per game per
squad. Their movement is in a straight line and must start within 3” of any of
the markers. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">6.3<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Each model may attack once during
its attack run. Models in a squad attack in the same time. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpLast" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">6.4<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Place any surviving Fast movers at
any table edge again. That will be the entry point for next turn’s attack. <o:p></o:p></span></p>
<h1 style="margin-left: 36pt; mso-list: l0 level1 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">7.<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Infantry and Garrison<o:p></o:p></span></h1>
<p class="MsoListParagraphCxSpFirst" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">7.1<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">There are generally two type of
Garrisons. Building Garrison and Area Garrison.<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">7.2<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Infantry may embark into a Garrison
by being within 2”. If they disembark from a transport within 2” of the
Garrison they may enter the Garrison as part of a single disembark (so it is
not a disembark and then a embark). <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">7.3<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">After infantry have entered a
Garrison they may not activate further and their turn ends. They may defend in
CQB though. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">7.4<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">When infantry is activated and starts
inside a Garrison where there are no enemy units it may: <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">7.4.1<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Search
for objectives if any inside. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">7.4.2<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Then,
any unit may move to the walls and fire and/or one base may leave an objective
to a friendly ground unit outside of the Garrison up to 2” away. Or the squad
may disembark from the building directly into a transport within 2”, into the
open ground 1” away or into another building 3” away. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">7.5<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">When infantry is activated and
starts inside a Garrison where there are enemy squads inside but a lower number
of enemy squads (low enemy presence) than what you have in the Garrison it may:
<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">7.5.1<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Search
for objectives if any inside.<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">7.5.2<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Then,
any unit may move to the walls and fire and/or one base may leave an objective
to a friendly ground unit outside of the Garrison up to 2” away. Or the squad
may disembark from the building directly into a transport within 2”, into the
open ground 1” away or into another building 3” away but if the squad intend to
leave the opponent pick a squad and make a Defensive CQB round against the
squad leaving (your models may not attack). The squad leaves if they survive
and pass any fortitude test. Failed fortitude means they drop any objective to
a friendly squad inside the Garrison and then follow the normal rules for
failed Fortitude. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">7.5.3<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Last
if the squad didn’t leave, they pick one enemy squad to fight CQB as attacker
against. Any unit leaving an objective or shooting out may not add die in CQB
but can take damage. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">7.6<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">When an infantry squad is activated
and starts inside a Garrison where there is the same or more amount of enemy
infantry squads inside the Garrison (high enemy presence) it may: <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">7.6.1<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Search
for objectives if any inside.<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">7.6.2<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Then
try to pass a fortitude test, if failed go to the next step. If passed they may
move to the walls and shoot out. They may never leave the objective to anyone
outside the building and may not leave voluntary. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">7.6.3<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Last,
they pick one enemy squad to fight CQB as attacker against. Any unit manning
the wall may not add die in CQB but can take damage. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">7.7<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Manning the wall means the infantry
are placed at the edge of the Garrison and shoots out. The downside is that
they may be targeted directly. If shot at the Infantry get Cover (+2 to be hit)
and get Body Cover, (attacker have -1 on the die to damage). <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">7.8<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Infantry shooting out of Building
Garrison may discard it’s reduced weaponry as long as the unit is at least 50%
of it’s starting DP for a single E6 6” AA shot. This weapon may reactive
fire. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto;"><span lang="EN-US"> </span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">7.9<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><b><span lang="EN-US">CQB fight</span></b><span lang="EN-US">; <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">7.9.1<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Happens
at the end of each squad’s activation where it started and ended inside the
Garrison. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">7.9.2<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">The
activating squad (attacker) choose an enemy squad (defender) and attack against
that squad with its CQB value times its current DP. Roll only for damage and no
double damages are included. Damage spills over to other bases in the same
squad. Passive saves and dodges may be used to block CQB damage. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">7.9.3<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US"> At the same time the Defender get to fight
back at below chart. Both squad’s attacks happen at the same time. Max armour
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<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">7.9.4<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">After
this each squad at or below half strength must roll a fortitude test starting
with the Active player. Passed nothing happens. Fail the squad will leave any
objective to another friendly squad in the building, if no friendly available the
enemy picks the objectives with the squad that just fought, then the squad may
disembark the building as normal. If they opt to stay it takes a further D6
damage without any save of any kind allowed (even if both squads leave). The
damage moves over to another base if one dies. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpLast" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">7.9.5<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">A
squad can only fight as Attacking when it is activated inside a building but
may fight as Defender an unlimited number of times – even if they entered the
building this turn. <o:p></o:p></span></p>
<h1 style="margin-left: 36pt; mso-list: l0 level1 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">8.<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Garrison rules<o:p></o:p></span></h1>
<p class="MsoListParagraphCxSpFirst" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">8.1<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Garrisons are always hit on 2+
except turn 1, where it is 4+. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">8.2<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">For each damage on a Garrison roll a
die for Falling Masonry. On 5+ a random squad is hit with E4. Roll to damage as
normal. Dodge and Passive saves are allowed to save these hits. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">8.3<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">A Garrison have armour 6. Armoured Garrisons
have armour 8. Large Garrisons DP 30. Medium 25 and small 15. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">8.4<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><b><span lang="EN-US">Rules specific for Building
Garrison:</span></b><span lang="EN-US"> <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">8.4.1<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Destroyed
Building Garrison: When a building is destroyed replace it with a Area
Garrison. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">8.4.2<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">If
there are infantry or objectives (found or not found) inside a Building when it
is destroyed roll a die. On 2+ everything is destroyed. On a 1 a random unit
(include an objective as a unit in this case) survives and are placed in the
Area Garrison. Randomize first which squad (an objectives is one squad) no
matter how many units in the Squads and then randomize a unit in the squad that
survives. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">8.5<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><b><span lang="EN-US">Rules specific for Area Garrison</span></b><span lang="EN-US"> <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">8.5.1<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Area
Garrison have armour 4. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">8.5.2<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Area
Garrison is treated the same as a Building Garrison for infantry for Starting
DP, disembarking, CQB, Fortitude, Falling Masonry. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">8.5.3<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Whenever
infantry move inside the Area Garrison (embarking or just moving) it may be
placed freely inside the Garrison without any restriction (moving from one side
to the other without considering the distance). <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">8.5.4<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Other
units may shoot directly at the infantry inside a Garrison (or at the
Garrison). The infantry get Cover and Body cover. Measure to the point where the
infantry is placed. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">8.5.5<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Infantry
may only attack other infantry inside the Area Garrison by a CQB at the end of
their activation not with any other attack. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">8.5.6<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">For
all other units the Area Garrison is considered difficult ground. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">8.5.7<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Note
that any dropped objective is dropped at the infantry’s current placement
unless there are other infantry in the Garrison that will automatically pick it
up. If no other infantry are inside any other unit can pick the objective up by
moving within 2” during their activation.<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">8.5.8<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">When
an infantry unit shoots out of a Forest Garrison the target get cover if the
infantry aren’t within 2” of the edge the direction they are shooting at. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">8.5.9<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Non-infantry
units inside the Area Garrison may attack Infantry inside the same Area
Garrison. The infantry then get both cover and body cover. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">8.5.10<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Infantry attacking non infantry
units inside the Area Garrison do so by normal attacks. The target get no
cover. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">8.5.11<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Units inside when a Area Garrison is
destroyed are hit with automatic current DP hits that damage on 4+ and double
on 6+. After that any surviving unit disembarks 2” from the edge of the
Garrison, even non infantry. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">8.5.12<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">When an Area Garrison is destroyed
remove it from the table. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><b><span lang="EN-US">8.6<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: normal; line-height: normal;"> </span></span></b><!--[endif]--><b><span lang="EN-US">Rules for Scattered Area Garrison<o:p></o:p></span></b></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">8.6.1<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Scattered
Area Garrison are an addition to the battlefield that each player may place on
the field to spice things up. In general I imagine a group of civilian cars
collected as a barricade or a group of bushes hiding old and non-active traps.
It adds more protection to infantry to attack from or use as movement help to
faster travel between Garrisons. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">8.6.2<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Size
is 4” long and 3” wide. It may be smaller in any direction. Other than that the
form is quite vague and abstract. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">8.6.3<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Scattered
Area Garrison has Armour 4 and 10 DP. It never blocks LOS but provides cover
for any shots passing through. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">8.6.4<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Infantry
treat it as a Area Garrison. For disembark, CQB and Shooting. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">8.6.5<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Non
infantry treat it as difficult ground. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">8.6.6<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Infantry
inside get Cover and Body Cover. They may shoot out without any cover for the
target. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">8.6.7<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">It
causes Collateral as normal.<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpLast" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">8.6.8<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">If
the Garrison is destroyed all Infantry may safely disembark it. Other units on
it are not affected. Remove the piece. <o:p></o:p></span></p>
<h1 style="margin-left: 36pt; mso-list: l0 level1 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">9.<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Objectives, Intel and Focal points<o:p></o:p></span></h1>
<p class="MsoListParagraphCxSpFirst" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">9.1<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Use pure missions of the three below
or a combination of them as you wish. There are many good examples from both V1
and V2 of missions to use. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">9.2<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Hidden Objectives are searched for.
Objectives are typically placed in the center of Garrisons or flat on the
ground as wished for. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">9.2.1<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><b><span lang="EN-US">In Building Garrison</span></b><span lang="EN-US">. Any infantry starting inside a building can search by rolling a die
for the squad and a objective is found if the roll is 7+. Modify the die with
the following:<br />
<br />
+1 Standard infantry<br />
-1 The enemy have units in the same Garrison.<br />
+1 Friendly APC (no matter if it belongs to the battlegroup or not) is within
3” of the Garrison. <br />
+1 for each friendly squad that has already searched for this objective in any
turn. <br />
A roll of 6 is always a successful result. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto;"><span lang="EN-US"> </span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">9.2.2<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><b><span lang="EN-US">Objectives that are hidden and outside of Garrison</span></b><span lang="EN-US"> or in Area Garrison can be searched
by any ground unit, starting its turn within 2” of it. 7+ to find. <br />
<br />
Modifiers:<br />
+1 Standard infantry<br />
-1 The enemy have units in the same Garrison.<br />
+1 Friendly APC (no matter if it belongs to the battlegroup or not) is within
3” of the Garrison. <br />
+1 for each friendly squad that has already searched for this objective in any
turn.<br />
A roll of 6 is always a successful result. <br />
<!--[if !supportLineBreakNewLine]--><br />
<!--[endif]--><o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">9.2.3<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Objectives
can be picked up by any unit at any time during their movement as long as they
are within 1”. Or when a friendly unit pass the objective up to 2” to another
unit at the end of their movement activation.<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">9.2.4<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Squads
can only carry a single objective. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">9.2.5<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Objectives
are worth 1VP if held at the end of the game and 2 if off table. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><b><span lang="EN-US">9.3<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: normal; line-height: normal;"> </span></span></b><!--[endif]--><b><span lang="EN-US">Intel <o:p></o:p></span></b></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">9.3.1<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Each
building contains 2 markers, one for each player. Intel is searched for during
the start of a squads activation inside a Garrison and is found automatically. Players
only search for their own intel.<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">9.3.2<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">When
searching the opponent’s intel are never removed unless the first roll is 1 or
6. Roll a die:<br />
1. Bomb. 1 Intel. Bomb equals D2 damage without any save of any kind to a
single base and the building.<br />
2-5. 1 Intel<br />
6. 1 Intel and a focal point or a found objective (pending on the mission type
you have). If using Focal points they count as an intel of each turn but ignore
the rules for aircrafts being within 6” last turn. <br />
<br />
Modifiers:<br />
-1 the squad are not standard infantry. <br />
-1 High enemy presence. <br />
<br />
Result can not be lower than 1.<br />
<!--[if !supportLineBreakNewLine]--><br />
<!--[endif]--><o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">9.3.3<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">A
objective count as a intel point if held at the end of the turn or 2
intelpoints if off the table. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">9.3.4<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">After
the game use the same chart as for focal points to check the VP result. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto;"><span lang="EN-US"> </span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><b><span lang="EN-US">9.4<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: normal; line-height: normal;"> </span></span></b><!--[endif]--><b><span lang="EN-US">Focal points<o:p></o:p></span></b></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">9.4.1<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Focal
points are set objectives not possible to move. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">9.4.2<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">A
focal point starts neutral and then changes alliance in the game by a player
claiming it. Claiming it happens at the end of each turn. Alliance of a focal
point doesn’t change if the player leave the focal point behind and stay loyal
until contested or lost. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">9.4.3<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">A
player claim a focal point if you are the only one with ground units within 3”
(not counting landed Aircrafts) at the end of turn 2 and forward. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">9.4.4<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">A
focal point becomes neutral if both players have ground models within 3” of it
at the end of the turn.<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">9.4.5<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">A
landed Aircraft within 3” of a focal point can make the focal point neutral
(but cannot make it loyal and remember that Hot LZ rule) if the opponent have
no ground units within 3”. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">9.4.6<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Each
turn from turn 2 and forward focal points generate points. At the end of the
game check the difference in points. The winner get VP equal to half the
difference in FP rounding any fractions down. Up to a maximum of 5VP in a game.
The same chart for intel as well. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">9.4.7<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Last
turn the player that has the most Aicraft’s current DP within 6” of the most
Focal points get +1 VP.<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpLast" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">9.4.8<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">0-1
FP in difference = 0VP<br />
2-3: 1VP<br />
4-5: 2VP<br />
6-7: 3VP<br />
8-9: 4VP<br />
10+: 5VP. <o:p></o:p></span></p>
<h1 style="margin-left: 36pt; mso-list: l0 level1 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">10.<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Stat
changes<o:p></o:p></span></h1>
<p class="MsoListParagraphCxSpFirst" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">10.1<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">A general decrease of ground
movement:<br />
5” movement down to 4”.<br />
6” to 5”<br />
All ground move value over 6” are decreased with -2Mv. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">10.2<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">All units have -5 in armour from V2
army lists. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">10.3<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Condors also have a E7, countered
range 9” and 36” full, Penetrative. MF 9”, missile besides any other weapon. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">10.4<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Albatross have two missiles of the
same type and rules as a Condor. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">10.5<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Resistance transport Hovercrafts:
Any unit can disembark and shoot at +2 Acc.<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">10.6<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Scouts<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">10.6.1<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">UCM units that are scouts:
Wolverine, Praetorian Snipers, Wolf Command, Polecat buggy<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">10.6.2<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Scourge units that are scouts:
Minders, Emeritus Incendiary drones<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">10.6.3<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">PHR units that are scouts:
Valkyries, Mercury Scout, Janus, Hermes<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">10.6.4<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Shaltari units that are scouts: Yari,
Tate<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">10.6.5<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Resistance units that are scouts: Sappers,
Scout ATVs, AA gun technical, <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpLast" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">10.7<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Infanty: Use the below chart for CQB
value:<br />
<!--[if !supportLineBreakNewLine]--><br />
<!--[endif]--><o:p></o:p></span></p>
<table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; mso-padding-alt: 0cm 3.5pt 0cm 3.5pt; mso-yfti-tbllook: 1184; width: 575px;">
<tbody><tr style="height: 14.4pt; mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td nowrap="" style="border: 1pt solid windowtext; height: 14.4pt; mso-border-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48.95pt;" valign="bottom" width="65">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Factions<o:p></o:p></p>
</td>
<td nowrap="" style="border-left: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 116pt;" valign="bottom" width="155">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Unit<o:p></o:p></p>
</td>
<td nowrap="" style="border-left: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 71pt;" valign="bottom" width="95">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">CQB<o:p></o:p></p>
</td>
<td nowrap="" style="border-left: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 99pt;" valign="bottom" width="132">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Standard?<o:p></o:p></p>
</td>
<td nowrap="" style="border-left: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Points<o:p></o:p></p>
</td>
<td nowrap="" style="border-left: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Def<o:p></o:p></p>
</td>
</tr>
<tr style="height: 14.4pt; mso-yfti-irow: 1;">
<td nowrap="" style="border-top: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48.95pt;" valign="bottom" width="65">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">UCM<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 116pt;" valign="bottom" width="155">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Legionnaires<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 71pt;" valign="bottom" width="95">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">1<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 99pt;" valign="bottom" width="132">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">x<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">20<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">2<o:p></o:p></p>
</td>
</tr>
<tr style="height: 14.4pt; mso-yfti-irow: 2;">
<td nowrap="" style="border-top: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48.95pt;" valign="bottom" width="65">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">UCM<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 116pt;" valign="bottom" width="155">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Hazard suits<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 71pt;" valign="bottom" width="95">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">1 heavy<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 99pt;" valign="bottom" width="132">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"> <o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">35<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">4<o:p></o:p></p>
</td>
</tr>
<tr style="height: 14.4pt; mso-yfti-irow: 3;">
<td nowrap="" style="border-top: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48.95pt;" valign="bottom" width="65">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">UCM<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 116pt;" valign="bottom" width="155">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Flak AA<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 71pt;" valign="bottom" width="95">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">1 weak<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 99pt;" valign="bottom" width="132">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"> <o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">35<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">2<o:p></o:p></p>
</td>
</tr>
<tr style="height: 14.4pt; mso-yfti-irow: 4;">
<td nowrap="" style="border-top: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48.95pt;" valign="bottom" width="65">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">UCM<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 116pt;" valign="bottom" width="155">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Mortar<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 71pt;" valign="bottom" width="95">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">1 weak<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 99pt;" valign="bottom" width="132">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"> <o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">35<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">2<o:p></o:p></p>
</td>
</tr>
<tr style="height: 14.4pt; mso-yfti-irow: 5;">
<td nowrap="" style="border-top: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48.95pt;" valign="bottom" width="65">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">UCM<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 116pt;" valign="bottom" width="155">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Snipers<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 71pt;" valign="bottom" width="95">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">3 weak<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 99pt;" valign="bottom" width="132">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"> <o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">35<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">2<o:p></o:p></p>
</td>
</tr>
<tr style="height: 14.4pt; mso-yfti-irow: 6;">
<td nowrap="" style="border-top: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48.95pt;" valign="bottom" width="65">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">UCM<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 116pt;" valign="bottom" width="155">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Prateorian<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 71pt;" valign="bottom" width="95">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">3 alt 2 heavy<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 99pt;" valign="bottom" width="132">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"> <o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">40<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">2<o:p></o:p></p>
</td>
</tr>
<tr style="height: 14.4pt; mso-yfti-irow: 7;">
<td nowrap="" style="border-top: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48.95pt;" valign="bottom" width="65">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Shaltari<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 116pt;" valign="bottom" width="155">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Pungari<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 71pt;" valign="bottom" width="95">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">1 weak<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 99pt;" valign="bottom" width="132">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">x<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">15<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">1<o:p></o:p></p>
</td>
</tr>
<tr style="height: 14.4pt; mso-yfti-irow: 8;">
<td nowrap="" style="border-top: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48.95pt;" valign="bottom" width="65">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Shaltari<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 116pt;" valign="bottom" width="155">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Ronin battlesuit<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 71pt;" valign="bottom" width="95">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">3<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 99pt;" valign="bottom" width="132">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"> <o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">25<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">4<o:p></o:p></p>
</td>
</tr>
<tr style="height: 14.4pt; mso-yfti-irow: 9;">
<td nowrap="" style="border-top: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48.95pt;" valign="bottom" width="65">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Shaltari<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 116pt;" valign="bottom" width="155">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Ronin Blade<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 71pt;" valign="bottom" width="95">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">2 heavy alt 4<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 99pt;" valign="bottom" width="132">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"> <o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">30<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">4<o:p></o:p></p>
</td>
</tr>
<tr style="height: 14.4pt; mso-yfti-irow: 10;">
<td nowrap="" style="border-top: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48.95pt;" valign="bottom" width="65">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Shaltari<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 116pt;" valign="bottom" width="155">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Brave<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 71pt;" valign="bottom" width="95">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">1 heavy<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 99pt;" valign="bottom" width="132">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">x<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">35<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">4<o:p></o:p></p>
</td>
</tr>
<tr style="height: 14.4pt; mso-yfti-irow: 11;">
<td nowrap="" style="border-top: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48.95pt;" valign="bottom" width="65">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Shaltari<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 116pt;" valign="bottom" width="155">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Firstborn<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 71pt;" valign="bottom" width="95">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">2 heavy alt 4<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 99pt;" valign="bottom" width="132">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"> <o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">50<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">4<o:p></o:p></p>
</td>
</tr>
<tr style="height: 14.4pt; mso-yfti-irow: 12;">
<td nowrap="" style="border-top: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48.95pt;" valign="bottom" width="65">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Scourge<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 116pt;" valign="bottom" width="155">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Prowler<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 71pt;" valign="bottom" width="95">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">2 heavy<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 99pt;" valign="bottom" width="132">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"> <o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">10<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">4<o:p></o:p></p>
</td>
</tr>
<tr style="height: 14.4pt; mso-yfti-irow: 13;">
<td nowrap="" style="border-top: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48.95pt;" valign="bottom" width="65">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Scourge<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 116pt;" valign="bottom" width="155">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Raptor<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 71pt;" valign="bottom" width="95">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">2<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 99pt;" valign="bottom" width="132">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"> <o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">10<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">4<o:p></o:p></p>
</td>
</tr>
<tr style="height: 14.4pt; mso-yfti-irow: 14;">
<td nowrap="" style="border-top: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48.95pt;" valign="bottom" width="65">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Scourge<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 116pt;" valign="bottom" width="155">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Razorworms<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 71pt;" valign="bottom" width="95">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">2 heavy<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 99pt;" valign="bottom" width="132">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"> <o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">20<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">3<o:p></o:p></p>
</td>
</tr>
<tr style="height: 14.4pt; mso-yfti-irow: 15;">
<td nowrap="" style="border-top: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48.95pt;" valign="bottom" width="65">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Scourge<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 116pt;" valign="bottom" width="155">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Warriors <o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 71pt;" valign="bottom" width="95">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">1<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 99pt;" valign="bottom" width="132">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">x<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">25<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">2<o:p></o:p></p>
</td>
</tr>
<tr style="height: 14.4pt; mso-yfti-irow: 16;">
<td nowrap="" style="border-top: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48.95pt;" valign="bottom" width="65">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Scourge<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 116pt;" valign="bottom" width="155">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Screamer<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 71pt;" valign="bottom" width="95">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">1<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 99pt;" valign="bottom" width="132">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"> <o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">40<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">4<o:p></o:p></p>
</td>
</tr>
<tr style="height: 14.4pt; mso-yfti-irow: 17;">
<td nowrap="" style="border-top: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48.95pt;" valign="bottom" width="65">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Scourge<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 116pt;" valign="bottom" width="155">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Demolishers<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 71pt;" valign="bottom" width="95">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">2 heavy<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 99pt;" valign="bottom" width="132">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"> <o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">45<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">4<o:p></o:p></p>
</td>
</tr>
<tr style="height: 14.4pt; mso-yfti-irow: 18;">
<td nowrap="" style="border-top: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48.95pt;" valign="bottom" width="65">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Scourge<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 116pt;" valign="bottom" width="155">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Eviscerators<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 71pt;" valign="bottom" width="95">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">3 heavy or 5<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 99pt;" valign="bottom" width="132">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"> <o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">50<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">4<o:p></o:p></p>
</td>
</tr>
<tr style="height: 14.4pt; mso-yfti-irow: 19;">
<td nowrap="" style="border-top: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48.95pt;" valign="bottom" width="65">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Resistance<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 116pt;" valign="bottom" width="155">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Fighters<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 71pt;" valign="bottom" width="95">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">1<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 99pt;" valign="bottom" width="132">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">x<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">25<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">2<o:p></o:p></p>
</td>
</tr>
<tr style="height: 14.4pt; mso-yfti-irow: 20;">
<td nowrap="" style="border-top: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48.95pt;" valign="bottom" width="65">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Resistance<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 116pt;" valign="bottom" width="155">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Berzerkers<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 71pt;" valign="bottom" width="95">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">3<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 99pt;" valign="bottom" width="132">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"> <o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">30<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">1<o:p></o:p></p>
</td>
</tr>
<tr style="height: 14.4pt; mso-yfti-irow: 21;">
<td nowrap="" style="border-top: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48.95pt;" valign="bottom" width="65">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Resistance<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 116pt;" valign="bottom" width="155">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Sappers<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 71pt;" valign="bottom" width="95">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">1 Weak<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 99pt;" valign="bottom" width="132">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"> <o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">35<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">2<o:p></o:p></p>
</td>
</tr>
<tr style="height: 14.4pt; mso-yfti-irow: 22;">
<td nowrap="" style="border-top: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48.95pt;" valign="bottom" width="65">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Resistance<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 116pt;" valign="bottom" width="155">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Veterans grenades<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 71pt;" valign="bottom" width="95">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">2 Heavy<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 99pt;" valign="bottom" width="132">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"> <o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">40<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">2<o:p></o:p></p>
</td>
</tr>
<tr style="height: 14.4pt; mso-yfti-irow: 23;">
<td nowrap="" style="border-top: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48.95pt;" valign="bottom" width="65">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Resistance<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 116pt;" valign="bottom" width="155">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Veterans machine pistols<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 71pt;" valign="bottom" width="95">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">3<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 99pt;" valign="bottom" width="132">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"> <o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">40<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">2<o:p></o:p></p>
</td>
</tr>
<tr style="height: 14.4pt; mso-yfti-irow: 24;">
<td nowrap="" style="border-top: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48.95pt;" valign="bottom" width="65">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Resistance<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 116pt;" valign="bottom" width="155">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Freeriders<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 71pt;" valign="bottom" width="95">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">1 Weak<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 99pt;" valign="bottom" width="132">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"> <o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">40<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">3<o:p></o:p></p>
</td>
</tr>
<tr style="height: 14.4pt; mso-yfti-irow: 25;">
<td nowrap="" style="border-top: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48.95pt;" valign="bottom" width="65">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">PHR<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 116pt;" valign="bottom" width="155">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Immortals<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 71pt;" valign="bottom" width="95">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">2 weak<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 99pt;" valign="bottom" width="132">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">x<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">30<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">3<o:p></o:p></p>
</td>
</tr>
<tr style="height: 14.4pt; mso-yfti-irow: 26;">
<td nowrap="" style="border-top: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48.95pt;" valign="bottom" width="65">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">PHR<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 116pt;" valign="bottom" width="155">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Longreach<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 71pt;" valign="bottom" width="95">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">1 weak<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 99pt;" valign="bottom" width="132">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"> <o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">45<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">3<o:p></o:p></p>
</td>
</tr>
<tr style="height: 14.4pt; mso-yfti-irow: 27;">
<td nowrap="" style="border-top: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48.95pt;" valign="bottom" width="65">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">PHR<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 116pt;" valign="bottom" width="155">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Siren<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 71pt;" valign="bottom" width="95">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">6<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 99pt;" valign="bottom" width="132">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"> <o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">50<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">1<o:p></o:p></p>
</td>
</tr>
<tr style="height: 14.4pt; mso-yfti-irow: 28;">
<td nowrap="" style="border-top: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48.95pt;" valign="bottom" width="65">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">PHR<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 116pt;" valign="bottom" width="155">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Valkyrie<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 71pt;" valign="bottom" width="95">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">2<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 99pt;" valign="bottom" width="132">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"> <o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">50<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">2<o:p></o:p></p>
</td>
</tr>
<tr style="height: 14.4pt; mso-yfti-irow: 29; mso-yfti-lastrow: yes;">
<td nowrap="" style="border-top: none; border: 1pt solid windowtext; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48.95pt;" valign="bottom" width="65">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">PHR<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 116pt;" valign="bottom" width="155">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">Medusa<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 71pt;" valign="bottom" width="95">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">1 Heavy<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 99pt;" valign="bottom" width="132">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;"> <o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">100<o:p></o:p></p>
</td>
<td nowrap="" style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; height: 14.4pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 3.5pt; width: 48pt;" valign="bottom" width="64">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">3<o:p></o:p></p>
</td>
</tr>
</tbody></table>
<p class="MsoListParagraphCxSpFirst" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">10.7.1<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Weak: The enemy armour count as one
better than it is. <br />
Heavy: The enemy armour count as one lower than it is. The enemy is always
damaged on a 6. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpLast" style="margin-left: 90pt; mso-add-space: auto; mso-list: l0 level3 lfo1; text-indent: -36pt;"><!--[if !supportLists]--><span lang="EN-US">10.7.2<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Remember that you fight with CQB
value x any DP the base have left. <o:p></o:p></span></p>
<h1 style="margin-left: 36pt; mso-list: l0 level1 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">11.<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Cards<o:p></o:p></span></h1>
<p class="MsoListParagraphCxSpFirst" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">11.1<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Cards have two effects, Global or
Sphere. Sphere is of course if the target is within Sphere of influence. A player
may only use one of these effects, never both. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">11.2<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Scout units have 8” sphere of
influence. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpLast" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">11.3<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-US">Commanders Sphere of influence range
is as the V2 rulebook. <o:p></o:p></span></p>
<h1 style="margin-left: 36pt; mso-list: l0 level1 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">12.<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: normal; line-height: normal;">
</span></span><!--[endif]--><span lang="EN-US">Special
rules changes:<o:p></o:p></span></h1>
<p class="MsoListParagraphCxSpFirst" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">12.1<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><b><span lang="EN-US">Dodge</span></b><span lang="EN-US"> can not be combined with passive saves. Only
one allowed to be used. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">12.2<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><b><span lang="EN-US">Fast</span></b><span lang="EN-US"> is changed to this rules’ fast movers. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">12.3<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><b><span lang="EN-US">Anti Aircraft</span></b><span lang="EN-US"> always ignore 2 Evasive – ignore
the number in the army list. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">12.4<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><b><span lang="EN-US">Area weapons.</span></b><span lang="EN-US"> Roll to hit. If a 1 it misses
completely. If it misses otherwise the target is still hit at -2E (no
template). If hit place the large template center on the target. Under or
partially under will be hit at full strength. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">12.5<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><b><span lang="EN-US">Articulated</span></b><span lang="EN-US"> ignore all units in their Squad when
shooting and any Scattered terrain closer to the attacker than to the Target. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">12.6<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><b><span lang="EN-US">Flame weapons</span></b><span lang="EN-US"> ignore evasive. They may also do
reactive fire against infantry (+2 Acc). They may also fire against targets in Garrisons
where their own infantry are. Each miss-roll of a 1-2 hits random friendly
squad in the Garrison even when reactive. Flame weapons targeting a Garrison or
models inside the building always do 2 damage on the Garrison. Flame weapons
ignore soft and body cover.<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">12.7<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><b><span lang="EN-US">Focus</span></b><span lang="EN-US"> fire may only reach double E in total energy
or Energy 9, whichever is the highest. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 54pt; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span lang="EN-US">12.8<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><!--[endif]--><b><span lang="EN-US">Devestator</span></b><span lang="EN-US"> may do double damage on Garrison. <o:p></o:p></span></p>
<p><span lang="EN-US" style="text-indent: -18pt;">12.9<span style="font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><b style="text-indent: -18pt;"><span lang="EN-US">Destroyer</span></b><span lang="EN-US" style="text-indent: -18pt;"> only works if the shot actually can
damage the target normally.</span> </p><p><br /></p><p></p><div class="separator" style="clear: both; text-align: center;">Cards</div><div class="separator" style="clear: both; text-align: center;">You need the general cards and the specific faction cards. Total 36+16 cards in each deck. The ones below are not in a sensible printable format. Email me at egge_81@hotmail.com if you want the excel-file. </div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcMqeuMGYoCE-SBMIcocWPOtT9VnQdtfZQkan_Sa7yXFhhQrbssEW2gFUwomXsYTdUXAWZbs9nylMfTig6vfGtgzTBeiwHn3NgNmnWepBrBQ00fULiI6bQNgY6R3cDJvIFyLH6Au8CvXr7daSYii6lRMj6PL7e6qeYOOxV_urrYUvlBqpf7G6ck3n0WQ/s2443/Allied%20Resistance%20command%20cards%201.07.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2443" data-original-width="766" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcMqeuMGYoCE-SBMIcocWPOtT9VnQdtfZQkan_Sa7yXFhhQrbssEW2gFUwomXsYTdUXAWZbs9nylMfTig6vfGtgzTBeiwHn3NgNmnWepBrBQ00fULiI6bQNgY6R3cDJvIFyLH6Au8CvXr7daSYii6lRMj6PL7e6qeYOOxV_urrYUvlBqpf7G6ck3n0WQ/s320/Allied%20Resistance%20command%20cards%201.07.jpg" width="100" /></a></div><br /><div class="separator" style="clear: both; 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margin-right: 1em;"><img border="0" data-original-height="2443" data-original-width="766" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgniSTCrGCK-tpKu_NgkfisrxD6O8JZ7NqYFsOcJHeDS-WHSK9Rjyh2UeTgyjR9cqBnW-ujpGp426K-KQgYf5tBL3UPJ8pggtmFd8T9lFHvJpd6vlHuF3nJJeE2F2DJWo_wFPm4IXGxR6dNqjWZ8EXdKFIy7r__AM63F_pOW9q9JeFJtGbbtZWqLBgoOw/s320/Shaltari%20command%20cards%201.07.jpg" width="100" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><p></p>Eggehttp://www.blogger.com/profile/08298628256123256707noreply@blogger.com0tag:blogger.com,1999:blog-7911863677816529823.post-25703237476808672562022-07-29T14:14:00.000-07:002022-07-29T14:14:55.770-07:00Resistance Monitors, Newton Kill-Sat & Galileo Orbital Telescope <p>Resistance Monitors <br /><br />I bought these just for fun. I liked the idea with the Orbital telescope, and the kit also included bits to make the Newton Kill-Sat.<br /><br /></p><p></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIjuQ-462He0ttrZdpOLjNAq_StLfELuEMRozU2nneEFu8RGD9NabuhrXk5gevooxzwyioB2Kh_E_kngOBGNORs1tnGJyPXeUG3XH6pgqkC_TTIVRagspvLS_sirjU8u8uZaVx14FqymsmYBQfkgOp8sUoUJTcMKWovE9O3A3V7kGmX5sYeArQ6gKJdg/s3185/20220729_173305.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1706" data-original-width="3185" height="342" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIjuQ-462He0ttrZdpOLjNAq_StLfELuEMRozU2nneEFu8RGD9NabuhrXk5gevooxzwyioB2Kh_E_kngOBGNORs1tnGJyPXeUG3XH6pgqkC_TTIVRagspvLS_sirjU8u8uZaVx14FqymsmYBQfkgOp8sUoUJTcMKWovE9O3A3V7kGmX5sYeArQ6gKJdg/w640-h342/20220729_173305.jpg" width="640" /></a></div><br /><br /><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiluV1Sh8u3xzNp38RQNsKLlON6WSxH3QSsmcfnE_sfx_J3xGI2LjLBuuTzENEwgRpQWZfSIJuHFfJftP6UVmHKjwuskowHJrOVw28cEWRr047J2FziQJaVSTuQbvJ3fbPCMqOgrWCEMOTrwnisaQHHYO4EGDJ-D9D-RgD1AWduH2EFQfa6U8XqBvOe-Q/s3429/20220729_173615.jpg" style="margin-left: 1em; 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margin-right: 1em;"><img border="0" data-original-height="2264" data-original-width="3358" height="216" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0zX-juwMpazn5lQ88iAKSXVYU6tpsUISuEgJvuQsyatbjXGi7WtRAwZrz4pSgZXqygOvKCu7OegZzKw6YJ1QyuBApFesXfuhhM6N2BTRLaWb0pa0NTTQhBx6i74ImS_AGrixRVDVWEnb433bmy_Pz87GKHOHjrLz2M7fM3Sdnvk8MTKvGuPsxDBWWUQ/s320/20220729_173659.jpg" width="320" /></a></div><p></p><p></p><p></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlWC-eANhJuJZd64o9WlTk6Yfm9vt-ErA4T8HqQ1We87ccgy8_7gn4mVCk51yIcVniyGowVG9hROZ30pOXTMMggzmKrbsh-27_XmgrwxjyxbM6EJ_L1CCQinEORnYeb3Dqp8FACltkmi7vWYXIkXfWcoMxsjydgxGwN2QbCj1GC8sHT6r3y3okfbZJLQ/s3806/20220729_173726.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2261" data-original-width="3806" height="190" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlWC-eANhJuJZd64o9WlTk6Yfm9vt-ErA4T8HqQ1We87ccgy8_7gn4mVCk51yIcVniyGowVG9hROZ30pOXTMMggzmKrbsh-27_XmgrwxjyxbM6EJ_L1CCQinEORnYeb3Dqp8FACltkmi7vWYXIkXfWcoMxsjydgxGwN2QbCj1GC8sHT6r3y3okfbZJLQ/s320/20220729_173726.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; 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margin-right: 1em;"><img border="0" data-original-height="2203" data-original-width="3826" height="184" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmubPk_hzjYPkUI5Cx5H1FzVQg4RfZfYIb6UOrgjfKsD6rR1H0BZyJvDv616zML3HDBX8svf1rg2LzaJ3YCi1Etou41Z5k0FypyIJCI_gO4BhRPTsrMslRbUUjzKw1VBpGwZ99vubMjFhZVNYOH1MDS6cuaDUYAKd5eFpoZgHjunnK6h7j3VhSjhir1g/s320/20220729_173751.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDb-ABi70-hWo67RwmkIC84smstYuEUR_HEPfjPH5dgvkGqjsmV5jc5MEO8OK-gJ3QeuAE5nM1qbpmplCKbcYic15k5M50x6M8MciTHFle5zV9NVvnMZQv_oHo240q1B8IkZoybqRu5WXzZiicGCU8x75ezuZ0utKQHfzUMEz4Fg8rdyBly93QVjqOlw/s4032/20220729_173822.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2268" data-original-width="4032" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDb-ABi70-hWo67RwmkIC84smstYuEUR_HEPfjPH5dgvkGqjsmV5jc5MEO8OK-gJ3QeuAE5nM1qbpmplCKbcYic15k5M50x6M8MciTHFle5zV9NVvnMZQv_oHo240q1B8IkZoybqRu5WXzZiicGCU8x75ezuZ0utKQHfzUMEz4Fg8rdyBly93QVjqOlw/s320/20220729_173822.jpg" width="320" /></a></div><p></p><p> </p><p>Newton Kill-Sat is equipped with a big as gun, one shot that can be target ether enemy ships or even ground targets.<br /><br /><span class="markedContent" id="page245R_mcid30"><span dir="ltr" role="presentation" style="font-family: serif; font-size: 18.3333px; left: 71.2662px; top: 1058.38px; transform: scaleX(0.963321);"></span></span></p><blockquote><blockquote><span class="markedContent" id="page245R_mcid30"><span dir="ltr" role="presentation" style="font-family: serif; font-size: 18.3333px; left: 71.2662px; top: 1058.38px; transform: scaleX(0.963321);">The Newton was the most common pre-war naval defence monitor in the service</span></span><span class="markedContent" id="page245R_mcid31"><br role="presentation" /><span dir="ltr" role="presentation" style="font-family: serif; font-size: 18.3333px; left: 60.9093px; top: 1078.38px; transform: scaleX(0.965636);">of mankind. Unlike modern monitors, the class is visually closer to a space station</span></span><span class="markedContent" id="page245R_mcid32"><br role="presentation" /><span dir="ltr" role="presentation" style="font-family: serif; font-size: 18.3333px; left: 77.5015px; top: 1098.38px; transform: scaleX(0.96416);">than a ship, suiting its near-static mission profile. With the speed of the Scourge</span></span><span class="markedContent" id="page245R_mcid33"><br role="presentation" /><span dir="ltr" role="presentation" style="font-family: serif; font-size: 18.3333px; left: 75.4472px; top: 1118.38px; transform: scaleX(0.978139);">invasion, few could manoeuvre into a firing position - unfortunate since it packs</span></span><span class="markedContent" id="page245R_mcid34"><br role="presentation" /><span dir="ltr" role="presentation" style="font-family: serif; font-size: 18.3333px; left: 109.894px; top: 1138.38px; transform: scaleX(0.945591);">an enormous mass driver for a frigate-sized vessel. The XN-40 “Godray” was</span></span><span class="markedContent" id="page245R_mcid35"><br role="presentation" /><span dir="ltr" role="presentation" style="font-family: serif; font-size: 18.3333px; left: 59.7182px; top: 1158.38px; transform: scaleX(0.967183);">designed to destroy incoming targets long before they could return fire. It sits on a</span></span><span class="markedContent" id="page245R_mcid36"><br role="presentation" /><span dir="ltr" role="presentation" style="font-family: serif; font-size: 18.3333px; left: 60.339px; top: 1178.38px; transform: scaleX(0.970838);">swivel mount, allowing not only tracking of deep space, but precise bombardment</span></span><span class="markedContent" id="page245R_mcid37"><br role="presentation" /><span dir="ltr" role="presentation" style="font-family: serif; font-size: 18.3333px; left: 143.885px; top: 1198.38px; transform: scaleX(0.949817);">of surface targets. Pre-war this was largely used to quell any thoughts of</span></span><span class="markedContent" id="page245R_mcid38"><br role="presentation" /><span dir="ltr" role="presentation" style="font-family: serif; font-size: 18.3333px; left: 114.423px; top: 1218.38px; transform: scaleX(0.979693);">insurrection or to level inhospitable landscape prior to surface exploration.</span></span><span class="markedContent" id="page245R_mcid39"><br role="presentation" /><span dir="ltr" role="presentation" style="font-family: serif; font-size: 18.3333px; left: 59.4063px; top: 1252.55px; transform: scaleX(0.962379);">Today, the Newton still brings incredible firepower for its cost, at the price of speed</span></span><span class="markedContent" id="page245R_mcid40"><br role="presentation" /><span dir="ltr" role="presentation" style="font-family: serif; font-size: 18.3333px; left: 75.74px; top: 1272.55px; transform: scaleX(0.950902);">and survivability. This gives it a valued place on the gun line of any Resistance or</span></span><span class="markedContent" id="page245R_mcid41"><br role="presentation" /><span dir="ltr" role="presentation" style="font-family: serif; font-size: 18.3333px; left: 85.0163px; top: 1292.55px; transform: scaleX(0.976171);">Kalium admiral capable of harnessing this ship’s strengths. Although unwieldy</span></span><span class="markedContent" id="page245R_mcid42"><br role="presentation" /><span dir="ltr" role="presentation" style="font-family: serif; font-size: 18.3333px; left: 73.5592px; top: 1312.55px; transform: scaleX(0.982676);">to bring to a forward position, its bombardment and anti-shipping firepower can</span></span><span class="markedContent" id="page245R_mcid43"><br role="presentation" /><span dir="ltr" role="presentation" style="font-family: serif; font-size: 18.3333px; left: 297.111px; top: 1332.55px; transform: scaleX(0.943103);">lend the class a new lease of life in an offensive role.</span></span></blockquote></blockquote><p> </p><p>Galileo Orbital Telescope is my favorite, a big telescope to detect other ships. It can relay this information to nearby ships.<br /><br /></p><blockquote><span class="markedContent" id="page1R_mcid102"><span dir="ltr" role="presentation" style="font-family: serif; font-size: 18.3333px; left: 94.385px; top: 998.376px; transform: scaleX(0.96702);">Galileo orbital telescopes are among the oldest human ships still flying. In the</span></span><span class="markedContent" id="page1R_mcid103"><br role="presentation" /><span dir="ltr" role="presentation" style="font-family: serif; font-size: 18.3333px; left: 102.396px; top: 1018.38px; transform: scaleX(0.960362);">earliest days of foldspace exploration, jumps to un-noded locations had to be</span></span><span class="markedContent" id="page1R_mcid104"><br role="presentation" /><span dir="ltr" role="presentation" style="font-family: serif; font-size: 18.3333px; left: 68.3322px; top: 1038.38px; transform: scaleX(0.975428);">conducted in drive-wearing ‘hops’ or random inaccuracy would result. Surveying</span></span><span class="markedContent" id="page1R_mcid105"><br role="presentation" /><span dir="ltr" role="presentation" style="font-family: serif; font-size: 18.3333px; left: 95.4853px; top: 1058.38px; transform: scaleX(0.97151);">potential jump locations for potential and celestial threats necessitated a ship</span></span><span class="markedContent" id="page1R_mcid106"><br role="presentation" /><span dir="ltr" role="presentation" style="font-family: serif; font-size: 18.3333px; left: 108.904px; top: 1078.38px; transform: scaleX(0.965727);">built around a gigantic, high-power scanner. Speed was unimportant, so the</span></span><span class="markedContent" id="page1R_mcid107"><br role="presentation" /><span dir="ltr" role="presentation" style="font-family: serif; font-size: 18.3333px; left: 102.488px; top: 1098.38px; transform: scaleX(0.960475);">superstructure of the more common Newton class monitor was chosen as an</span></span><span class="markedContent" id="page1R_mcid108"><br role="presentation" /><span dir="ltr" role="presentation" style="font-family: serif; font-size: 18.3333px; left: 90.0032px; top: 1118.38px; transform: scaleX(0.951493);">efficient, low-cost base. Never a military vessel, the Galileo is unarmed besides</span></span><span class="markedContent" id="page1R_mcid109"><br role="presentation" /><span dir="ltr" role="presentation" style="font-family: serif; font-size: 18.3333px; left: 544.148px; top: 1138.38px; transform: scaleX(0.959072);">basic point defence.</span></span><span class="markedContent" id="page1R_mcid110"><br role="presentation" /><span dir="ltr" role="presentation" style="font-family: serif; font-size: 18.3333px; left: 87.345px; top: 1172.55px; transform: scaleX(0.949027);">Surviving Galileos were vital to stranded Resistance fleets forced to use archaic</span></span><span class="markedContent" id="page1R_mcid111"><br role="presentation" /><span dir="ltr" role="presentation" style="font-family: serif; font-size: 18.3333px; left: 120.527px; top: 1192.55px; transform: scaleX(0.95162);">jump-hops to seek the meagre resources not already discovered and either</span></span><span class="markedContent" id="page1R_mcid112"><br role="presentation" /><span dir="ltr" role="presentation" style="font-family: serif; font-size: 18.3333px; left: 77.867px; top: 1212.55px; transform: scaleX(0.944117);">captured by the Scourge or (as with the Colonies) had their node codes changed.</span></span><span class="markedContent" id="page1R_mcid113"><br role="presentation" /><span dir="ltr" role="presentation" style="font-family: serif; font-size: 18.3333px; left: 56.6958px; top: 1232.55px; transform: scaleX(0.943976);">Being able to detect enemy activity from a vast distance is also of great use to those</span></span><span class="markedContent" id="page1R_mcid114"><br role="presentation" /><span dir="ltr" role="presentation" style="font-family: serif; font-size: 18.3333px; left: 84.0448px; top: 1252.55px; transform: scaleX(0.961624);">small remnant fleets hiding in the cracks of the galaxy - lest they be ambushed.</span></span><span class="markedContent" id="page1R_mcid115"><br role="presentation" /><span dir="ltr" role="presentation" style="font-family: serif; font-size: 18.3333px; left: 66.1877px; top: 1272.55px; transform: scaleX(0.954541);">At battlespace level, such observational power can be turned on in-system targets</span></span><span class="markedContent" id="page1R_mcid116"><br role="presentation" /><span dir="ltr" role="presentation" style="font-family: serif; font-size: 18.3333px; left: 64.2082px; top: 1292.55px; transform: scaleX(0.978672);">to achieve extraordinary definition unachievable with smaller hardware. This can</span></span><span class="markedContent" id="page1R_mcid117"><br role="presentation" /><span dir="ltr" role="presentation" style="font-family: serif; font-size: 18.3333px; left: 75.2082px; top: 1312.55px; transform: scaleX(0.952672);">augment Resistance vessels’ older scanning technology and aid a skilled captain</span></span><span class="markedContent" id="page1R_mcid118"><br role="presentation" /><span dir="ltr" role="presentation" style="font-family: serif; font-size: 18.3333px; left: 344.74px; top: 1332.55px; transform: scaleX(0.967019);">in targeting vulnerable spots on enemy ships.</span></span><a href="https://cdn.shopify.com/s/files/1/0965/1274/files/Resistance_Monitors_2.0.pdf?v=1621003584" target="_blank"></a></blockquote><p> </p><p>Link to their rules: <br /></p><p><a href="https://cdn.shopify.com/s/files/1/0965/1274/files/Resistance_Monitors_2.0.pdf?v=1621003584" target="_blank">https://cdn.shopify.com/s/files/1/0965/1274/files/Resistance_Monitors_2.0.pdf?v=1621003584</a><br /></p><blockquote><br /><br /><p></p></blockquote><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNncnE8wYzCJ5aNykbovcjJj90CxHLFBL2yk1ki3oodz5CtrttfePHYn_n0wQEkkmvRsr_SBApq0iUx1VMLZORkGpnURTBigddQY2yI465J_nj0u_I4hlbNR4hDuxXZ9c_RiVXHK4tPZmbLtF5N20gQ213jbJnUCA7MXDn_GcNc7P7FYKvlScoPQRZ0Q/s4025/20220729_174045.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2268" data-original-width="4025" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNncnE8wYzCJ5aNykbovcjJj90CxHLFBL2yk1ki3oodz5CtrttfePHYn_n0wQEkkmvRsr_SBApq0iUx1VMLZORkGpnURTBigddQY2yI465J_nj0u_I4hlbNR4hDuxXZ9c_RiVXHK4tPZmbLtF5N20gQ213jbJnUCA7MXDn_GcNc7P7FYKvlScoPQRZ0Q/w640-h360/20220729_174045.jpg" width="640" /></a></div>And together with my other Resistance ships I now got this small fleet.<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb5fPLShDDkdlgKFh61NsfHWD38I5br2qtTRnmY0jtw_VGheEUg2IPKTArKpCwmDlWhZmWyR6t0EAYIHI3rQ-bQ_tm-RyKRxGrH4oSPLyOTTANPzI7av9LTbVh-TabGGxiJf67zjWeHw_5GgR1uw1SQxFy6MTNi-e-BD7m5VSkAgKBiIWkpj-wnNaiuw/s3475/20220729_174050.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1925" data-original-width="3475" height="177" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb5fPLShDDkdlgKFh61NsfHWD38I5br2qtTRnmY0jtw_VGheEUg2IPKTArKpCwmDlWhZmWyR6t0EAYIHI3rQ-bQ_tm-RyKRxGrH4oSPLyOTTANPzI7av9LTbVh-TabGGxiJf67zjWeHw_5GgR1uw1SQxFy6MTNi-e-BD7m5VSkAgKBiIWkpj-wnNaiuw/s320/20220729_174050.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9mtFNnQgCyfQ1DI6SlIcT3MMMMW5ubbJ2Yrq0gH3IGsrRGfShqam8i2llGYveVWoYoKkYdBpddpvBTPZaFshMe239uQdgmdOF_aQLjobjBlq_ht3qdmMNv-U_lg8s9T-p6bNWuACrOW5oMuZ8RkbVDvu2dCBtT3CbBGuB6rjhxB347xum4j55oWJT5Q/s3030/20220729_174129.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2261" data-original-width="3030" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9mtFNnQgCyfQ1DI6SlIcT3MMMMW5ubbJ2Yrq0gH3IGsrRGfShqam8i2llGYveVWoYoKkYdBpddpvBTPZaFshMe239uQdgmdOF_aQLjobjBlq_ht3qdmMNv-U_lg8s9T-p6bNWuACrOW5oMuZ8RkbVDvu2dCBtT3CbBGuB6rjhxB347xum4j55oWJT5Q/s320/20220729_174129.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtlDuPg9VvkFt4TUovjv4Z4otvFRXudslcl7NfKMZwG3OKJEKYqxwPGVrXUS8q-1XxHEEjyDbfEwODBmbi-4l9Cdnry_yXKyUbP8ohwp2pDBMn75X3baHynQI89-JiJ-jXFgC2vu1_yp4AYhCVgjRvsFk9O-Z3xK3ePvOlIhHCfgyaCuTUYScHybzd_A/s3754/20220729_174156.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2113" data-original-width="3754" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtlDuPg9VvkFt4TUovjv4Z4otvFRXudslcl7NfKMZwG3OKJEKYqxwPGVrXUS8q-1XxHEEjyDbfEwODBmbi-4l9Cdnry_yXKyUbP8ohwp2pDBMn75X3baHynQI89-JiJ-jXFgC2vu1_yp4AYhCVgjRvsFk9O-Z3xK3ePvOlIhHCfgyaCuTUYScHybzd_A/s320/20220729_174156.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5FmsIn5q5HF6Ji9a1ekF3t5a9tpF3sxfnOv_-J5dHNHCS78u33A9atQvUId8QldcdUX7Q75ODCZQnKv1tw6esZwTCqw1qEjAAuwc76desyOQnNbQvHxHmTBnZVcZ3t9gyu77PrfaOlVeOqO2-8B5aWNWwAeTBfkh5tqKnJFTinxegd467-bER0SGzZA/s3290/20220729_174120.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2261" data-original-width="3290" height="220" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5FmsIn5q5HF6Ji9a1ekF3t5a9tpF3sxfnOv_-J5dHNHCS78u33A9atQvUId8QldcdUX7Q75ODCZQnKv1tw6esZwTCqw1qEjAAuwc76desyOQnNbQvHxHmTBnZVcZ3t9gyu77PrfaOlVeOqO2-8B5aWNWwAeTBfkh5tqKnJFTinxegd467-bER0SGzZA/s320/20220729_174120.jpg" width="320" /></a></div><br />Engelhttp://www.blogger.com/profile/11815952011304493883noreply@blogger.com0tag:blogger.com,1999:blog-7911863677816529823.post-46243392306802737242022-02-20T14:19:00.000-08:002022-02-20T14:19:42.295-08:00Daggers Fauna <p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjfEXVa4uUEwPmeXyROV51bUdmueGGDkB4qTBCIx-6Z1qRBenu8tANz6nIVkMhZimVs77Cv1lJkBKA9R8djRBB3L8u7TEdxZgjxGOjg93BJLvD-X_qqy7BSH0DwS286mqsrXrRgJrSXuiDNIpHocJYd-GIEU41DtMCs3twybr00hcrdDpHV8g5Bcc_Ndw=s2100" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1181" data-original-width="2100" height="225" src="https://blogger.googleusercontent.com/img/a/AVvXsEjfEXVa4uUEwPmeXyROV51bUdmueGGDkB4qTBCIx-6Z1qRBenu8tANz6nIVkMhZimVs77Cv1lJkBKA9R8djRBB3L8u7TEdxZgjxGOjg93BJLvD-X_qqy7BSH0DwS286mqsrXrRgJrSXuiDNIpHocJYd-GIEU41DtMCs3twybr00hcrdDpHV8g5Bcc_Ndw=w400-h225" width="400" /></a></div> <br />Daggers... small fauna.<br />Not really small for its scale but a small miniature top paint.<br /><br />These are used in special scenarios and I think its a really funny idea to have the local fauna intervene with you miniatures on the table top.<br /><br />I went with a dirty look of a light brown base colour changing its colours into blue/ purple with dark grey almost black spikes.<br /><br /><br /><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhC_pbRHED1oZ-AgW39SzdQg4wxm8SaFIArKz6i7UvgQcgRshWrIOYzNjDJVgjAdoObd05UqQD7GoxEDASeJkrAhArw_lzzxdtpBEHdGt9pgeQEy1KcdlwsW9hkkaVsJLBU-4UHXyF1ryyzX-igZ3Kzp9yxbjVNuHRHGbCfA_I_-Kc7lEIi77Kdb26O1g=s2100" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1181" data-original-width="2100" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEhC_pbRHED1oZ-AgW39SzdQg4wxm8SaFIArKz6i7UvgQcgRshWrIOYzNjDJVgjAdoObd05UqQD7GoxEDASeJkrAhArw_lzzxdtpBEHdGt9pgeQEy1KcdlwsW9hkkaVsJLBU-4UHXyF1ryyzX-igZ3Kzp9yxbjVNuHRHGbCfA_I_-Kc7lEIi77Kdb26O1g=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEi8if62RwW6rfZ7DT35sbtjdscYJC6fDMn2CCnms6kT8RdpHmxyWrV5SGP2zxgF77rUoOKTdIXDFRXkzmk9SjsEn-bX4KLOdSB98RE2STzoJbwcINVULg_LncerYKwCRcn0xiCg8HUozO8r78zIUpKgiyvUj_ZX9U1u8oW4RQGYocdCzISIkYQFg2h8Ag=s2100" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1181" data-original-width="2100" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEi8if62RwW6rfZ7DT35sbtjdscYJC6fDMn2CCnms6kT8RdpHmxyWrV5SGP2zxgF77rUoOKTdIXDFRXkzmk9SjsEn-bX4KLOdSB98RE2STzoJbwcINVULg_LncerYKwCRcn0xiCg8HUozO8r78zIUpKgiyvUj_ZX9U1u8oW4RQGYocdCzISIkYQFg2h8Ag=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEi51FB39kVI4P22jTfnGdvCpggyaSY7x-4KkO-1DS_paRN0Y6hgo_qB0rpPMmihiaMR5plqYogAK94tWkAPuf-GGoSBwBr4mONU4i05nt4-OBBTwDVcCkhZz0WxTNtJMzeXQEJIE33pqvmdhby74qVtRp7nXFv7BaYfc4YxpDQQhffBqxNo0iMVqbHT5Q=s2100" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1181" data-original-width="2100" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEi51FB39kVI4P22jTfnGdvCpggyaSY7x-4KkO-1DS_paRN0Y6hgo_qB0rpPMmihiaMR5plqYogAK94tWkAPuf-GGoSBwBr4mONU4i05nt4-OBBTwDVcCkhZz0WxTNtJMzeXQEJIE33pqvmdhby74qVtRp7nXFv7BaYfc4YxpDQQhffBqxNo0iMVqbHT5Q=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEi5zmKNuYR_FgMqkyoBeS1QzykG5RfLsjBmC0TgsHQImOmx2oKOsX_fdhP9V1VnzfUVY8NBioDRCl8JJ_wQm9qf-BwwUCIYaCrj4PRG9eBnBZ4NkMdrY5S0ISBF_hM5kr_Z-w1nKuMbmujyqPta4uap0GyGuyG7U3DGtkXHC0Uc3o_RZX_6FcMq0DA0hA=s2100" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1181" data-original-width="2100" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEi5zmKNuYR_FgMqkyoBeS1QzykG5RfLsjBmC0TgsHQImOmx2oKOsX_fdhP9V1VnzfUVY8NBioDRCl8JJ_wQm9qf-BwwUCIYaCrj4PRG9eBnBZ4NkMdrY5S0ISBF_hM5kr_Z-w1nKuMbmujyqPta4uap0GyGuyG7U3DGtkXHC0Uc3o_RZX_6FcMq0DA0hA=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjKCquy8gyZ5VWJp0Mue8_Lt7sgwi74DQ__ZMb5SvUav81Fo8RzKrVeGsrgDDmMuTnyxyYRf9jkvdxkIUA-4kkNdOzrQdy18lTYMz85BMRpF92xSqhIy1hQxl-cfcjaqxS9On_sdrfqWHIn4av7-UaE0pirkUQVKNMjsLtKn2hMAWMJdA8y90Aosa2EAQ=s2100" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1181" data-original-width="2100" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEjKCquy8gyZ5VWJp0Mue8_Lt7sgwi74DQ__ZMb5SvUav81Fo8RzKrVeGsrgDDmMuTnyxyYRf9jkvdxkIUA-4kkNdOzrQdy18lTYMz85BMRpF92xSqhIy1hQxl-cfcjaqxS9On_sdrfqWHIn4av7-UaE0pirkUQVKNMjsLtKn2hMAWMJdA8y90Aosa2EAQ=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhoyPIfMLaAS8KEjG77DybSRaH8XSUt4UjBpINUq6Sg8xK3chjL6v_SxqHjGEMxKvZuyC072ATrgDLDmIcf6rxogU9sZwrZ88zrdojktCDf53Dk2huKh31W46DKbLWB4bw08Xym3jtxVig5yUFsp9iKDlORAwEMbFZ-RgSf5_nHKkJiDyONfhSI4Cfqiw=s2100" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1181" data-original-width="2100" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEhoyPIfMLaAS8KEjG77DybSRaH8XSUt4UjBpINUq6Sg8xK3chjL6v_SxqHjGEMxKvZuyC072ATrgDLDmIcf6rxogU9sZwrZ88zrdojktCDf53Dk2huKh31W46DKbLWB4bw08Xym3jtxVig5yUFsp9iKDlORAwEMbFZ-RgSf5_nHKkJiDyONfhSI4Cfqiw=s320" width="320" /></a></div><br />And here are one of the official art pieces released when these were first released.<br /><br /><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgxUTWq2thFMj-KFcUKf83IRkEPg3TIXA8WUnUQvLKOiAMhSZZVK31-edYVIE136UyBSfDR_V9vA78rWfuRR0dbrWLNF29R88e9-pXmNrko3hOXuokGJ7yjjCbaO4SuqIofnVKRqrJhPX8Jr3VIvy1SPS-f8lvQG1ECNFVcU2abyK-AyGrPCPhP9KIZbA=s1920" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="955" data-original-width="1920" height="318" src="https://blogger.googleusercontent.com/img/a/AVvXsEgxUTWq2thFMj-KFcUKf83IRkEPg3TIXA8WUnUQvLKOiAMhSZZVK31-edYVIE136UyBSfDR_V9vA78rWfuRR0dbrWLNF29R88e9-pXmNrko3hOXuokGJ7yjjCbaO4SuqIofnVKRqrJhPX8Jr3VIvy1SPS-f8lvQG1ECNFVcU2abyK-AyGrPCPhP9KIZbA=w640-h318" width="640" /></a></div><br />Engelhttp://www.blogger.com/profile/11815952011304493883noreply@blogger.com0tag:blogger.com,1999:blog-7911863677816529823.post-6565283956660438802022-02-04T04:03:00.003-08:002022-02-04T04:03:42.001-08:00UCM Light Pathfinder Battlegroup<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhOZ0JATfi8EqCThaWzywlhHb-388xZYWC_cIiu0OU5-oGiiqRtIrkaxLkQG6qztUTLEoTouLdT_38irUwHXYAf05CFJMi8sZx6tYtaxDgQSh0mqnR5IwDFAgw05hNUSF5WXBf6uNqsL5VKDmjR1IVY2Y_eXlELF85FA_vpOhx9pDRpNmbgPKUrJNz83g=s1974" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1111" data-original-width="1974" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEhOZ0JATfi8EqCThaWzywlhHb-388xZYWC_cIiu0OU5-oGiiqRtIrkaxLkQG6qztUTLEoTouLdT_38irUwHXYAf05CFJMi8sZx6tYtaxDgQSh0mqnR5IwDFAgw05hNUSF5WXBf6uNqsL5VKDmjR1IVY2Y_eXlELF85FA_vpOhx9pDRpNmbgPKUrJNz83g=s320" width="320" /></a></div><br /><p></p><p>With the addition of the latest ships I can now present a reinforced light Pathfinder group composed of Santiagos and a Vancouver.<br />So here we dont have anything new, just some pictures of previously painted ships as I like to get pictures with more ships in them.<br /></p><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjbUEj-ummWC90ZE-UAUrR0FKDrxP2o6I0Lc_YbEZa4HyVe_X6pCy-ac15Ekys77XLMCN1Q6uYOARsHAL_jJG_lhmlNh343Pmpkao45hwZiR3J5kOR3zAPAuKAuVGdpd2JcGs2JuP796v7BOZQwKsr9NrYL0bSrEtjQC-JhNilO3FUDcv-qFMyx5gdSGQ=s1433" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1039" data-original-width="1433" height="232" src="https://blogger.googleusercontent.com/img/a/AVvXsEjbUEj-ummWC90ZE-UAUrR0FKDrxP2o6I0Lc_YbEZa4HyVe_X6pCy-ac15Ekys77XLMCN1Q6uYOARsHAL_jJG_lhmlNh343Pmpkao45hwZiR3J5kOR3zAPAuKAuVGdpd2JcGs2JuP796v7BOZQwKsr9NrYL0bSrEtjQC-JhNilO3FUDcv-qFMyx5gdSGQ=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgFPNegThSxXcWrNkhM-39BOdy1U5Ni1BjL8kddN0amey3dtYKjdqSuP_suxHyfOzqPFbtGcb_BuKwdc7qVG2IxdqdQ_bkrZigr7lhFHOPbWvFETN4WuRR-KcBRmsJQ8B0VZOH71j3FfursrfvYtMuUxBg_7lm6RPhBHFRH1OK-wj5GwW4OpCTnSPIRgQ=s1480" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1430" data-original-width="1480" height="309" src="https://blogger.googleusercontent.com/img/a/AVvXsEgFPNegThSxXcWrNkhM-39BOdy1U5Ni1BjL8kddN0amey3dtYKjdqSuP_suxHyfOzqPFbtGcb_BuKwdc7qVG2IxdqdQ_bkrZigr7lhFHOPbWvFETN4WuRR-KcBRmsJQ8B0VZOH71j3FfursrfvYtMuUxBg_7lm6RPhBHFRH1OK-wj5GwW4OpCTnSPIRgQ=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhPtZ2mzGpoWuBt4WnFpQ1yy1bbY_dBYit62XI4uLDijppqGcDW2rsCAiX1YrQbsTkhPmVQtMnJzpj92gDvLv3pB7TFym-kRJMf8YUVR4JVYcx3vY3JimcaxooGPM8E3Kh6UK6HByet9z_fxTyT0BYZl83FQ8KivYF9OF8OdB7b2xEjwitjQwxQ7LMc1g=s1727" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1314" data-original-width="1727" height="243" src="https://blogger.googleusercontent.com/img/a/AVvXsEhPtZ2mzGpoWuBt4WnFpQ1yy1bbY_dBYit62XI4uLDijppqGcDW2rsCAiX1YrQbsTkhPmVQtMnJzpj92gDvLv3pB7TFym-kRJMf8YUVR4JVYcx3vY3JimcaxooGPM8E3Kh6UK6HByet9z_fxTyT0BYZl83FQ8KivYF9OF8OdB7b2xEjwitjQwxQ7LMc1g=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhr3hjG5eHn4BPDHtzUQzaXWYD_xMBvEert9g7T2VSb3xLjX0guHSUkYXhEdOzROiWY4tKYsBdujAcl3bvr0DhvI_iDyf0HR9GH5rcTHe7L51_3kENYwBqGycxMLeuRG_oNuNux6QV_cDW6yxYaKRzNOlz9hg8fQVlS15rN8EHiex795e507Vzz56FOyA=s1479" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1392" data-original-width="1479" height="301" src="https://blogger.googleusercontent.com/img/a/AVvXsEhr3hjG5eHn4BPDHtzUQzaXWYD_xMBvEert9g7T2VSb3xLjX0guHSUkYXhEdOzROiWY4tKYsBdujAcl3bvr0DhvI_iDyf0HR9GH5rcTHe7L51_3kENYwBqGycxMLeuRG_oNuNux6QV_cDW6yxYaKRzNOlz9hg8fQVlS15rN8EHiex795e507Vzz56FOyA=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEizDm-7B4imrhcRtnhfXezd3Xkr8cY989v3RnuXF-NPky2FsvbyAH3NPGvyIxbKq2LRtvbdcbx6mNYQXd8xt3FFXdxHnAxmqwYrYc19YxaOcPD9bLpwgmqKwZvv3bmPy1lWWwNZKLlJYh4uZGllaxTJ4NMW64LiS1S3HTp_Hfw7opDHM_lyuxRCNXQkpw=s1347" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1347" data-original-width="1283" height="320" src="https://blogger.googleusercontent.com/img/a/AVvXsEizDm-7B4imrhcRtnhfXezd3Xkr8cY989v3RnuXF-NPky2FsvbyAH3NPGvyIxbKq2LRtvbdcbx6mNYQXd8xt3FFXdxHnAxmqwYrYc19YxaOcPD9bLpwgmqKwZvv3bmPy1lWWwNZKLlJYh4uZGllaxTJ4NMW64LiS1S3HTp_Hfw7opDHM_lyuxRCNXQkpw=s320" width="305" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjAKL9AsSvUKnWJaL9P4_yk_EDxyowxkRA_PM4mHr4velD-O0ET43cyF2_XTvPY2jukAY-OlIJv_2tio8-2O6Q7c3cGMA6Zwn7FmWBeL_ipA7o-j4-ULVWRhS1vWBqMyfPyP3pXK5T3JF7faaT3liPI2CDmzkEks76xxyqVwaggie15Sp6RQmsq4enMyQ=s1836" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1214" data-original-width="1836" height="212" src="https://blogger.googleusercontent.com/img/a/AVvXsEjAKL9AsSvUKnWJaL9P4_yk_EDxyowxkRA_PM4mHr4velD-O0ET43cyF2_XTvPY2jukAY-OlIJv_2tio8-2O6Q7c3cGMA6Zwn7FmWBeL_ipA7o-j4-ULVWRhS1vWBqMyfPyP3pXK5T3JF7faaT3liPI2CDmzkEks76xxyqVwaggie15Sp6RQmsq4enMyQ=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiZpdvBiJIxFaP7Wl-soQeUwjQ3LQNhu_kel7QPpJ4_MpWuU1OE_12EwVhzObo24WQxenq3TaiDwta2DcVYlqSSsWhUsX4ZPlc6Ut4CTUDZEKoWk13ozmLtAeNps9Rm0jk6ocUJiOHTto-pYmJU51O_s1WqSGxkK1bBa1pLNeJalqluYHIBYHPIJfEjjg=s2194" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1341" data-original-width="2194" height="196" src="https://blogger.googleusercontent.com/img/a/AVvXsEiZpdvBiJIxFaP7Wl-soQeUwjQ3LQNhu_kel7QPpJ4_MpWuU1OE_12EwVhzObo24WQxenq3TaiDwta2DcVYlqSSsWhUsX4ZPlc6Ut4CTUDZEKoWk13ozmLtAeNps9Rm0jk6ocUJiOHTto-pYmJU51O_s1WqSGxkK1bBa1pLNeJalqluYHIBYHPIJfEjjg=s320" width="320" /></a></div><br /><p><br /></p>Engelhttp://www.blogger.com/profile/11815952011304493883noreply@blogger.com0tag:blogger.com,1999:blog-7911863677816529823.post-41224717079585046052022-02-01T12:02:00.003-08:002022-02-01T12:02:47.004-08:00UCM Vancouver class Escort Carrier<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjn1D8-Np_Sd6p_AU0jzoLy_52IMD0Zd8sx__LG1aogYLNTOXfofkIJUi9ojjEXFevbLAkVu30DNDLhZrtKiiMOgUM9JFs9WB2iwDRju08jG_QGbhSykZOdCKOQokfpDd3Ax0_2AHqDdK88EO0sfKfSZD7bcNjhPIgYk20s6w_PRlLAh1isC6Xks02iag=s1777" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1397" data-original-width="1777" height="504" src="https://blogger.googleusercontent.com/img/a/AVvXsEjn1D8-Np_Sd6p_AU0jzoLy_52IMD0Zd8sx__LG1aogYLNTOXfofkIJUi9ojjEXFevbLAkVu30DNDLhZrtKiiMOgUM9JFs9WB2iwDRju08jG_QGbhSykZOdCKOQokfpDd3Ax0_2AHqDdK88EO0sfKfSZD7bcNjhPIgYk20s6w_PRlLAh1isC6Xks02iag=w640-h504" width="640" /></a></div><p></p><p>Newly commissioned Vancouver class Escort Carrier ready to lend its hand to the UCM.<br /><br /><i data-mce-fragment="1"></i></p><blockquote><i data-mce-fragment="1">The Vancouver class emerged from the UCMF
Naval Design Bureau in the late 2640s in response to the obvious need
for more cost effective fighter and bomber support than the well armed
Seattle class offered.</i></blockquote><br /><br /><p></p><p>The Vancouver class Escort Carrier is a smaller carrier that lacks the launch capacity or the firepower of the mutch larger Seattle but I think it has a role to play.<br />I painted it dark grey, with red markings and a large transfers from and old undead set. The skull really ads its unique character to the ship.</p><p>I painted the flight deck brown to make it stand out but also to look a little like a ww2 wooden flight deck. Totally wrong to have a wooden deck on a space ship but I blame the aesthetics, rule of cool. The shipyard or the officers in charge maybe painted it brown to look like a older naval ship as a sort of homage to when the carriers started its history. <br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgmHi5kbeGLwhEf5Hsy_wjHjfJOjCeKHZjDbAcSJ1yDNsUokhImj-lf6yP9B9S0hC3lLhKset8tT80Wimje-ygz4aJxkEBY5JFJ2Bxgz7cXcCKHikwMs4FmDI_xdRtMqlQV4xRR0GhRKQod_IId8jZSc0xlBsxzgzuIQut5N2gA8DJMtwxKvdpeuYj4AA=s1586" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="1586" height="291" src="https://blogger.googleusercontent.com/img/a/AVvXsEgmHi5kbeGLwhEf5Hsy_wjHjfJOjCeKHZjDbAcSJ1yDNsUokhImj-lf6yP9B9S0hC3lLhKset8tT80Wimje-ygz4aJxkEBY5JFJ2Bxgz7cXcCKHikwMs4FmDI_xdRtMqlQV4xRR0GhRKQod_IId8jZSc0xlBsxzgzuIQut5N2gA8DJMtwxKvdpeuYj4AA=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjExIxS0nPY25LG9XMJh-l1ZJUOqMJwPpQUtiz2gcHi_BmidvTXDEYQLOZ9GGOZX-WTlqTK8q_DNshzzxe_PugzOx_5Pdn_lEkoRxwvf58SToeFwPE7Rl82FZwqHinU8X9yTHUl8TLnjDLj7bjPSEA-4G6Qa4fC8VzQrdNTmZ8eYF6h4lPHYRhuleuAzw=s1440" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="1393" height="320" src="https://blogger.googleusercontent.com/img/a/AVvXsEjExIxS0nPY25LG9XMJh-l1ZJUOqMJwPpQUtiz2gcHi_BmidvTXDEYQLOZ9GGOZX-WTlqTK8q_DNshzzxe_PugzOx_5Pdn_lEkoRxwvf58SToeFwPE7Rl82FZwqHinU8X9yTHUl8TLnjDLj7bjPSEA-4G6Qa4fC8VzQrdNTmZ8eYF6h4lPHYRhuleuAzw=s320" width="310" /></a></div><p></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgo1t3zlgXLUNYKyxCJnPi5Sz2zwYq6lWGAFFF5WSoRzKUVDx3llLr50_54mkEj1QsHt0O4kspuHw-6JviD9xF7ZeU-T-AxhxXmSmnvQj01Lqhdeg5Eq9BupvMSi8sO_JQSv5MItMe4BqABJZdtPCszx8tT8t85F4cYKdlTotKRczk01V6MRqxoKEoGnQ=s1844" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1844" data-original-width="1337" height="320" src="https://blogger.googleusercontent.com/img/a/AVvXsEgo1t3zlgXLUNYKyxCJnPi5Sz2zwYq6lWGAFFF5WSoRzKUVDx3llLr50_54mkEj1QsHt0O4kspuHw-6JviD9xF7ZeU-T-AxhxXmSmnvQj01Lqhdeg5Eq9BupvMSi8sO_JQSv5MItMe4BqABJZdtPCszx8tT8t85F4cYKdlTotKRczk01V6MRqxoKEoGnQ=s320" width="232" /></a></div><br /><p></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjcvUqUqiZxhSDkqtxkH8RaVHpHbpsuM8TpRMMHGxCM0EntF3flSnlIG_aPcD1LRHGMZI4c8hTvEszI_vjBFmv_X0KNzPFoi9HyJRCu5bKr0Ia-ZFBLoN3TeeRck_4X7PuOojtA9tfPtkpLxddj671LPFYJFI0WBgIJHbpOs6DEm4DeWD9dYzjTB2eWtw=s1647" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1306" data-original-width="1647" height="254" src="https://blogger.googleusercontent.com/img/a/AVvXsEjcvUqUqiZxhSDkqtxkH8RaVHpHbpsuM8TpRMMHGxCM0EntF3flSnlIG_aPcD1LRHGMZI4c8hTvEszI_vjBFmv_X0KNzPFoi9HyJRCu5bKr0Ia-ZFBLoN3TeeRck_4X7PuOojtA9tfPtkpLxddj671LPFYJFI0WBgIJHbpOs6DEm4DeWD9dYzjTB2eWtw=s320" width="320" /></a></div><br /><br />She is seen here escorted by the newly built Santiagos making a really light Pathfinder group for patrolling areas a long distance from the front lines. <br /><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjId2JFYduWeSoDNtcuwqGdaygjDVc-LALyPADrY6o5CflTJK-d0-cKutnceeZVsLe-867fRN34ukeeQqQHSoHlOWDxwj2Ko-4Oa9ygesV0HffwlAUr4U1w189D2NvUI7BJz5p-GEFp63stW-6GQbxJbBUhI0MTT-5ZIBmPskOD8alI1A6XTX37klLu_w=s1480" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1267" data-original-width="1480" height="274" src="https://blogger.googleusercontent.com/img/a/AVvXsEjId2JFYduWeSoDNtcuwqGdaygjDVc-LALyPADrY6o5CflTJK-d0-cKutnceeZVsLe-867fRN34ukeeQqQHSoHlOWDxwj2Ko-4Oa9ygesV0HffwlAUr4U1w189D2NvUI7BJz5p-GEFp63stW-6GQbxJbBUhI0MTT-5ZIBmPskOD8alI1A6XTX37klLu_w=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgsh78qq0n2YD47Bh6OyZSLx0hDLj1RgypKs1FebDPznTCCD1NVzZmxzrBkXN641d6hNrahP4RdKwf1n7PYWw2tl1HrJG6JIDx4H5di21bR3p2J3Tk9w3lrjds40L-3DdISJCaPQwL5194QXLk3fWNl3n3iIB01xnv_JkvK6jfQhXMj70_WguB5rqg0RQ=s2069" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1232" data-original-width="2069" height="191" src="https://blogger.googleusercontent.com/img/a/AVvXsEgsh78qq0n2YD47Bh6OyZSLx0hDLj1RgypKs1FebDPznTCCD1NVzZmxzrBkXN641d6hNrahP4RdKwf1n7PYWw2tl1HrJG6JIDx4H5di21bR3p2J3Tk9w3lrjds40L-3DdISJCaPQwL5194QXLk3fWNl3n3iIB01xnv_JkvK6jfQhXMj70_WguB5rqg0RQ=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgF5QSVjSmro5sR1fE3aaJdNhek_Shv2byUfhIp65aXWbB2J6vyZrll6R5qlCUPcM0EUeqEXHW2FBhb2qrVQYBcznDPUBn3o-3eTJzEvlCIss8iVZ5aRFZt_PiyGgcs329qtBSGGcgexpzzaboxD1B4KH_7RV_NjprYG1Qu0bMHFY-P6TG4cd0uIA2x1g=s1881" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1286" data-original-width="1881" height="219" src="https://blogger.googleusercontent.com/img/a/AVvXsEgF5QSVjSmro5sR1fE3aaJdNhek_Shv2byUfhIp65aXWbB2J6vyZrll6R5qlCUPcM0EUeqEXHW2FBhb2qrVQYBcznDPUBn3o-3eTJzEvlCIss8iVZ5aRFZt_PiyGgcs329qtBSGGcgexpzzaboxD1B4KH_7RV_NjprYG1Qu0bMHFY-P6TG4cd0uIA2x1g=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><p></p><p><br /></p><p>And because I really like these pictures.. The engine exhaust and the lights are painted with flourecent paint to make them really stand out under UV light.<br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhvDFcVT-d7u4M2Ja3A7FMLTT3on5qhRPE889ohtMO0dBUxyTReqtlt5TjYuGm9mlFjJr9C37pXHCMU0FOoPlB3p4vcTDge5F_dzrXNQh_JnOeAL2NHVi3XdHyMCLS01U7t3fHRnPTDtGU8Yzh8dxCgyxAUIXO0L3TLGKdwjOU262cmwHJUUVfALL68MA=s2560" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="2560" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEhvDFcVT-d7u4M2Ja3A7FMLTT3on5qhRPE889ohtMO0dBUxyTReqtlt5TjYuGm9mlFjJr9C37pXHCMU0FOoPlB3p4vcTDge5F_dzrXNQh_JnOeAL2NHVi3XdHyMCLS01U7t3fHRnPTDtGU8Yzh8dxCgyxAUIXO0L3TLGKdwjOU262cmwHJUUVfALL68MA=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhVHXaUSbxz7QZqoZQ-D7lHW8u0AYR8ImXZLBvZIQPOyQG68TtyDIPfq_yhl19CG9ZsaiaSI1jcrqTOsi03WNHxVmwMq5PgYkFpAj1Aw9Guki0ut49of2Rpa4M4KPttNdx2syULv3rC61jlw5jrZnpWLUKrJiNu4fQ07U5X2SeKqXmekAwlwYWjNi5ZZg=s2560" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="2560" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEhVHXaUSbxz7QZqoZQ-D7lHW8u0AYR8ImXZLBvZIQPOyQG68TtyDIPfq_yhl19CG9ZsaiaSI1jcrqTOsi03WNHxVmwMq5PgYkFpAj1Aw9Guki0ut49of2Rpa4M4KPttNdx2syULv3rC61jlw5jrZnpWLUKrJiNu4fQ07U5X2SeKqXmekAwlwYWjNi5ZZg=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhJyFX7vQcle_UzcO6bxcmAmAgffg4vY8VaP3tbvXPlSooLFjFUsCjLHBq7MPWGcDe5TN4jq1HfhEXuDsMrGz_bw_LR_uKI_OZxr4p0WufPaLZnC5atcuhiVUGhV_wEWbfeRlrBCQcFqGAH3TGw5lQ2g_7Wfy-VDP_ps9aINOHdcx2QGyAQ0dEI7s9q_g=s2560" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="2560" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEhJyFX7vQcle_UzcO6bxcmAmAgffg4vY8VaP3tbvXPlSooLFjFUsCjLHBq7MPWGcDe5TN4jq1HfhEXuDsMrGz_bw_LR_uKI_OZxr4p0WufPaLZnC5atcuhiVUGhV_wEWbfeRlrBCQcFqGAH3TGw5lQ2g_7Wfy-VDP_ps9aINOHdcx2QGyAQ0dEI7s9q_g=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjtc6dl2n_HiqbeyamHJFwz-ifARZLYBRqEzhsvLaNApLFCsQ4rvhrvKswOdil_WrXLS4P7uqf2iusxr_s_9qkCm1AGTNSP3Juj0Z_P1ATBbvGaMkPVhVEI8fiCl5IbsSmpaSsaxeQfA6Hka2bQz7UdjHOzrk26soaf4tWheVlWv2g_I1ZG-qqbpvqjag=s2560" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="2560" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEjtc6dl2n_HiqbeyamHJFwz-ifARZLYBRqEzhsvLaNApLFCsQ4rvhrvKswOdil_WrXLS4P7uqf2iusxr_s_9qkCm1AGTNSP3Juj0Z_P1ATBbvGaMkPVhVEI8fiCl5IbsSmpaSsaxeQfA6Hka2bQz7UdjHOzrk26soaf4tWheVlWv2g_I1ZG-qqbpvqjag=s320" width="320" /></a></div>Engelhttp://www.blogger.com/profile/11815952011304493883noreply@blogger.com0tag:blogger.com,1999:blog-7911863677816529823.post-40120279528444035202022-01-25T01:48:00.005-08:002022-01-25T02:10:28.975-08:00Santiago class Corvette group<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgKbnjNeS_MuDf0kexK6H8nxqAXsibeVJY8-jt1WdxoU3J-TB6ift38bi_Vxf7-PxKPG0j1MXnyWWm6a1FwUUFPhsIK2Yq-M_DeLP-yhgUPRV7hqe3EMKukSxVgxMIVUeyAGnx4_OsjG6Rdy9QxQT3YvBcA6Bbl9guZj52o8nBqeCImaQbqY2FASeRKDg=s1680" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1061" data-original-width="1680" height="404" src="https://blogger.googleusercontent.com/img/a/AVvXsEgKbnjNeS_MuDf0kexK6H8nxqAXsibeVJY8-jt1WdxoU3J-TB6ift38bi_Vxf7-PxKPG0j1MXnyWWm6a1FwUUFPhsIK2Yq-M_DeLP-yhgUPRV7hqe3EMKukSxVgxMIVUeyAGnx4_OsjG6Rdy9QxQT3YvBcA6Bbl9guZj52o8nBqeCImaQbqY2FASeRKDg=w640-h404" width="640" /></a></div> <p></p><p>Fresh from the Nidavellir shipyard a new group of Santiago class Corvettes have been built and are ready for action.</p><p><i></i></p><blockquote><p><i>The Santiago class corvette is a small, atmospheric-capable vessel of
sub-frigate tonnage. These nimble, fast ships were designed for a
single purpose - hunting down enemy atmospheric fleet assets. They are
armed with a potent array of air-to-air missiles, utterly lethal to the
frigate sized vessels that are its favourite prey. In particular, strike
carriers and their precious cargo are prime targets since these
strategically vital ships are shielded from the majority of enemy fire
while operating in atmosphere.</i>
</p><p><i>Santiagos are favoured by the most aggressive captains fresh from
Niccolum's Naval Academy. Atmospheric combat is not for the faint of
heart as it must be fought only at close range where the small Santiago
is always vulnerable to return fire. The uniquely challenging nature of
these operations is a fiery crucible from which many budding captains do
not return, but those that do are often destined for greatness in the
future.</i></p></blockquote><p><i></i></p><p> </p><p></p><p></p><p><br /><br />I just love the design of the Santiagos with its twin wings and big engine in the middle. <br /></p><p>I painted them dark grey with red markings making each of them unique but still looking like they belong together. Ive also given each of them unique markings in the form of water transfers.<br /></p><br /><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjb3RvlKUGo_AU_b0vyf9TxKvrIycb1kLM9E4srH_wDhnBT5Of9LdL2rSbntib-OLTaHgOSU1DoMcvHGxs1r3Yhi3Pms5nROOS9mjOEVQWuGIzwEB6nQuRTjQp30Tpv-XaGd1GiUMa-_MqkaDcLoQNU99Pi9jdX0nS6SHOqG62ExAjrmpWBWf5PZsRZZA=s2007" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1310" data-original-width="2007" height="131" src="https://blogger.googleusercontent.com/img/a/AVvXsEjb3RvlKUGo_AU_b0vyf9TxKvrIycb1kLM9E4srH_wDhnBT5Of9LdL2rSbntib-OLTaHgOSU1DoMcvHGxs1r3Yhi3Pms5nROOS9mjOEVQWuGIzwEB6nQuRTjQp30Tpv-XaGd1GiUMa-_MqkaDcLoQNU99Pi9jdX0nS6SHOqG62ExAjrmpWBWf5PZsRZZA=w200-h131" width="200" /></a><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiGt3rTyuDY5i0jgBgZ6z8pJwcpXO_yVFk0aW9JBTHs2xv8inxRd6RDVcOI4vys2dC58FqpIEPBYd5xTbKqhTZFqqYJNd8aQSgOok91danCSMRcwYydJNPpGf5lU6xkF2_wFK1IptryBjhrE7ixWeL_ien4_lSXYOCSasf7XPtt8oEnJzZX5aOiIxDYtQ=s1646" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1116" data-original-width="1646" height="136" src="https://blogger.googleusercontent.com/img/a/AVvXsEiGt3rTyuDY5i0jgBgZ6z8pJwcpXO_yVFk0aW9JBTHs2xv8inxRd6RDVcOI4vys2dC58FqpIEPBYd5xTbKqhTZFqqYJNd8aQSgOok91danCSMRcwYydJNPpGf5lU6xkF2_wFK1IptryBjhrE7ixWeL_ien4_lSXYOCSasf7XPtt8oEnJzZX5aOiIxDYtQ=w200-h136" width="200" /></a></div></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiVuRXrmIo7FrXSkgWCN8MD_yayJFA88NBmt2LJIDsA5ZPqGlaDAWSB7_WGWcWxqFBGvkX9DtIAlu3jfkXO5PQh-8_oQZB9qVWecAaAGCjyEEi3m7ibJU-ovncC_dMnPjBpMJXDxn5d_9aFHzgmRTDs7kUkUIUPQqFkC162Zcpv-RWSebuvgWKABWtZnQ=s1825" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1340" data-original-width="1825" height="235" src="https://blogger.googleusercontent.com/img/a/AVvXsEiVuRXrmIo7FrXSkgWCN8MD_yayJFA88NBmt2LJIDsA5ZPqGlaDAWSB7_WGWcWxqFBGvkX9DtIAlu3jfkXO5PQh-8_oQZB9qVWecAaAGCjyEEi3m7ibJU-ovncC_dMnPjBpMJXDxn5d_9aFHzgmRTDs7kUkUIUPQqFkC162Zcpv-RWSebuvgWKABWtZnQ=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEh1qEQ7yYEUlqJ3OzQtMOCWGVns9pPgu6Sf1RFtMM7Vc8fdZxWWehoCEeGNMjyG6x_WvTyG8uHkHfgyRl0nQ4Jn4WR_cjsBm7rSvGXudtu1xLHOA8Gt7C4nElR4okE7OnIo41m2gLfwMI4d0bXR2oqBnkCRjrvlDtnyiJl5enHAkk0SMKCaX0bu0dHTGg=s1117" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1117" height="193" src="https://blogger.googleusercontent.com/img/a/AVvXsEh1qEQ7yYEUlqJ3OzQtMOCWGVns9pPgu6Sf1RFtMM7Vc8fdZxWWehoCEeGNMjyG6x_WvTyG8uHkHfgyRl0nQ4Jn4WR_cjsBm7rSvGXudtu1xLHOA8Gt7C4nElR4okE7OnIo41m2gLfwMI4d0bXR2oqBnkCRjrvlDtnyiJl5enHAkk0SMKCaX0bu0dHTGg=w200-h193" width="200" /></a><a href="https://blogger.googleusercontent.com/img/a/AVvXsEj86gMiSLN3IksQ4y967HWE1VOxTgCiXX3Shj4WuKBaovETJQ9z39NJRUKPiOwT_N5eHUekxG2LEYycy_VYVeXyLziajdQVC2o7b4N9_asU7RKM1JkO_mK-ZzYQ6dnlZZVl7ZQjQveBIVjVKBYed9RxHXQUZTK9CxwsppJcHVFgz20SVttBAUDrJF-74Q=s1697" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1273" data-original-width="1697" height="150" src="https://blogger.googleusercontent.com/img/a/AVvXsEj86gMiSLN3IksQ4y967HWE1VOxTgCiXX3Shj4WuKBaovETJQ9z39NJRUKPiOwT_N5eHUekxG2LEYycy_VYVeXyLziajdQVC2o7b4N9_asU7RKM1JkO_mK-ZzYQ6dnlZZVl7ZQjQveBIVjVKBYed9RxHXQUZTK9CxwsppJcHVFgz20SVttBAUDrJF-74Q=w200-h150" width="200" /></a></div></div><br /><br /><br /><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgifjpZcg9Or9GfhGIiqclhiTp2u8pEZJa3kz4oahBGhnFMQgpqoPebGe8G4t3q1BbekOSrv5wLUf61poO4GGLsmcjtnH3Hj-P4q0bnsOJkuDq64qDWSmGuqkweNtE__cMV0wmEShgNnX79y2v6T6PG01F-n1r3uCNFgWVWhq6wo_SD6J5k6Frb9ZrWJA=s1759" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1387" data-original-width="1759" height="158" src="https://blogger.googleusercontent.com/img/a/AVvXsEgifjpZcg9Or9GfhGIiqclhiTp2u8pEZJa3kz4oahBGhnFMQgpqoPebGe8G4t3q1BbekOSrv5wLUf61poO4GGLsmcjtnH3Hj-P4q0bnsOJkuDq64qDWSmGuqkweNtE__cMV0wmEShgNnX79y2v6T6PG01F-n1r3uCNFgWVWhq6wo_SD6J5k6Frb9ZrWJA=w200-h158" width="200" /></a><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjMfmAOO_y8qEMjOupdddZS7TWdT3kZypHEnarqNocrf1qEkigJQ1MqtVDpaJ2cVZM2BxLS0delHyiGG1qdLOuuBKioIDh-GCniAtvP-FvLEjUCm-otUi6n0rTjRcBZhgHQM8ZXX_t2_kgUFKAV2CMVoROBeKaGtohl8ma6dSd5MS9Jebe0upbLRbkaWg=s1381" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1105" data-original-width="1381" height="160" src="https://blogger.googleusercontent.com/img/a/AVvXsEjMfmAOO_y8qEMjOupdddZS7TWdT3kZypHEnarqNocrf1qEkigJQ1MqtVDpaJ2cVZM2BxLS0delHyiGG1qdLOuuBKioIDh-GCniAtvP-FvLEjUCm-otUi6n0rTjRcBZhgHQM8ZXX_t2_kgUFKAV2CMVoROBeKaGtohl8ma6dSd5MS9Jebe0upbLRbkaWg=w200-h160" width="200" /></a></div></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjItfprwMxSVN74HcY__w6EV5ednkdd-GZKQ0BEjlsyNN_hPATBB0d0C9JRoLHMlSAVo_PVHK9MS8vnfue8qKBnkJbkTnqvC50WpP6GzvraQjWPc99n67wmCR1y3BEM5-0ihLfAgWJxFL7O2bXBsKi4Vg6lJC9XFKggE-8Bmk67Q9YVXIxhMSutCMSmKA=s1741" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1373" data-original-width="1741" height="252" src="https://blogger.googleusercontent.com/img/a/AVvXsEjItfprwMxSVN74HcY__w6EV5ednkdd-GZKQ0BEjlsyNN_hPATBB0d0C9JRoLHMlSAVo_PVHK9MS8vnfue8qKBnkJbkTnqvC50WpP6GzvraQjWPc99n67wmCR1y3BEM5-0ihLfAgWJxFL7O2bXBsKi4Vg6lJC9XFKggE-8Bmk67Q9YVXIxhMSutCMSmKA=s320" width="320" /></a></div><br /><br /><p><br /></p>Engelhttp://www.blogger.com/profile/11815952011304493883noreply@blogger.com0tag:blogger.com,1999:blog-7911863677816529823.post-80271940775915624402022-01-04T14:45:00.001-08:002022-01-04T14:45:19.744-08:00Triumvir Repair cruiser<blockquote style="text-align: left;"><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEikA9oY9DpX9SL4VkXJOx-rWicjff3YVoN1oqNUYwt7skA4VT06ZDUynywWZxVCeq_jQyk4F9PtJ0SFo7F0_mcPFRcx7Bcm3PsErt_4n8fsYVlEjRDUcXl3XjcbpufNtpHJHMJny3Jf4Mc-m-fM4U3qUmPU3oR-Z3pj2S09CeEdt1imtsJMIv0FJ-_SxA=s1349" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1088" data-original-width="1349" height="516" src="https://blogger.googleusercontent.com/img/a/AVvXsEikA9oY9DpX9SL4VkXJOx-rWicjff3YVoN1oqNUYwt7skA4VT06ZDUynywWZxVCeq_jQyk4F9PtJ0SFo7F0_mcPFRcx7Bcm3PsErt_4n8fsYVlEjRDUcXl3XjcbpufNtpHJHMJny3Jf4Mc-m-fM4U3qUmPU3oR-Z3pj2S09CeEdt1imtsJMIv0FJ-_SxA=w640-h516" width="640" /></a></div><div style="text-align: center;"><br /></div><div style="text-align: left;">Just a heads up/ warning, this post will be a picture spam because I really really liked to paint this ship.<br /><br /></div><div style="text-align: center;"><h2>Triumvir Repair cruiser</h2></div><div style="text-align: center;"><br /></div><div><i><br /></i><div class="separator" style="clear: both; text-align: center;"><i> <span>The Triumvir has been one of the most valued ships to the
Resistance since escaping the Scourge invasion. Shipyards mostly being a
lost luxury, any repairs had to be run in the void with the help of
other ships - the Triumvir’s specialty. Though a military vessel with
fighting armour and battlecruiser tonnage, most of its superstructure is
dominated by an insectile bank of extending service armatures.
Long-term, Triumvirs can run complex repairs that take weeks. In battle
they inject expanding, rapid-cure polymer foam into hull breaches,
armour cracks and voided areas, keeping a ship in the fight longer.
Despite their value beyond the battlespace, many Resistance admirals
gladly risk fielding Triumvirs for the sake of the greater good. To
support its activities, the Triumvir has a large internal hangar for
various service craft from shuttles to engineering barges. Triumvirs
that go to battle tend to replace some of these with regular fighters
and bombers to add offensive and escort capability.</span></i></div></div></blockquote><div class="separator" style="clear: both; text-align: center;"><span></span></div><div class="separator" style="clear: both; text-align: center;"> </div><div class="separator" style="clear: both; text-align: left;"><a href="https://cdn.shopify.com/s/files/1/0965/1274/files/Resistance_Senator_and_Triumvir_Battlecruisers.pdf?v=1621000960" target="_blank">Rules link</a> </div><div class="separator" style="clear: both; text-align: left;"> </div><div class="separator" style="clear: both; text-align: left;">When TT Combat released the Triumvir and I read the fluff behind it I just had to get it... Im just a sucker for engineering or "special" vehicles.<br />So what we got here is a large ship that can make emergency battlefield repairs on nearby ships.<br /><br />Do I have a Resistance fleet to add this ship to you might wonder? <br />No no silly people, but If I continues to add fun ships to my collection I think I might end up with one...<br />At least I have decided on a colour scheme for an eventual future Resistance fleet.<br /><br />It was a really fun ship to paint and add all the grittynes, she is a dirty girl...<br /></div><div class="separator" style="clear: both; text-align: center;"> </div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEinMHCzk5QKFRVBazr_gTczOkr9rcSokeowuOcYuV_QflJ4Afc3aei7BLu1DY-hnrF7u5brz2hhO1YnLXYXoq5eafHmRUborEugopoZMzZeQsIXvQ5hNm26HC_NuPlAmI9hPE-19o6InJXFciZKgcu_GDnMGw2bKM-JsS22loQMmRweWqQkC2HrAHXUgQ=s1559" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1094" data-original-width="1559" height="225" src="https://blogger.googleusercontent.com/img/a/AVvXsEinMHCzk5QKFRVBazr_gTczOkr9rcSokeowuOcYuV_QflJ4Afc3aei7BLu1DY-hnrF7u5brz2hhO1YnLXYXoq5eafHmRUborEugopoZMzZeQsIXvQ5hNm26HC_NuPlAmI9hPE-19o6InJXFciZKgcu_GDnMGw2bKM-JsS22loQMmRweWqQkC2HrAHXUgQ=s320" width="320" /></a></div><br /><br /><div class="separator" style="clear: both; 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margin-right: 1em;"><img border="0" data-original-height="1346" data-original-width="2006" height="215" src="https://blogger.googleusercontent.com/img/a/AVvXsEhjXWNSSPmACBKO7QocLgHzMPcf0SmDtAloJlI7riGU43sIu4t8kN7US2bpGFTAxSqiyyHwTzOkh6i-UqIj8PTHmEbtFBuzFIvo9nRJ9pJIzwPhxIk2qfHp1wqTbUQmzH5Qt2Kz3fn_54NgyyBQfwqcCsuHXqBO-UkFxHX0tHlKD7V3IjqqJuLh_TRYEg=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgc3gLjlFlgpXcMBDEDO-vhkGbykab_STbCEfn2SLDHkCqIQeXccgGXzsjv5N83O7J6NsDR4MtctFziL3mxfRj7CZKIaS_3mtx3g7YxGONdS5t5u9MzDRNUekM-ZSZkFdWNoJ5SEwEXRV8A7-7hlyhfiXutYvvfxkd1H1e2BHxcvEZC0SJYQhFQRSgPxA=s2170" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1370" data-original-width="2170" height="202" src="https://blogger.googleusercontent.com/img/a/AVvXsEgc3gLjlFlgpXcMBDEDO-vhkGbykab_STbCEfn2SLDHkCqIQeXccgGXzsjv5N83O7J6NsDR4MtctFziL3mxfRj7CZKIaS_3mtx3g7YxGONdS5t5u9MzDRNUekM-ZSZkFdWNoJ5SEwEXRV8A7-7hlyhfiXutYvvfxkd1H1e2BHxcvEZC0SJYQhFQRSgPxA=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; 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margin-right: 1em;"><img border="0" data-original-height="1380" data-original-width="2045" height="216" src="https://blogger.googleusercontent.com/img/a/AVvXsEjNdR8Or8gmDcrgAByWdbmH602ESoTiQ_JbR0BFIfJ03VqxRhK6rjhQNqCaZu5nd3tcOHoHS-ks6AxtqHm2EuxUBkIskmD1xGEcZEG_yH917I2C9LVrF0s8n7vvPpBWq_Sn3QXDsur37F00cVMkVyHeStQUXsNfLFhKPMfhzsBwCh6L5PiMSV7-Ho1_PA=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgEqdalZx50RZcGKBHsZSyXqGfjoP6f2HpT96x7x94moVeXKy_XLtWg0IyfjUhETKqCRjF7VprahWZ5VO7ZfepjBWxeFhm9hpAhuyrKii_7E8DrbYQBsHY9ZuPEW_iAT9ZZaIUH2j1RMJVHZfOdTlGOgSuBebqGS7tDnUXn6uco5jKppKgvo94vg2eEjg=s1904" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1307" data-original-width="1904" height="220" src="https://blogger.googleusercontent.com/img/a/AVvXsEgEqdalZx50RZcGKBHsZSyXqGfjoP6f2HpT96x7x94moVeXKy_XLtWg0IyfjUhETKqCRjF7VprahWZ5VO7ZfepjBWxeFhm9hpAhuyrKii_7E8DrbYQBsHY9ZuPEW_iAT9ZZaIUH2j1RMJVHZfOdTlGOgSuBebqGS7tDnUXn6uco5jKppKgvo94vg2eEjg=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhuq2_0j0nMjckx-aUzJ9OG0DEFlcIIyQKhhTirAFxcWGnBzx4LKJbxLCdilKbwXLtaAX2eOqiS-OlzkIlOGuI4wf4F1BAGeh8M5x6bLPfBKf4VoSx5-JAEsFrIBTwgoN5w0wZ9LPInPPIO0tNhkqt49gTvAt7pKg_9hrDkuew7G4EgWFfEfM0Ubd3uDg=s2029" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1336" data-original-width="2029" height="211" src="https://blogger.googleusercontent.com/img/a/AVvXsEhuq2_0j0nMjckx-aUzJ9OG0DEFlcIIyQKhhTirAFxcWGnBzx4LKJbxLCdilKbwXLtaAX2eOqiS-OlzkIlOGuI4wf4F1BAGeh8M5x6bLPfBKf4VoSx5-JAEsFrIBTwgoN5w0wZ9LPInPPIO0tNhkqt49gTvAt7pKg_9hrDkuew7G4EgWFfEfM0Ubd3uDg=s320" width="320" /></a></div><br /><br />I know that you really shouldn't take close up pictures of a miniatures that should bee seen from across a table but I spent some time on small details, paint chipping, streaks and other effects to make it look as it been through some time.<br /><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEifF8OE3jBrrljZfObzHP8XFT_fM_QkWbCS4TSXPMoetifPgKevjn1E3FloKuk7LQrVeqAV7aEzugVg06UlUfmxRRyqbAaNwE86FhkTad4AD90XkAYyYJ9Rs3PU6cGp8CBIwjZWbdJ_POK_W39TAIIbey-UwU-e9XapQy33RYvMhunUEoKrZnsxNiPaqQ=s2560" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="2560" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEifF8OE3jBrrljZfObzHP8XFT_fM_QkWbCS4TSXPMoetifPgKevjn1E3FloKuk7LQrVeqAV7aEzugVg06UlUfmxRRyqbAaNwE86FhkTad4AD90XkAYyYJ9Rs3PU6cGp8CBIwjZWbdJ_POK_W39TAIIbey-UwU-e9XapQy33RYvMhunUEoKrZnsxNiPaqQ=s320" width="320" /></a></div><br /><br /><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgZpxvaE0Erk0lMnbjAHXzZB5M1eSKwxK336YgVsTi9JSPUu7aX2RevrdvQ2_viR8tDpopw-u21kkqgwiDY6Q3KIv06q9XtfTkWxMTUypjGz2lJ7Hr0L2kF2awuKrLAxmbFm7gmnWb04uoguLRs8rCvkOyt-Z1s4RBZk3I_V-fUIp_QEXtY-hI16NgjAQ=s2560" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="2560" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEgZpxvaE0Erk0lMnbjAHXzZB5M1eSKwxK336YgVsTi9JSPUu7aX2RevrdvQ2_viR8tDpopw-u21kkqgwiDY6Q3KIv06q9XtfTkWxMTUypjGz2lJ7Hr0L2kF2awuKrLAxmbFm7gmnWb04uoguLRs8rCvkOyt-Z1s4RBZk3I_V-fUIp_QEXtY-hI16NgjAQ=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; 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margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="2560" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEhvq4CYmYt3tAbTpzCo4deamIzT3r0X_r1OW6QVPIVDTXLb2HNfHK5DjuQVF0IzWk8OdWEtCXHxapHc5FOzGT5LAfIKFU6QDbwYdeC8Kv_KbDQ11UpkM6SsiPvNGWXQYZ0eekR-VWP3FmZxXkK2R1V-8ZCtKFEQO3LZ3DMPJo_4FECWK1fvBLAr8gfbPA=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEg5u3n-MhRdm-l3dzXt0il0nixslQWEBPwDFToZXjmIc15-i-SZgerrSMVqqtDCI9G-L5te6PPN7LtM6kf9vCjfgv_s0_XNoLGQkSIKjKOTn3iyaFyTsCRJhw6OGB55rT4k0IicCt4R91IBb1x-5LwXPhX3Dd5ENF4-WaWtW2-oHDYRo5YE1emfSnhKrg=s2560" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="2560" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEg5u3n-MhRdm-l3dzXt0il0nixslQWEBPwDFToZXjmIc15-i-SZgerrSMVqqtDCI9G-L5te6PPN7LtM6kf9vCjfgv_s0_XNoLGQkSIKjKOTn3iyaFyTsCRJhw6OGB55rT4k0IicCt4R91IBb1x-5LwXPhX3Dd5ENF4-WaWtW2-oHDYRo5YE1emfSnhKrg=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; 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margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="2560" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEjTW-dBL_8fxfY3Ui-cV6Fxo7yPCxoUOZPBI9qtFBCw4QKdoHhNcnDj6pj7lg8ghjl_bg0Gn_2Vh6Lk8K-Fo70DkHH5NV5wyG8-inMUcDrsfQLMpSbLuW3HN1IUrpF7lkm8K3rAt18eoIMaZggn3KSOM_B-u2w4uiIBSqI1_UJLCHL6nCuJoAOQQFDhjw=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEixWF6a9OLxOMe7z8gEA8TNn6MEqbl3b72KpxgAyvOHWhwNhmPamQLsLyTvcWXjBq20PDhB6f_TfbuWmeH8S-Vbgt5VB9Yo63vnjDTwQnBtuCOqOogaEqM8JVOnrdzOMQ-ddOvbikqFhPXJk22AQg42yO_mpOfV9SV49esnfcdYLO4PqiMkIGLpZFdWAQ=s2560" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="2560" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEixWF6a9OLxOMe7z8gEA8TNn6MEqbl3b72KpxgAyvOHWhwNhmPamQLsLyTvcWXjBq20PDhB6f_TfbuWmeH8S-Vbgt5VB9Yo63vnjDTwQnBtuCOqOogaEqM8JVOnrdzOMQ-ddOvbikqFhPXJk22AQg42yO_mpOfV9SV49esnfcdYLO4PqiMkIGLpZFdWAQ=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjIQKO0tWyTr2zBXVZ8CeFYFlayw0IqK5szE1g0LavQmwDs-XFPl6PVSViXCooGBp2MSb80GVdC88t0L6iYJDMTYJOozCbgFAN6W3Mq1bf6TjuQ_ZyRVl43vs078HMcQTyCQl9PdIulY6ws3gY9LyRxkd4hYxDjDAiDfl1fn42_VjBB3hs44ImPpP6B5Q=s2560" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="2560" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEjIQKO0tWyTr2zBXVZ8CeFYFlayw0IqK5szE1g0LavQmwDs-XFPl6PVSViXCooGBp2MSb80GVdC88t0L6iYJDMTYJOozCbgFAN6W3Mq1bf6TjuQ_ZyRVl43vs078HMcQTyCQl9PdIulY6ws3gY9LyRxkd4hYxDjDAiDfl1fn42_VjBB3hs44ImPpP6B5Q=s320" width="320" /></a></div><br /><br /><br /><br />She can here be seen escorted by a Cruiser ( <a href="https://nidavellir-shipyard.blogspot.com/2021/04/osprey-class-cruiser.html" target="_blank">more pictures of the Cruiser can be seen here</a> )<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgyJtmIeO9jF8jhPfUb9nfD8smVz7CSXD3QsTTPyxuS56oZrki7JXnD553KEDtxH5ot4DGkSBZFatF9UxRJNGVvuFY0szWUlnPNw0owSIot3LtmvBb4pR759gFMVSqn30Vvp2r3SqFQfDhXVOmap7Dmcug8qr_8YXCBAeRY4mAqqW8KrymWnT1_Q_1Ssw=s2560" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="2560" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEgyJtmIeO9jF8jhPfUb9nfD8smVz7CSXD3QsTTPyxuS56oZrki7JXnD553KEDtxH5ot4DGkSBZFatF9UxRJNGVvuFY0szWUlnPNw0owSIot3LtmvBb4pR759gFMVSqn30Vvp2r3SqFQfDhXVOmap7Dmcug8qr_8YXCBAeRY4mAqqW8KrymWnT1_Q_1Ssw=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgHL47s9DqvfqS5QG96v4ZZqFOsE8D8QzlG1_mR4smSt710K4a85jRcdE5jYdc9YPKSnk4ebG-KXcjOa1k2T7RtRAEh1yeSBPQKE7GPr1JkjZQBqVdmpmtg7ucB_43citTDl6e6Q86vB-dNJyz2HCoHJGx9BJ2z5BDFoQ8l8NUcNempr7pKFUK0PwPvdg=s2560" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="2560" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEgHL47s9DqvfqS5QG96v4ZZqFOsE8D8QzlG1_mR4smSt710K4a85jRcdE5jYdc9YPKSnk4ebG-KXcjOa1k2T7RtRAEh1yeSBPQKE7GPr1JkjZQBqVdmpmtg7ucB_43citTDl6e6Q86vB-dNJyz2HCoHJGx9BJ2z5BDFoQ8l8NUcNempr7pKFUK0PwPvdg=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEj0jm33Q9eOsgzj6kAMPxxfnOdwxBdc4u6kPa0357Ordpls0ucG5fSdXtzB384APrIlpPyrbDtg24VPKWIhxnEfEWMogUzFnvJK_Jc-FkoDkK5B1LYmppEdzsRKjro1dQysl921jYch9JbiEZ0qnt4khKlxdsvltowsDYv1tEonqsriwwD0E6VMXCEs5Q=s2560" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="2560" height="113" src="https://blogger.googleusercontent.com/img/a/AVvXsEj0jm33Q9eOsgzj6kAMPxxfnOdwxBdc4u6kPa0357Ordpls0ucG5fSdXtzB384APrIlpPyrbDtg24VPKWIhxnEfEWMogUzFnvJK_Jc-FkoDkK5B1LYmppEdzsRKjro1dQysl921jYch9JbiEZ0qnt4khKlxdsvltowsDYv1tEonqsriwwD0E6VMXCEs5Q=w200-h113" width="200" /></a><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhmCcj1PwOpMPDIAEeQb-RgcySJKaKBjMD9mlbKC2B5pIyqK7icA4B4tKuPUgyB0fdcD0oUCTc5qZHN5cVOBh3bbB7PjjxnMuH_SmEp2bS_bIChrHU7P2zvC8HtsWK9br3IyntDJnNUZyWoXe4BlBZIwvVyZ8U9kbrp6A0CTaoqCfd_6w1cHOrwlAivDQ=s2560" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="2560" height="113" src="https://blogger.googleusercontent.com/img/a/AVvXsEhmCcj1PwOpMPDIAEeQb-RgcySJKaKBjMD9mlbKC2B5pIyqK7icA4B4tKuPUgyB0fdcD0oUCTc5qZHN5cVOBh3bbB7PjjxnMuH_SmEp2bS_bIChrHU7P2zvC8HtsWK9br3IyntDJnNUZyWoXe4BlBZIwvVyZ8U9kbrp6A0CTaoqCfd_6w1cHOrwlAivDQ=w200-h113" width="200" /></a></div></div><br /><br /><br /><br />I painted the engine exhaust, windows and lights and such as with flourecent colours from Vallejo just because its so fun to take these pictures under an UV light...<br />And you never know... One day you might play an battle under a UV light, that could be really fun to see.<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhJe_t4KgthlliGnqlUdBfZSCbSU5Ek5sGUJSisMbHmlb0bUOrdmuOiI9PrTNc3Qt4Q-mzVkdPcsuJvhJGWFcYn-1Cbewin28yEhaijVEIpwzrf9p06Ar_6MGg7RqPrpRzpvPGtNMNAWk8OgBio_pFUgp8YHrO3hMRvYuDowkdWE8ngfN4cHyD_Jog0PA=s1678" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1678" data-original-width="1371" height="320" src="https://blogger.googleusercontent.com/img/a/AVvXsEhJe_t4KgthlliGnqlUdBfZSCbSU5Ek5sGUJSisMbHmlb0bUOrdmuOiI9PrTNc3Qt4Q-mzVkdPcsuJvhJGWFcYn-1Cbewin28yEhaijVEIpwzrf9p06Ar_6MGg7RqPrpRzpvPGtNMNAWk8OgBio_pFUgp8YHrO3hMRvYuDowkdWE8ngfN4cHyD_Jog0PA=s320" width="261" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjaw3UzAvMJfgnHqRb71AGfnOUHvkE6i5PEa3Rk0n8igonia8juvAiX6R1Ie4GCvmeVgT2A7Me7NS2LQv6yFgc_hJuBvAZDG0aTKXygc85dU7aC3Soo-kG182TuCVztOJw3UYAcQqPcH-YYW-lgbWrnwvyqaatVLqgLfpb-l7mFBHkyel2YN8mTjGeGAw=s2269" imageanchor="1" style="margin-left: 1em; 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text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjUZxc350zALQcVOP61fstNjPtVSE4bzvPEA-5oeBLXpOWpp86xFuJf09dRVa1QuclciAmAKhlv9XhXk1K1n6oI1qCmvy7wxD3avUzoWogWIVOIUUlkdyDdV1i36nyxMEUlckL3Jlb-XpZ3yR9jYxT5wXclUu5OUVs2Mt2GHon3oi5CFLd2p8essbQv-A=s2177" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1312" data-original-width="2177" height="121" src="https://blogger.googleusercontent.com/img/a/AVvXsEjUZxc350zALQcVOP61fstNjPtVSE4bzvPEA-5oeBLXpOWpp86xFuJf09dRVa1QuclciAmAKhlv9XhXk1K1n6oI1qCmvy7wxD3avUzoWogWIVOIUUlkdyDdV1i36nyxMEUlckL3Jlb-XpZ3yR9jYxT5wXclUu5OUVs2Mt2GHon3oi5CFLd2p8essbQv-A=w200-h121" width="200" /></a><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjPznpAzEIj91M6ZXzh4lBr2rFZDB3GNeKcHp4KeEcIGdvMIIdFFCfT31AbGwF2Sb2Xsg2HKRE43bOA0SU-eDbC_F4PWTR-YEp-fP1fyzYmaWyIu0OXCAr-dE4T0qxz54HzQF41eNpi8kcmqZ7VniVGDJtZe1W1dt7vBIe2OBwLHskvhsrUXpU6g3qRiA=s2040" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1137" data-original-width="2040" height="111" src="https://blogger.googleusercontent.com/img/a/AVvXsEjPznpAzEIj91M6ZXzh4lBr2rFZDB3GNeKcHp4KeEcIGdvMIIdFFCfT31AbGwF2Sb2Xsg2HKRE43bOA0SU-eDbC_F4PWTR-YEp-fP1fyzYmaWyIu0OXCAr-dE4T0qxz54HzQF41eNpi8kcmqZ7VniVGDJtZe1W1dt7vBIe2OBwLHskvhsrUXpU6g3qRiA=w200-h111" width="200" /></a></div></div><br /><br />Sorry, not sorry for the picture spamming...// Eng<br />Engelhttp://www.blogger.com/profile/11815952011304493883noreply@blogger.com1tag:blogger.com,1999:blog-7911863677816529823.post-26318089235128311242021-12-22T00:52:00.004-08:002024-01-07T03:31:52.381-08:00Dropzone missions in combination lies strength part 3 Swedish search<p> Swedish search</p><p>During DZC 1 I held several tournaments and one type I really liked was the variation in DZC that came with the "pure" missions. Now that have changed as I think DZC 2 really need to have mixed objectives as Target's is such a fast mission. But back then I usually had the following missions (in no special order):</p><p>1. Target's of opportunity or Military complex. </p><p>2. Focal points or spearhead or Bunker assault.</p><p>3. Recon or swedish recon. </p><p>4. Hold ground or the Swedish hold ground.</p><p>5. Swedish Search.</p><p>The overall result was that players were forced to have a good balance in their armies. Sure, they could demo in some missions, but that would suffer a lot in others. You could have a lot of infantry, but those would have suffered in missions where it was a question to hold specific points. And so on. I really liked this. Many times, I changed nr 2 or 4 to a mixed mission with critical locations or focal points together with Mobile Hidden Objectives. But most likely you have noticed the important part:</p><p>"What is Swedish search?" No one asked. </p><p>"Tell me more about Swedish Search!" A person with no interest of it never asked. </p><p>"It sounds awesome as it is both Swedish and Search in the same mission!" A completely made-up person stated. </p><p>Well, since you are so eager, let me tell you about it. </p><p></p><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKDN99VeHtaY71w2T5g-W5xMikijFyT79mBuKkq5KDa3vYwcj8-VKleoJQOMqALctBuDyFBrLi_M44fbRXTjapWfu0783ykzBkYZs9AJE15rS8-XuR0EAghlI0ldiozq9IYmNFRm8grCT9/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="646" data-original-width="662" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKDN99VeHtaY71w2T5g-W5xMikijFyT79mBuKkq5KDa3vYwcj8-VKleoJQOMqALctBuDyFBrLi_M44fbRXTjapWfu0783ykzBkYZs9AJE15rS8-XuR0EAghlI0ldiozq9IYmNFRm8grCT9/" width="246" /></a></div><br /><br /></div><br /><br /><p></p><span><a name='more'></a></span><p>In DZC 1 there was a Search mission coming with the basic rulebook. I stuck my head in the sand quite a while and thought it to be balanced. But it wasn't. 36 markers. Whenever a model move and can pick up a marker either by entering the building or moving over it you flipped it. And it could be a objective, which there was five of, for you to move off table. Problem is that it was very random which side found the objectives and getting it off was very roughly based on luck. It was a special mission and I understand why it got the boot with 2nd ed. Roughly one out of 16 times one of the player found all the objectives and it was just no coming back from that. </p><p>But it was pretty interesting idea. Back then I was otherwise playing 40k and there you had a constant fight over the last turn. DZC made the game about all the turns with very close battles coming down to the last die. You struggled in each turn to make the right choices. Of course there were missions like focal points that was only about the last turn and kill points. But Search was a good idea. It does keep the players highly invested in the movement phase the entire game. In the way you only get in Target's or Search. The premise was only extremely unbalanced. </p><p>What followed was a mission developed in many steps to ensure it got balanced and fun. But at the cost of being quite complicated. It is tournament-worthy if we consider the balance. But it is a bit to complicated for anything else but smaller tournaments where a organizer can be there and help with the rules at a much more detailed level than normal. </p><p><b>The mission set up:</b></p><p></p><ul style="text-align: left;"><li>You have 36 markers. 9 in each quarter. Place one in each Garrison first. Then spread the markers out evenly among the 4 quarters. No marker in the open can be within 9" of another marker (3" from a building). Buildings that are in several quarters get a marker in the quarter it is the most in. Otherwise you can just balance it out. </li><li>Set up is in readiness and corner.</li><li>In DZC 1 the buildings were armored but that is not needed in 2nd ed. But it is a good variation. I do prefer armoured.</li><li>There are 5 objectives that needs to be found and if you want more points you need to prepared them for them to become "Mobile Objectives". </li><li>Use a deck of cards with 36 cards. 30 cards 1-10 and 5 cards 11-13 ("clothed cards" as we say directly translated from Swedish). </li></ul><div>Now it gets a bit complicated. </div><div><b><br /></b></div><div><b>The flipping:</b></div><div>To flip a marker a ground-model have to end their turn inside a building or on the marker. Start of next turn, after seeing who get priority, the player, that gets the first activation starts, take turns flipping markers by choosing a unit that can flip a marker and just flip the marker by drawing a card. The marker is removed but the card is kept (to see who have flipped most markers at the end of the game). The the other player choose a marker and flip that and it continues. A player may not flip any more markers that turn when:</div><div><br /></div><div>1. That player does not have units on a marker anymore. </div><div>2. That player find a objective (Clothed card). </div><div><br /></div><div>The other player then continue to flip markers until that player have met one of the two above conditions. </div><div><br /></div><div>Note that if both players have infantry in a building the player that flip first can choose to flip that marker first. Thus the other player looses that chance. It doesn't matter who were first into the building. </div><div><br /></div><div><b>The objectives:</b></div><div>The unit that found the objective holds it. It may not move as the objective is not prepared to be moved. The unit may leave the objective but any new unit moving onto the objective wilk start over next turn preparing it. </div><div><br /></div><div>To prepare a objective to make it mobile, a model has to start and end their turn carrying the objective. The turn the objective is found it it count as the finder started carrying the objective as they did start on the objective (but didn't know it was one). The model may not shoot this turn. They can use their skimmer bonus, command cards e t c but may not shoot. If it dies another model must move to the objective, pick it up and try to make it mobile next turn - you can not continue preparing it and have to start over. </div><div><br /></div><div>The exception is infantry inside a building. Infantry units can prepare a objective and act normal inside that building. They must stay in the building but may fight with other infantry inside a building, man the walls to shoot out and so on. But they may not leave the building this turn. </div><div><br /></div><div>A objective becomes Damaged if a model carrying a Mobile Objective dies (a unit dying does not damage a objective not yet prepared to move). </div><div><br /></div><div>The objective can only be destroyed if still inside a Garrisson that is destroyed.</div><div><br /></div><div><b>Points at the end of the game:</b></div><div>*If a objective isn't mobile it is worth 1VP for the player that holds it.</div><div>*If a objective is mobile (it can never be taken off table) it is worth 2VP for that player. </div><div>*A model carrying a mobile objective and dies causes the objective to be damaged. It is thus only worth 1VP for the rest of the game. </div><div>*And then the player that flipped the most markers get 1 VP at the end of the game. </div><div><br /></div><div>Remember that markers not yet flipped are left on the table for the rest of the game so you can continue to flip each turn even if there are no objectives left to find. </div><div><br /></div><div> </div><div><b>The result:</b></div><div>As you can see it is a bit complicated. But it is very exciting and highly rewarding. Since you are not allowed to flip more markers if you find a objective you will often find yourself with units on markers that you must choose to either stay in place or move to then next level not for the opponent to take ground and also you might not be able to use the models effectively if they are to far behind. You have a very basic but important decision to make; will you be more aggressive and flip markers more forward and then move backwards or will you start with your own markers and then move forward. Both strategies have their merit. </div><div><br /></div><div>Also, the extra VP for flipping the most is a good addition as it keeps the markers usable the entire game. If the opponent find more objectives you will most likely already have flipped more markers. And as one player find a objective the other player's statistical chance of finding a objective increases a lot as they have more chances to find objectives. </div><div><br /></div><div>And the non-mobile start of the objectives means that you can not just grab a objective and win. You have to stay in the fight and your models will take punishment as the opponent try to stop you from preparing the objective. In general we had in DZC 1 a solid statistical base of about 100 games that the player that wins generally loose the kill point game - you need to play the mission more than destroy. Will you switch and let a model with higher survival rate prepare the objective? Or will you need your tougher models attacking? </div><div><br /></div><div>The game will basically follow the basic pattern of:</div><div>Turn 1. You place your models on markers. </div><div>Turn 2. One or two objectives found. You start to attack the units finding the objectives and start to prepare the objectives. </div><div>Turn 3 is the first possible turn to be able to start moving objectives around. But you still have to find new ones. You will without a doubt start invading each other's area. The objectives found now will be hard to get mobile. </div><div>Turn 4. Generally one player might have gotten a mobile objective now. But most likely you haven't found the last objective. So the search is still on. </div><div>Turn 5-6. The last objective has been found. And you are hunting the objective some player might have been able to make mobile. </div><div><br /></div><div>The mission, when you have gotten hold of how it works, will feel very aggressive in the beginning as you dash for the markers and depending on how the game plays out you will have to revert your strategy. Are you finding more objectives than the opponent? Then you need to compensate for the most likely lost VP for not flipping most markers by making the objectives mobile but then you loose some important aggressive fighting power. </div><div><br /></div><div>There you have it. A very special but very balanced mission that takes into consideration that the original mission was very random. Even if a player find all objectives, which is a statistical extreme situation, the battle rages on for holding the objectives and making them mobile. As well as the reward of destroying a model with a prepared objective, damaging it. </div><div><br /></div><div>We have always found it to be exciting and balanced. But you need to get the hang of the mission for the set-up. And not miss any rules to make it one of the most original and fun mission in the DZC universe. </div><div><br /></div><p></p><p><br /></p><p><br /></p>Eggehttp://www.blogger.com/profile/08298628256123256707noreply@blogger.com0tag:blogger.com,1999:blog-7911863677816529823.post-820226547335290482021-12-15T02:57:00.010-08:002021-12-15T03:04:38.995-08:00Review of Dropzone missions TT's calendar 2021!<p> This is a good one. TT-combat just re-releaed the reconquest scenarios. I thought to review them quickly. </p><p><br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXSrPXAX91Kz7iqUOp8ArqHtMEu8R4uSgdh8ti8k6JrXsY96ujZVeOGfrBkxdsgoJOtV49kRy-rvHrLhQw1h71OIrxCdzbLbn0K8ss8z-w-fQljlCKRCtCycu_BLz1EZwEEu8yXgH_6Qtx/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="565" data-original-width="827" height="219" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXSrPXAX91Kz7iqUOp8ArqHtMEu8R4uSgdh8ti8k6JrXsY96ujZVeOGfrBkxdsgoJOtV49kRy-rvHrLhQw1h71OIrxCdzbLbn0K8ss8z-w-fQljlCKRCtCycu_BLz1EZwEEu8yXgH_6Qtx/" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;">https://ttcombat.com/pages/dropzone-commander-resources</div><p><br /></p>You have the link to them above as well as the rest of the resources at TT Combat. Read them before this review so you know what I am talking about. <p></p><span><a name='more'></a></span><p>Note I will not mention the special missions. They are great but people tend to need to make lists suitable to fit the scenario in mind and not optimizing so much as it can throw all the fun away. I will focus on the main missions. </p><p><b>Surging strike.</b> Basically old Focal points but you can hold the objective for 1 VP and then have another VP if you have the most KP within 6". 2VP if it is a objective on the opponent's side. </p><p>I think that having objectives only worth in total 2VP most of the times is suitable. Though I could see that you could play that the mission that the player holding a objective in turn 3 also get a VP. </p><p><b>Bunker assault</b>. An objective in each bunker for a VP at the end of the game. And then you get another 2 if you have the most KP within 6" at the end of the game. If the bunker (and thus the objective) is destroyed the 6" within the bunker-part is only worth 1VP. </p><p>Makes sense. But as with the old bunker assault it is a very kill-y mission. You are actually not far off that you could just play KP. The player that destroyed the most of the opponent will win. I would suggest to only use medium sized bunkers for the neutral corners and large for the one in the middle and each player's Garrisson. A good variant here would be to use Hidden objectives (not mobile). And the player finding the objective get a VP. Thus you have some game and points to catch during the game and the "within 6"" part at the end of the game. Makes for a more fun game I would think. </p><p>Another version I really like of this mission, for you to try out, is to have all bunkers connected by a monorail railway. Making infantry able to move instantly between the closest 3 (4 for the center building) buildings. It is a bit wacky but should function really well in the DZC game. Also put quite a lot of layer on which building you might want to destroy. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJIEigJE8PN6F5c2BAEgBT1HxtwHVn7PBrPGIzWNQIqrVQRZR42K14Ca-EVcnR7e3xEAXCaIans75gYOb0EDfxoDmXMZqvEmhzi4ZUeIxYJ5zP8JVFRTtGQLnIXjo1vXlCA6Oq4SpLcW4h/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="413" data-original-width="409" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJIEigJE8PN6F5c2BAEgBT1HxtwHVn7PBrPGIzWNQIqrVQRZR42K14Ca-EVcnR7e3xEAXCaIans75gYOb0EDfxoDmXMZqvEmhzi4ZUeIxYJ5zP8JVFRTtGQLnIXjo1vXlCA6Oq4SpLcW4h/" width="238" /></a></div><br /><br /><p></p><p><b>Military complex.</b> I think TT have worded it wrong as they are saying that the objectives are only "Open objectives". That would be really weird. you get into the building first, automatically get the objective. Then you leave the table turn 2. Game over. I think it absolutely should be Hidden Mobile Objectives. A good version of Target's but still in DZC 2 you don't really demolish just as much as you could in version 1. So it is a question if the tougher buildings really add that much. </p><p><b>Take and Extract.</b> A mission where you get some VP searching the entire game. One open objective and 4 Hidden Mobile ones in buildings. It is a bit strange TT decided to go for another version of the Open objective (it is worth 2 VP if the controlling player have not enemy within 6") and it should be really tough to end the game with no enemy unit within 6". Thus it is basically only a VP. I think it should be like Surging strike. 1VP for holding and 1 VP for most KP within 6" at the end of the game. </p><p><b>Secure the flanks.</b> 2 Open objectives in neutral quarters and 3 Hidden Mobile objectives in buildings. You could do the "have units within 6" for another VP here as well. Making sure you have a total of 10VP to play about. Or you could award a VP for holding the open objective turn 3 as well as turn 6. Making sure you really wanna get there fast. </p><p><b>Ground control.</b> Hold quarters in turn 6. You do not calculate KP to claim a quarter. Instead it is the number of units. I kind of makes sense. It is really tough to count the KP and the old mission was all about calculating. I can see a middle ground in using the most DP left. Thus heavy transports are not worth as much a 10 points single DP unit. Though model spam is not a thing in DZC and it can make sense actually have a mission for that. </p><p>I don't like it. I think they should have gone for the swedish version and let points be awarded in turn 3 as well. Even if it would just be a single VP for the player with the most units/DP/whatever in the quarter. Right now it is quite weak. It is a good version that infantry inside buildings count as double units if they are inside buildings though. </p><p>I would suggest to place an old "critical location" in the center of the table. It awards points for the player with most KP within 3" turn 2-5 (though I would suggest only doing that in turn 2-5). <br /><br /><br /><b>Comment</b>.<br />Now that I read through it the mixture of how you calculate units inside a area (either with unit-points or units) could always change to DP. Means basic infantry are pretty effective and it should balance out a bit in the long run. Calculating KP is time consuming and unit-based is a bit stupid. Should not that Hades be worth at least 8 times more at a location than a Janus? </p><p><br /><br /><b>The result:</b><br />6th place: Ground control. Worst version and need to have another objective to game the other 5 turns with. <br /><br />5th place. Military complex. Makes less sense in DZC 2. Assuming TT means the mission should be about Hidden Mobile Objectives. As it is written it by far the worst mission hands down. <br /><br />4th place: Surging strike. I like it but it also need some extra objectives in the middle of the game. </p><p>3rd: Bunker assault. Again with the last turn importance. </p><p>2nd: Take and extract. I think they missed out on the center objective. But a solid mission.</p><p>Winner: Secure the flanks. Absolutely the best mission as far as the official missions go. I would prefer to see another point for holding in turn 3 or another point for having most units within 6" in turn 6. But it is easy to change. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYuqhCbdP1aSzS6wYDQqbnZzIWBFz4lDgIKdUjz_K6NNO1i0WOFl_PgLeSrDY1z6bYxdx9PvwMMSU2dZUEEGVdlFwGTaNyAX9HRclxI9sFzgTXT-q3Pi-l1tWued7hpP5af_Z-Npcy9BZ0/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="633" data-original-width="715" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYuqhCbdP1aSzS6wYDQqbnZzIWBFz4lDgIKdUjz_K6NNO1i0WOFl_PgLeSrDY1z6bYxdx9PvwMMSU2dZUEEGVdlFwGTaNyAX9HRclxI9sFzgTXT-q3Pi-l1tWued7hpP5af_Z-Npcy9BZ0/" width="271" /></a></div><br /><br /><p></p><p><br /></p><p><br /></p>Eggehttp://www.blogger.com/profile/08298628256123256707noreply@blogger.com0tag:blogger.com,1999:blog-7911863677816529823.post-42375728226353711272021-12-12T10:38:00.001-08:002021-12-12T10:38:08.922-08:00Dropzone missions in combination lies strength part 2 <p>So in the original DZC 2.0 book we had a lot more missions than what is in the current version. I don't know why this is as it would have pretty easy releasing a scenariobook with lots and lots of missions. But I thought to write down several missions as I remember them as well as give several ideas for variations and my opinion on them.</p><p>I will use the below as a template which clearly can be seen done in a professional program (paint) with perfect scale (I shot from the hip). It gives a good template for missions though. </p><p><br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNMazLqmvGwFa9OXyu3cKnjWxITn1JXs71i17Lkcj53ysZcDKFV1RmCcOJYo_q_jXjEvhyphenhyphenJ96EkgDipWj56HaZZmx7XEFLG-q7kejs4rrHfOs_P1zrGuVjBkFVJcDe5J__FZMI49Xaizro/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="648" data-original-width="738" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNMazLqmvGwFa9OXyu3cKnjWxITn1JXs71i17Lkcj53ysZcDKFV1RmCcOJYo_q_jXjEvhyphenhyphenJ96EkgDipWj56HaZZmx7XEFLG-q7kejs4rrHfOs_P1zrGuVjBkFVJcDe5J__FZMI49Xaizro/" width="273" /></a></div><br /> <p></p><span><a name='more'></a></span><p>First, let me remind you of the historical objectives in Dropzone commander:</p><p><b>Mobile hidden objectives</b>: as the rulebook (Target's of Opportunities). 1 VP for holding and 2 VP for getting of the table. Generally only used inside buildings. </p><p><b>Focal points A</b> Open objective. At the end of the game. The side holding the objective get 1 VP. The side with most KP within 6" (or within 6" of the building) get 2 VP. My preference is that you skip the 1+2 VP and instead go for 1+1VP. Thus the Focal point award as much as a normal objective. Can be used ion both buildings and outside of buildings with ease. </p><p><b>Focal point B</b> Open objective. In turn 3 and 6, the side holding the objective get 1VP. The player with most KP within 6" at the end of the game also get another VP. So total 3VP for his objective. Can also be used effectively outside of buildings with ease. </p><p>Note that focal points are not mobile objectives and thus handing over the objective is not possible. A unit can only claim a objective during their activation. </p><p><b>Critical location</b>: Open objective. At the end of turn 2,4 and 6, the player with the most KP within 6" score 1 VP. There are a lot of variations here. Just by only awarding the point to the player holding the objective (instead of most KP within 6") you get a whole different type of game. Also you could do mobile versions that can not be taken off table (though then it should be most KP within 6") so you will see a lot of Dropships hunting the objective. It would be smart to limit the movement of the objective to force it to be moved first in a player's activation. </p><p><b>Holding quarters A:</b> This is from a pretty weak mission and tend to cause a lot of calculations. The table is split into 4 quarters. At the end of turn 3 and 6 each player with a model in a quarter get 1VP and the player with the most KP in that quarter get another VP. </p><p><b>Holding quarters B: </b>As A but only count the last turn. </p><p><b>Kill points:</b> Each destroyed KP is one VP. Do not count half units at all. </p><p><b>Information A</b>: Open objective. as the rulebook "Survey and control". </p><p><b>Information B</b>: As A but have two objectives in each building, one for each player. A player can only find their objective and when rolled on the chart remove their marker. A model can not stop the opponent from picking up "their objective" and rolling on the chart. If a 1 or a 6 is rolled the opponent's objective (if any left) are removed as well.</p><p><b>Information C</b>. As B but with the following chart:</p><p>1. Bomb. The infantry base takes D3 Damage without any save of any kind. This damage does not go over to any other unit. So search with damaged units or non elite-units or take the risk. The building also takes D3 E 9 hits. Remove all markers left in the building. </p><p>2-5 A VP. Remove your marker. </p><p>6. You find a Focal point B. Remove all markers in the building.</p><p>You will not find any balance issue in finding mobile objectives that can be taken off table or critical locations instead of focal points. Go with what you like. Or vary. </p><p><b>Other special rules:</b></p><p><b>Bunkers</b>: Specified buildings (usually the ones with a objective inside) are indestructible.</p><p><b>Military buildings.</b> All buildings or specified buildings are armour 13. </p><p><b>Woods</b>: use a number of woods as Garrisons. This is pretty obvious but generally any mission you will play will feel pretty fresh if you mix in a wood or two.</p><p><b>Dry season:</b> Woods get a critical hit of Energy 3 instead of 2.</p><p><b>Long edge and corners</b>. Long edges are the standard in DZC but you can also change it up quite a lot but allowing units to move in 12" in from the corners instead. This means you will be able to place some buildings in the neutral corners that no one can enter turn 1 if you'd like. </p><p>There are several ways to set up in the rulebook, most noticable which units will arrive when, but mostly I don't think they add that much. Generally units should start off table unless they have the infiltration rule as I don't think it adds that much to the game starting with units on table. </p><p>With the above you should start mix missions as you wish.</p><p><b>Example of missions:</b></p><p>With the above ideas and a sense of combining missions you can make a lot of different missions that all work very well. Generally you can handle most ideas with the basic set-up:</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCiU0N4-iH-iELfsI67iwKCwab02cW7SoK8Bo80qKTWL-GrrDU0-6vN3OIbusAFzPnHUgC2cPxQQ8gHW3VIHwWus0eMRmAjrcIbUVFeRLX1wCQpTdAFacCsjoUqcHiOH2UgGXlvyeDddf5/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="763" data-original-width="743" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCiU0N4-iH-iELfsI67iwKCwab02cW7SoK8Bo80qKTWL-GrrDU0-6vN3OIbusAFzPnHUgC2cPxQQ8gHW3VIHwWus0eMRmAjrcIbUVFeRLX1wCQpTdAFacCsjoUqcHiOH2UgGXlvyeDddf5/" width="234" /></a></div><div class="separator" style="clear: both; text-align: center;">Long edge deployment</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHedtXNz-eaFGNXGJpDYEGq6YZ0BTv-hWhQygxUSyQ4Qyx9zP54sDTaEf2Qvnj56gbxgPMSuV3gBd8RMcCARlsqcwlpDjav8VF7XZsFAea10G5JQr-1VQCtHBBVFvcC1op0jahIld7DmGv/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="782" data-original-width="821" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHedtXNz-eaFGNXGJpDYEGq6YZ0BTv-hWhQygxUSyQ4Qyx9zP54sDTaEf2Qvnj56gbxgPMSuV3gBd8RMcCARlsqcwlpDjav8VF7XZsFAea10G5JQr-1VQCtHBBVFvcC1op0jahIld7DmGv/" width="252" /></a></div><div class="separator" style="clear: both; text-align: center;">Corner deployment with slightly changed position of neutral objective building</div><div><br /></div>Damn those maps looks like they are really done by a pro! You can hardly see the difference between TT combat's mission drawings and mine! <div><br /></div><div>In any case you have a standard way of setting the terrain:</div><div><br />You should always place 5 Garrisons in the "basic objective areas". Three along the center line and one in the right hand corner. If you play a corner set-up then place the neutral buildings slightly further away fromt the players. If you have focal points or critical locations or quarters you can always remove an "objective Garrison" and place the objective on open ground as well. It will make little-to-no difference when it comes to balance and instead will feel like a whole new mission.</div><div><br /></div><div>So with the premise that you use 1500points and the set-up above you can start combining from the starting missions:</div><div><br /></div><div>1. Target of opportunities with 5 objectives. </div><div>2. Focal points with 5 focal points. </div><div>3. Critical locations with 5 critical locations. </div><div>4. Quarters. </div><div>5. Information gathering (roll the chart)</div><div><br /></div><div>Then we can without any problem start to mix. For instance:</div><div>1. Target of opportunities but a open focal point or critical location in the center. </div><div>2. Neutral Objective-Garrisons are replaced with focal points or critical locations. </div><div>3. Do quarter but with 3 objectves along the centerline that are not possible to search until start of turn 3. </div><div>4. Focal points that are also mobile up to 6" per turn but can not be removed off the table. </div><div>5. Information in any of the different type of versions.</div><div>6. Information where you find mobile objectives but there are also two critical locations along the centerline outside of any Garrison. </div><div><br /></div><div>As you understand the combinations can vary the missions extremely much. Add then to have either dried season, bunkers or anything else you have a lot of variations. A suggestion is to have focal points focusing on the end of the game and have mobile hidden objectives or Critical locations as the main objectives rest of the game. </div><div><br /></div><div>I am in the process of making a randomized mission chart as well. By rolling on this chart you get a Tournament ready mission within the boundaries of the five main missions above. </div><div><br /></div><div>Do you see any specific mission combination you like? </div>Eggehttp://www.blogger.com/profile/08298628256123256707noreply@blogger.com2tag:blogger.com,1999:blog-7911863677816529823.post-37033486681207378182021-12-01T00:00:00.000-08:002021-12-01T00:00:00.220-08:00Dropzone missions - in combination lies strength part 1. <p><br />The variation in missions has always been a important part of the Dropzone games. When the first ed came out people were mind blown by the missions as they tended to lean towards objectives instead of killing the opponent's models. Later on the focus became a little more on slaughter. Version 2 changed the missions quite a bit, both by the rules changes but also how you will need to handle the objectives with the new ed. </p><p>There are only a few missions in the rulebook as it is now but it is very easy to change them while keeping the balance but still give a very good variation. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEilX6iqiIMhd5zmbqMQ6T-EuuhhhusSU0h7CFl3Bf5L9TWa-8yHta6ltYteGMr5avStcGUps3lGgc8p3IGPdSohfhpEamA2jyy7snN6A4KdDzKnLtcQy16tIdpPUOfj8HUeeNYin6OfK_BFXL1zFNf_JlQA-HCKJGGr74TgHDRt4vsv7CvyGbZsLJjvoA=s960" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="716" data-original-width="960" height="478" src="https://blogger.googleusercontent.com/img/a/AVvXsEilX6iqiIMhd5zmbqMQ6T-EuuhhhusSU0h7CFl3Bf5L9TWa-8yHta6ltYteGMr5avStcGUps3lGgc8p3IGPdSohfhpEamA2jyy7snN6A4KdDzKnLtcQy16tIdpPUOfj8HUeeNYin6OfK_BFXL1zFNf_JlQA-HCKJGGr74TgHDRt4vsv7CvyGbZsLJjvoA=w640-h478" width="640" /></a></div><p></p><span><a name='more'></a></span><p>To start I think we need to go through the main missions: Targets of opportunities, Bunker assault, Survey objectives and Kill points.</p><p><b>Targets of Opportunities</b> was one mission that changed a lot with the new ed. There were several aspects that became quite off. From being the token mission to a mission that actually didn't work well with the changes and the new rules. I think it was very strange that this mission changed so much. It was "The Mission" and could be used with endless variation. </p><p>TT changed the game so that it was much faster to reach the center buildings and much faster search and find the objectives. It was actually quite bad. In theory you could enter the center building, search and find the objective and get it out of the building in turn one. Without the opponent being able to stop you. It was a bit stupid, but possible. They later changed it so that it takes 2 actions to search and while you can search the same turn you enter a building (as long as it is the flying transport that disembark your infantry directly into the building) they can not get the objective away the same turn unless another unit started the turn in the same building. </p><p>Another factor that makes objective searching faster is that you (1) can search even if you were not the first one into the building and (2) you roll a die and add the turn number and if the total is 7 or more then you will find the objective. +1 if you have a APC outside the building helping out and -1 if you have an enemy in the same building. </p><p>The result is a much weaker mission. I wouldn't recommend using this mission as you will play 4 turns and then just will not bother finishing the game. Use instead a combination of objectives where this type of objectives are much better. Targets for the first 4 turns or the game. Some kind of focal points for the last two turns. </p><p>The removal to old focal points were a bit strange as well though I don't think it matters so much. Instead we got the <b>Bunker assault mission</b>. First you need to take objectives and secondly you need to have units within 6" (including aircrafts) at the end of the game. Using the term of Focal points or critical location would work fine and I kind of miss the old different term. TT has chosen to make the term objectives in combination of something (mobile or hidden for instance) to give the impression of different missions. But I think they could have gone with different names all in all. For instance to keep the term "Focal point". </p><p>Either way, I would have preferred that Focal points would change into this instead: It is a objective that can not be moved. It is not hidden. If one of your models have the objective the player is awarded 1 VP at the end of turn 3 and then you check again for another VP at the end of turn 6. The player with the most VP within 6" of the objective get another VP at the end of turn 6. Thus you battle it out in several turns. Some of this is an inspiration from the Critical locations from V1. </p><p>It is a humble complaint of mine because it is very easy to just make your own missions in DZC that works really well. So if we call it "objectives" or "focal points" doesn't matter. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhzJHMGHZxkGRU5v2xpoJYkm-oKihJzcJHvhzROQaD_TY0QUqhQM6K942w-q6if9vMgLwSEw82mjlQoN0LqgUgv9BInqfdKUfFqXOszSnFTnu9-0Gl7Kc_YGVBEilN8qvKZMlYIAN1mGGSbooTPpjlwC0YrLfn0bZOWeZ4iGpBSO8dbCzDI4YCeabhRRQ=s1920" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/a/AVvXsEhzJHMGHZxkGRU5v2xpoJYkm-oKihJzcJHvhzROQaD_TY0QUqhQM6K942w-q6if9vMgLwSEw82mjlQoN0LqgUgv9BInqfdKUfFqXOszSnFTnu9-0Gl7Kc_YGVBEilN8qvKZMlYIAN1mGGSbooTPpjlwC0YrLfn0bZOWeZ4iGpBSO8dbCzDI4YCeabhRRQ=w640-h360" width="640" /></a></div><br /><b>Survey and Control</b> is a continuation from the old mission "Recon" but only has one objective in each building. Whereas both players could find objectives in the old Recon. Funny note - I have assumed that you remove the objectives after rolling on the chart in this mission but perhaps you let them be and leave the objective behind for the other player to find it? <p></p><p>Either way I do like this mission as it keeps the game active in all turns. But it is a bit unclear as how it should work (as it was with first Recon as well). First you search like heck for those markers in the buildings. Then you try to protect any critical location you or your opponent find. I think this is the best mission for new DZC as it keeps the game alive all turns. It is a little strange that you can let a transport disembark infantry inside a building, let it roll for the objective and then go out again from the building. If the transport has landed then you can enter it again (though the transport then stay landed). I think I remember some rule stating you may not leave a building you just entered but seem not to be able to find that rule. </p><p>The fact that I discuss things with rules "I can't find" just shows how little competence you need to blog. So the bar is pretty low - so start your own blog! The most important rule is "post often!". WE all need to read more about DZC. </p><p>A good variation to this mission is to have two markers in each building - one for each player. Each player can only search their objective and roll for the chart. A Search is a single action. The chart should change to:</p><p>1. Bomb. The building and the infantry unit searching takes D3 damage (only roll once) without any save of any kind allowed (I suggest you start using basic infantry to search instead if you are afraid your elite infantry will die). If the opponent has a marker left in the building it is now removed. The player searching still get a VP though. The infantry searching may not use any more actions and thus have to stay in the building until their next turn.</p><p>2-5 1 VP. Remove your marker. </p><p>6. Focal point. Remove the opponent's marker. No point is awarded. Instead the player that holds the objective at the end of the game get 1VP and the player with the most KP within 6" of the building/marker also get 1 VP. Units are only adding their KP to the Focal point that is the closest (so units can never add their points to 2 focal points). </p><p>This is still a pretty heavy point wise mission but tend to give the player that focus more on movement and stopping their opponent's movement the advantage instead of the player that kills the most. </p><p>A good variation is to have a mobile objective instead of the Focal point. Then the player that carries the objective need to decide to either remove the objective off the table for 2 points or keep the unit on the table and continue searching and risk giving the opponent the objective. In this case a squad can hold a mobile objective and still get VP from the 1-5 results. But it sucks finding another mobile objective as they can not pick them up. No point would have been awarding for finding the mobile objective, instead you only get one if you hold it at the end or two points if you have gotten it off the table. </p><p>Then we have <b>Kill points.</b> I don't like play only KP. But each to their own. It works best, in my opinion, as a tie breaker in a tournament or as a small part of the entire point spectra in tournaments. </p><p><b><span style="font-size: medium;">Conclusion</span></b></p><p>My experience is that the combination of missions are much better as missions in DZC 2. Where I argued quite heavily for "pure" missions in the first eddition of DZC, I don't think that works in version 2. Mostly because Targets of opportunities is pretty weak as a mission. </p><p>In the next part I will give several tournament-worthy-missions that are inspired from the available missions that I think are really suitable for DZC as a whole and will improve of the experience. The last part will contain the awesomeness that is the Swedish Search - my favorite mission in the DZC universe.</p>Eggehttp://www.blogger.com/profile/08298628256123256707noreply@blogger.com0tag:blogger.com,1999:blog-7911863677816529823.post-65375686398064442632021-11-24T06:53:00.008-08:002021-11-25T03:15:00.862-08:00Dropzone commander 2 my thoughts (part 2)<p>As with everything you need to take my comments with a little perspective. While I am vocal about my complaints on version 2 it is good to have the game there. If TT combat wouldn't have taken over then most likely we would have seen a community driven game. A version I think would have died eventually. </p><p>Part two, the last part, about my opinion of Dropzone version 2 is a bit more whiny. While the second edition have some good points there are many things that changed the fundamental positive things with first ed that I really really miss. </p><p><br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLXz7NbOMlgH5IOkrEA_qTtp5meh4fuwgtG30BjLigX2tdThmbSBJGaqYAZCz0Mr0sV-Q_2mKCwM1xr6OsL33zqkRaPkNMrtyncwqpXaW__H-wmRsfYparQGEoAAIE0YVsOI3duK1rBYAv/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="500" data-original-width="750" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLXz7NbOMlgH5IOkrEA_qTtp5meh4fuwgtG30BjLigX2tdThmbSBJGaqYAZCz0Mr0sV-Q_2mKCwM1xr6OsL33zqkRaPkNMrtyncwqpXaW__H-wmRsfYparQGEoAAIE0YVsOI3duK1rBYAv/" width="320" /></a></div><div><br /></div><div><br /></div><p><b><span></span></b></p><a name='more'></a><b><span style="font-size: medium;"><br /></span></b><p></p><p><b><span style="font-size: medium;">The bad with version 2</span></b> </p><p>I will discuss the 2 worst changes from my perspective first. They are also the most controversial opinion I think I have since so many who play the game now likes them: Disembark and fire and Open transports. </p><p><b>Disembark and Shoot </b>means to me that the main aspect of the game, that you couldn't "rhino rush" (a term used in older versions of 40k where people used put people in transports and then rushed out killing the opponent with little chance of them doing anything - really really boring). I demo over 200 games basically selling the game as "not as 40k" and then they just went with "Oh! Lets make it like the worst times of 40k!" </p><p>I felt betrayed. And then they changed it so you couldn't embark and shoot and got +2 to hit when disembarking and shooting. It makes a huge difference but still very bad in my perspective. You get another shooting round. And with how the game is now we have lots of lots of transports left at the end of our games. </p><p>2 Odins disembarking and shooting their Railguns at Rapiers means one dead Rapier now. Instead of none. In a game like DZC that is huge. So the AA units really takes a beating as well as the best they can do is to shoot at buildings unless the have rule to always damage on a 6. </p><p>This is the single horrible change for me as it made my entire selling point of the game was screwed over. </p><p>Note that TT hav noticed this change in balance and have made AA a bit cheaper. Problem is that they should be even more cheaper to be right. And that balance between expensive AT and cheaper AA is hard to get right. </p><p><b>Open transports</b> is another big one for me. It is awkward, makes for a lot of markers and is really tough to get it right. And Scourge's transports have one of the game's best anti-tank. And they can all activate in the first activation? And UCM's Condors doesn't even have a missile? That is just really really bad. Then we have the marker game. Keeping track on all of this is hell. It is actually one of the problem with the first DZC - it was hard to keep of track of units. And now they went with that you have to Shaltari-keep check on your transports? For everyone? It is time consuming and very easy to make mistakes. </p><p>The thing is - if the above two rules would have had command cards for this I don't think I would have felt so bad about it. </p><p>Targeting system stabilizer upgrades (3 cards in a deck):<br />Target: A friendly transport.<br />Sphere of influence. <br />Play at start of the turn.<br />Any squad that disembark from this transport or embark on this transport this turn may still fire two weapons on ground targets. Their accuracy is modified +2 even against buildings during this attack. </p><p>Emergency transport (3 in a deck):<br />Target: A friendly transport.<br />Sphere of influence. <br />Play at start of the turn. <br />This transport may activate with any battlegroup this turn and may transport any units that fit in it. </p><p>Had it been command cards I wouldn't have had so much of an issue. As a matter of fact it would have opened up some strategy as well. Instead of being the norm. Note that I still want some heavy restrictions on them. </p><p>Another thing is that the game have become <b>much more complicated to keep track of</b>. Keeping track of battlegroups is much tougher and the risk of making a mistake is much higher. There are even more possible battlegroups. The E vs A system, open transports, unique command cards instead of fewer that are more easy to remember, keeping track of critical hits on buildings and so on means that this game is really slower than the old ed. And that was pretty slow. Both the E vs A system and the critical hits on Garrisons are two things that looks kind of ok while you look at each of them but really bogs down the game while playing. </p><p>The command cards is another thing that bother me. I know the intent was to have a deck building game with unit-unique cards. But I suspect that it takes loads of time to produce them and get the balance on 54-55 cards is really awkward. I think they would just go with 10 basic cards with 3 of each for all factions and then 8 faction specific cards (but not specific for certain single units) and then no deck building. That adds up to 54 cards. A normal deck of cards (with 2 Jokers) are at 54 cards so it should be cheap to produce. Heck I could make those cards and I am just a complaining middle-aged man! There is no reason to delay these cards' production. Make it simpler and get it done! </p><p>I note that the current deck with no repeating card is awkward. Several of them are similar but not exactly the same. Just make them the same. And bring back monorail. I miss the monorail-cards!</p><p>One thing I note is that TT Combat seem to want to have<b> no cards on the table</b>. That makes sense (especially when you need loads and loads of markers just to keep of track of your transports and burning houses) but I actually like cards on the table as it shows something important have changed. </p><p>The next one is short: In 1st ed you could have <b>6 battlegroups</b>. That was to many. Now you can have lots more. That sucks. 5 is a much better balanced and that would have made the game flow faster. The amount of battlegroups is a really a time consuming part of the game. Making it possible to have more battlegroups was basically shooting themselves in the foot. Just bad without adding anything. This should be considered at the same time that alternating Battlegroup activation is a awesome way to play the game. </p><p>A irritating thing for me is that they changed how the <b>mainstay mission Targets Of Opportunities works.</b> It was a perfect mission where the player that played the missions tended to loose the kill point game. You hade to cover your units to get the objectives. Now TT have made a initial v2 bad version slightly better as it now takes two actions to search. But you know what - it is basically a nod to that the rules in vers 1 was better (at least in this aspect). Searching for objectives is really really fast now. And then it becomes a slug fest. DZC isn't supposed to be a slug fest. </p><p>As a last complaint there are some things that are worth considering if they were the only changes but with all the other changes it come out strange. </p><p></p><ul><li>Ground APC can help searching but since ground transports are so stupid fast and hidden objectives are easier to find if you just sit and wait a few turns now it was completely pointless change. </li><li>A scourge marauder with APC and infantry can get the infantry stupid far. To much. It should be half movement for disembarking as well. And 1" disembark. </li><li>The game should be improved with having a 1500 battle on 6x4 table. Especially with the fast transport moves. </li></ul><p></p><p><b><span style="font-size: medium;">If I had written DZC 2</span></b></p><p>This is the easy part. Opinions I don't really have to take responsibility of. It is really really easy to say "Oh how much better it would have been if I had just written the rules". But once one would actually start to write it would show how difficult it is. </p><p>So take it as it is. An opinion that is easy to write but not one I have to actually stand for in real life. From V2: </p><p></p><ul><li>Skip Drop N shoot and open transports. Make them into less powerful cards.</li><li>Increase the Hot LZ rules to make a larger impact than in 1st ed. So it would make it harder for aerial transports but not so much for ground transports. </li><li>Skip the CQB phase of version 1. I think that the activating infantry squad could attack like today's rules (not the turn they enter a building though) but the target then also can attack but re-rolls hits no matter if they have entered this turn or not (but can attack in their turn normally and defend several times e t c). </li><li>Use V 1 system of E vs Armour. Make the "double damage rolls" standard for buildings and critical hits on infantry as well. Use the version 1 system of damaging infantry from falling masonry but makes it less powerful than in v1). </li><li>Also skip the critical hit-markers on buildings and just go with a roll when the buildings takes damage if there are infantry inside. I know why the rules are there but is just adds up to much work to keep extra markers. </li><li>All units can walk on but are at +2 to hit turn 1 on any building or taget on the opponent's side of the table. Skip all the new reserve rules. </li><li>Fewer command cards for easier to balance. Make several of the same instead. </li><li>Keep the way activations are done for transports (i e not moving at the same time as their transported unit). </li><li>Down to max 5 battle groups. </li><li>Use old Target of opportunities-rules though both sides always can search. Make it only 1 action so they can fire as well (except the base that searches). Increase the number of units that are at -1 on the roll to search (basic infantry should be the ones searching and the special infantry should be there to handle enemies). </li><li>Flying transports should be as V2 when disembarking/embarking units but only 2" disembark/embark. Ground transports should place models 1" away from the transport when disembarking (only one need to reach is to make all embark though). To enter a building a model should be in contact with it. I see a point with ground transports being allowed to move full unless they disembarked themselves. Thus krakens get a 10" move, disembarking units 1" and then they can move half. If you then have bus', the distance becomes about 10"+1" disembark, 3" move bus, infantry jump out 1" and if within 1" of a building they can embark. 16". Scourge Maruaders with Invaders get: 12+2+3+1+1 thus 19". A Scourge Intruder Troop transport then get 15+2+1+1=19" as well but should be affected by Hot LZ if an enemy infantry is in the building (making it harder to move between one building to another the same turn). The details are of course something that could change. My main point is that transport should slow down a bit to stop the move-into-opponent's-half-turn-1"-move. </li><li>I would make the standard table at 1500 points 6x4'. </li><li>I would also consider slowing ground units down a bit. Just a inch here and there to better motivate transports. </li></ul><p></p><p>That's it for this time. </p><p><br /></p><p><br /></p><span><!--more--></span><span><!--more--></span><span><!--more--></span><span><!--more--></span><span><!--more--></span><span><!--more--></span>Eggehttp://www.blogger.com/profile/08298628256123256707noreply@blogger.com0tag:blogger.com,1999:blog-7911863677816529823.post-23926282391801007432021-11-16T23:00:00.004-08:002021-11-16T23:00:00.215-08:00Tiny commanders walkthroughWhen I think back on version 1 of Dropzone Commander I would think that it would be cooler to have some cheaper and smaller HQ available. That is one thing that TT Combat have released and I thought to take a look at.<div><br /><div>I thought to go through the smallest command choices in each faction and discuss a little bit about them. <br /><div><br /></div><div><div class="separator" style="clear: both;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjO5oTIe7kEgzOa6m6989Ns_33H3V_G_eLmGF34AvhmiHpM9L8W6lcbIM76Z55tR2LfD03wLL9hWw6tGbmOljUc0chz_vG4C9YnBiGf2vxbdWOnlR7bQjPg446Y75abdv70WgfYQ74mGT8px2m6xO_QJQWQN6p3WVEry7LMNSmqCWiBaHHpDOm7kSTFjg=s1200" style="display: block; padding: 1em 0px; text-align: center;"><img alt="" border="0" data-original-height="1200" data-original-width="1200" src="https://blogger.googleusercontent.com/img/a/AVvXsEjO5oTIe7kEgzOa6m6989Ns_33H3V_G_eLmGF34AvhmiHpM9L8W6lcbIM76Z55tR2LfD03wLL9hWw6tGbmOljUc0chz_vG4C9YnBiGf2vxbdWOnlR7bQjPg446Y75abdv70WgfYQ74mGT8px2m6xO_QJQWQN6p3WVEry7LMNSmqCWiBaHHpDOm7kSTFjg=s320" width="320" /></a></div><br /></div><span><a name='more'></a></span><div><br /></div><div><span style="font-size: medium;"><b>The Wolf Command LAV </b></span></div><div>Compared to a wolverine it has two extra DP, an extra armour and have a pretty descent gun. At 60 points I think it is quite ok. I like this best of the new tiny commanders. IT suffers a bit of the escalation that happens in a aging system - all weapons need to be special in some way. It is not enough to give them a Wolverine gun with an extra shot and an alternate firing mode. It needs three shots strafe and Indirect just for special rules' sake. It is bit much. You will notice on all commanders that I wanted a lighter version of each basic unit as a commander for smaller battles and I would have been fine with same armour as a wolverine, two DP, 2 shots E8 penetrative and alternate 2 shots E7 AA0. In total this unit comes at 75 points with the transport and I think thinking in terms of "double wolverine" would have been enough. </div><div><br /></div><div>It is hard to discuss any UCM transport without mentioning the lack of firepower there. No missile anymore on ravens and condors really hurts them a lot. At the same time the Scourge comes with the best anti-tank gun in the game. A pretty strange decision to me. Still, the transport is cheap and with the free commander I think it can be worth it many times. I rate this commander 5/5 (since there are 5 of them). Of the new commanders I think this is the best of them. </div><div><br /></div><div><span style="font-size: medium;"><b>Despot Suppression walker </b></span></div><div><br /></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiEWiuQrnpo7QpHxufcOoeiJcC-lZtAz8B_cwYsnxGyWtxvpWMTFPvfhHsgwRlqgUP0N3S6l4bBq5uskl47Rk1dXx1tU1Ejlgp5XT9IL9aD6M5Z8pthfj-rg8X14_XwEolmkC5USPyceYECQMTzZiWXpNeNTENjMf-gdSszuZpwI8TaqU7scF5xGPsmpw=s1200" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1200" height="320" src="https://blogger.googleusercontent.com/img/a/AVvXsEiEWiuQrnpo7QpHxufcOoeiJcC-lZtAz8B_cwYsnxGyWtxvpWMTFPvfhHsgwRlqgUP0N3S6l4bBq5uskl47Rk1dXx1tU1Ejlgp5XT9IL9aD6M5Z8pthfj-rg8X14_XwEolmkC5USPyceYECQMTzZiWXpNeNTENjMf-gdSszuZpwI8TaqU7scF5xGPsmpw=s320" width="320" /></a></div><br /><div><div>Att 55 points the Despot clicks in several things I wanted from the commanders. Two DP. Armour 15 (as a Stalker) and with a couple of sensible guns (for a ground anti-tank). The weakness comes in in their special rules. -1 action can be horribly effective and the addition of stopping the enemy from using scan tokes instead meaning very little. Again I think that just making it a heavier version of a Stalker would have been enough.Special rules for anything below 100 points is a bit much. If so it should have been more specific for any squad it walk with. Right now it walks alone and I think it should have just been an upgrade to a squad of beetles. Still I judge it at 4/5 of the new commanders. It is a cool model and besides it strange special rules fits into the army well. </div></div><div><br /></div><div><br /></div><div><span style="font-size: medium;"><b>Proteus mobile command post </b></span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEirrPdnbTXCuOxd-cOVYht8WqdwZOZEYf8YkcIdkYW-SFvInCqh5qb3m1vAtQ5TSTvhJQSx0L4fhxoxrUfUBz1LwwSzaJ7EdfmLv7ttoB7yyD4QBG--qx1D4IB9xZPfkKkW830_EZfCwrkMUERv5PZPQj11mmiDcUtQlBCgdTcKbEIFO-SkdtBMQs1c5A=s960" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="960" height="213" src="https://blogger.googleusercontent.com/img/a/AVvXsEirrPdnbTXCuOxd-cOVYht8WqdwZOZEYf8YkcIdkYW-SFvInCqh5qb3m1vAtQ5TSTvhJQSx0L4fhxoxrUfUBz1LwwSzaJ7EdfmLv7ttoB7yyD4QBG--qx1D4IB9xZPfkKkW830_EZfCwrkMUERv5PZPQj11mmiDcUtQlBCgdTcKbEIFO-SkdtBMQs1c5A=s320" width="320" /></a></div><br /></div><div>For a 75 point flying commander it is fairly cheap since you don't have to have a dropship nor double models. It can also take a lot of AA before crumbling. It takes in average 9 Rapiers or 14 Kukri or 5 Reapers to take it down. That is quite a lot. In comparison it takes 5 Rapiers/ 5 Kukris/ 4 Reapers to take down a 190points+ UCM Phoenix. That is a pretty hefty difference for a unit at minimum half the points. </div><div><br /></div><div>With no gun it only have special rules to use. +2 to be hit within 6" of this model is pretty nasty. Especially with the stacking. It also can make it harder for other units to hit if it lands. This fits into Dropzone 2's way of thinking that Aircrafts should land now and then but overall I think the unit is a bit to powerful with it's ability to survive. It should be 2+ to hit other units within 6" and only armour 11. Or it can be at 2+ to be hit as wel but then only armour 10. It does feel fine for it do have 3DP for me though. </div><div><br /></div><div>I rate this command at 1/5. It's ability to soak fire is a bit extreme for me. It is also the fact that a Hera or a Zeus is at 80 points. </div><div><br /></div><div><span style="font-size: medium;"><b>Daimyo Battlesuit</b></span> </div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhfN6BokVwy36UtuQmshY2RLtUX2pRyO3Pvgl7tX9hFKajBOjOwGntN3mcb0kS_r7fOU2Q-ONFZFwG8ok9_kUja-Ygwtcrbdl_ouBD8KJhC9r-GBAm4Jr8M766wKNdq7VxfpZN-tKfneIhKiGKL1yQEV-daCjJjrSll5Qbil5fqT298BCILgBX4gcJi8A=s1200" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1078" data-original-width="1200" height="287" src="https://blogger.googleusercontent.com/img/a/AVvXsEhfN6BokVwy36UtuQmshY2RLtUX2pRyO3Pvgl7tX9hFKajBOjOwGntN3mcb0kS_r7fOU2Q-ONFZFwG8ok9_kUja-Ygwtcrbdl_ouBD8KJhC9r-GBAm4Jr8M766wKNdq7VxfpZN-tKfneIhKiGKL1yQEV-daCjJjrSll5Qbil5fqT298BCILgBX4gcJi8A=s320" width="320" /></a></div><br /></div><div>This is a cool addition though I am not sure about the implementation. Again I would just have wanted it to be together with some Braves or an upgrade to another Brave squad. </div><div><br /></div><div>For it's 65 points you get DP 4, armour 9 and Passive save of 5+. But the nasty thing is it's special rules where it can instead of damaging enemy infantry can teleport them outside of the building. Any side. That. Is. Nasty. To be clear you can basically stop the opponent from searching for at least a turn. Automatically as you enter the building. </div><div><br /></div><div>I would have preferred it to at least be a single roll for hit to use it. At something like 4+. </div><div><br /></div><div>The other specialrule is that it may teleport off the table instead of moving which fits much much more into the model. It can thus relocate much easier to other areas. </div><div><br /></div><div>I think I would have preferred to make it a bit more deadly in Close quarter and instead have it like an assault unit. Thus the relocation ability would have made much more sense. Now the point is to automatically remove opponents from the building which is a bit boring. If Shaltari can teleport anything safely during a combat - why are we playing the game? (Check this video just to see my point in a more funny perspective <a href="https://www.youtube.com/watch?v=4N15J4ibej8&ab_channel=HowItShouldHaveEnded">How it should have ended Star Trek into Darkness</a>). </div><div><br /></div><div>Still I like the infantry commander-style but it is slightly to powerful in it's special rules. 2/5. </div><div><br /></div><div><span style="font-size: medium;"><b>Hydra relay hovercraft </b></span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiwXXbCh3hke2FD-Vh9gjx8v0v6DB1nhQDt53B9prONtigQUJ2IdoCnLqBJh8MtW_KE7LpgP_epf8n2OMYwIY3vwwK_1RkX024eOsx0s5I0qbrfbEmz0bJ7FkEJXoL1OYMjnsSxZntGIvwair-89RKJ2aC0p-2Wank_uPkoCaXiMlJwpZ172hgwZYgs9w=s1200" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1200" height="320" src="https://blogger.googleusercontent.com/img/a/AVvXsEiwXXbCh3hke2FD-Vh9gjx8v0v6DB1nhQDt53B9prONtigQUJ2IdoCnLqBJh8MtW_KE7LpgP_epf8n2OMYwIY3vwwK_1RkX024eOsx0s5I0qbrfbEmz0bJ7FkEJXoL1OYMjnsSxZntGIvwair-89RKJ2aC0p-2Wank_uPkoCaXiMlJwpZ172hgwZYgs9w=s320" width="320" /></a></div><br /></div><div>As an idea I like this. It fits into The Resistance but there are some things that really bits me: I have always hated the fact that high tech Shaltari and Scourge have slower skimmers than The Resistance. It is a logical leap that I have a huge problem with. Had their Skimmers been made out of papers then perhaps I would have understood but also they would need a Move or fire of max 3" because there is no way that the personal can be that experienced with the machinery nor that they have been able to conserve the equipment so well over the years. </div><div><br /></div><div>So for 70 points you get a 3DP, armour 13 skimmer with evasive 1 (because as we all see it is really really nimble) and resilient because as everyone know armour is crap - you need an inflatable bag to really stop anti-tank weaponry. </div><div><br /></div><div>The gun is by far not over-the-top though. The Hydra can make it easier to hit other units within LOS. Small ability but not over the top. Still you have the fact that a special rule was needed. I think it would have been much better to ignore the Standard Circe (make Hannibals standard instead) and just make it a single model with two alternate weaponry. </div><div><br /></div><div>Also it should have been small enough to perfectly fit into a Kraken and have it's movement halfed. </div><div><br /></div><div>I think this is the unit that have the most potential to become really cool but instead it was a little to much. Still it fits into The Resistance army. 3/5. </div><div><br /></div><div><span style="font-size: medium;"><b>So what would I have done? </b></span></div><div><br /></div><div>As all angry men on the internet I am of course all seeing and absolut in my opinion (as long as we assume that everything on the internet is true - else you should just build your own opinion and ignore mine as you wish) but I would have overall wanted a lighter version of the commanders:</div><div><br /></div><div>Wolverine HQ: 2DP. Double the Wolverine gun with alternate AA version. Scout also. Must take Wolverine-bodyguards. Somewhere around 40 points. </div><div><br /></div><div>Stalker HQ: Pretty close. Skip the special rules with the exception that it helps Stalkers or Beetles in the same squad like reroll a miss per turn or give evasive 1 - something small. Make it a upgrade to a Stalker/Beetle. Cost including Stalker basic cost: 50points. </div><div><br /></div><div>Flying PHR command: Armour 11 and only +1 to hit units within 6". Give it a humble gun instead or a AA gun (som kind of discharge 6") Down to 50 or 40 points. </div><div><br /></div><div>Brave HQ: Make it more "fight-y". Skip the horrendously strong special rule of throwing enemy infantry out of the building. Make it a fast relocating infantry squad that only need one gate to enter a new building. Increase it's fighting prowess a little bit. Points is pretty good at 65 points if it is an upgrade for Firstborns (50+15 points). </div><div><br /></div><div>Resistance skimmer HQ: Fit it onto a Kraken. 3 DP but not Resilient. M/F 5" and make the anti tank gun the standard choice and skip the special rules. Make the missile options AA instead. The cost should be going down to something like 50 points+Kraken. </div><div><br /></div><div>Overall the models are really nice - as always. I just think that they went a little away from the simple formula of "slightly different is enough" and instead went with the "special rules, special rules, special rules - hoooooooo!". I also think they could have gone and either made it just an upgrade to a standard unit or a scout unit. I kind of like the scout idea - a small force with a scout commander leading a head. But it overall feels they wanted something new to the army instead of a sensible smaller variation of things already existing. One thing that is easy to forget is that all these units also get a free LVL 1 commander. Only 4" in command range but with scouts it really adds up. I do like the fact that command choices can have a free Lvl 1 commander. But the more I look at the commanders I wonder a couple of things:</div><div><br /></div><div>1. Why are some command units not command anymore (Zeus)? There is no reason not to have them as a command choice. </div></div></div><div>2. Why are not the commander a special rule and instead we should remember a symbol that we compare to the rulebook and then go back to the unit cards to make a list if not using the army list builder? "Commander" should be a special rule mentioned on the unit. Same ting with "Scout". </div>Eggehttp://www.blogger.com/profile/08298628256123256707noreply@blogger.com0tag:blogger.com,1999:blog-7911863677816529823.post-48695357558475393672021-11-11T13:52:00.002-08:002021-11-11T13:52:42.673-08:00Dropzone Commander game, Shaltari vs PHR<p> <br /></p><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgJkBAe7lMd-9zr-FuGQtT602cD6VeYAqPMGvFfbfcTV45bi53yEsCuQrVaZ5Zht8OOtJ0M0o10MgeUm_pmJoAxwS2mgRAtvicpPTyfgplCBC2bgDkWksBatJm1RhJ7t0N9X9p2uSF0-fUDwmZtW1C9C3eE-sIXTIGq-tXAzO8jNoyn1MbTiPBadyeJiQ=s2048" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1152" data-original-width="2048" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEgJkBAe7lMd-9zr-FuGQtT602cD6VeYAqPMGvFfbfcTV45bi53yEsCuQrVaZ5Zht8OOtJ0M0o10MgeUm_pmJoAxwS2mgRAtvicpPTyfgplCBC2bgDkWksBatJm1RhJ7t0N9X9p2uSF0-fUDwmZtW1C9C3eE-sIXTIGq-tXAzO8jNoyn1MbTiPBadyeJiQ=s320" width="320" /></a></div><br />We had a game of Dropzone Commander and it was really ages since I played this game and first game of second edition for me.<br /><br />It was a really fun, lots of mistakes were made rule wise but it mattered little for the overall feel of the game. <br /><br />My Shaltari would face Filips PHR.<br /><br />And damn, I really missed playing this game. The feel for the game, the atmosphere and the combination of infantry, tanks and walkers with dropships and air power.<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhkxwo1vsPdwhkVOshEcT7RnEtykKyLKf-4Q8uPEqKK-WaQyWkMQ--xL5F_i6YqEY_h6n-6lE2TrmHsbTJNNm1HTIOWrXdPZWTpMm1OC3ZgUGyQ6VaOa8x9Pj8vAz6lTw8eZuOOgbx10F2bBtecV-6gchet1wcM7rujANmzuM1T9KFQ7Or0ga0WTGrxKQ=s2048" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1152" data-original-width="2048" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEhkxwo1vsPdwhkVOshEcT7RnEtykKyLKf-4Q8uPEqKK-WaQyWkMQ--xL5F_i6YqEY_h6n-6lE2TrmHsbTJNNm1HTIOWrXdPZWTpMm1OC3ZgUGyQ6VaOa8x9Pj8vAz6lTw8eZuOOgbx10F2bBtecV-6gchet1wcM7rujANmzuM1T9KFQ7Or0ga0WTGrxKQ=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjIKGKefOx_tvAvUQn8aIAZH-dQzIjNNLgTMgt3HJedHqzfvgGFfyPeGotnoV98vBXW956VYxHdEVJ36815ON32HIt9I3Jev6AHO-tSjuCLh2jTiWBnm2z6xBlIBWbaqWdwB2RbnDzJRJnaPE89CKS8zSggnmGFxUoLuRX9W5bGJUiOMbCOIbI5qpJeBQ=s2048" imageanchor="1" style="margin-left: 1em; 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margin-right: 1em;"><img border="0" data-original-height="1152" data-original-width="2048" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEhZ2VcWU3wAKm1a0MWqRAfHMMLnlWV4VJyDbKc-Ti7JqpqE5sg-FPJHxjRJkALWx_g8z4d1ziZBIwrMu6Y67QXZTp5AO9P7kk-obKrKRy-dVILjX9pLTvvaBtMlYpjEjBsElcapRwmheVFpJ-l_s5pdPTBe1W8zHZb0CtakLP3vupneSfFaHbzJ75hoaA=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhlVomiwZT_qiU8pXJyyhE7Zq6TWfZbk85poc9efAa2p9hx15VqPkivU7w58uimppoBIB27BLCyjsw2HMObMAGP38hgwtF7xxI5cOWZzXr4p-XYeC0PN1LcPPiVGM3ldCYnZ9h-6ohkahTqnCkAh9l7M587a2KFb1tjTEhqKZK0M_CCLC4idajW6FNreA=s2048" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1152" height="320" src="https://blogger.googleusercontent.com/img/a/AVvXsEhlVomiwZT_qiU8pXJyyhE7Zq6TWfZbk85poc9efAa2p9hx15VqPkivU7w58uimppoBIB27BLCyjsw2HMObMAGP38hgwtF7xxI5cOWZzXr4p-XYeC0PN1LcPPiVGM3ldCYnZ9h-6ohkahTqnCkAh9l7M587a2KFb1tjTEhqKZK0M_CCLC4idajW6FNreA=s320" width="180" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEj1a6sZKxqRYCrrJYuNnJ0MNu7eRiW6FSlpEC1sEbWcdu0NTGFgsI8Lna8hCYyPvG7LVGX2CasJQsi2c3fNVECTlm7no-mhG0rM5kbOPtRIa_qZXDrue_NTxOWYohAm6nJX4dA3wo0agG_EU9JuRakhtFdT768CxJy_nMBGJIxYsob83b3b_miLtpLGlw=s2048" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1152" data-original-width="2048" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEj1a6sZKxqRYCrrJYuNnJ0MNu7eRiW6FSlpEC1sEbWcdu0NTGFgsI8Lna8hCYyPvG7LVGX2CasJQsi2c3fNVECTlm7no-mhG0rM5kbOPtRIa_qZXDrue_NTxOWYohAm6nJX4dA3wo0agG_EU9JuRakhtFdT768CxJy_nMBGJIxYsob83b3b_miLtpLGlw=s320" width="320" /></a></div>In the end it was a small victory for the forces of the Shaltari. <br />Engelhttp://www.blogger.com/profile/11815952011304493883noreply@blogger.com0tag:blogger.com,1999:blog-7911863677816529823.post-67644461713031575902021-11-10T06:53:00.003-08:002021-11-10T06:53:47.070-08:00Dropzone Commander 2 - my thoughts (part 1)<p> Dropzone commander ver 2. My opinion<span> </span></p><p><span>As version 2.0 of Dropzone came out the game basically died here. Several changes felt like a step back from the game I had come to love and I wasn't alone in thinking that the new version screwed up many things of what I liked about version 1. </span></p><p><span>I thought to describe my opinion about 2.X. while I think that version 1 is clearly superior I still think that version 2 did several things right. Note that all this are of course just subjective opinions. There are as many opinions as there are people. </span></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiJ6VYqcYuX_ITSbMsPqFIuU0ZPn4Y7hNklCShAanyfPJn0wnY7ck6DebBRXA_BQ0-5v4WBjKLCZzRHCoeTsnNrQciQtiFJmGcEvHyYvQOkLeUFW-yxDpRQFR6Jvb2FV8CX7TkQPtJzuNhz-mDIp1CIdc02M_0UbUxAOFS1yNv1Aqh6XeZN7fmPee79Ng=s960" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="720" data-original-width="960" height="300" src="https://blogger.googleusercontent.com/img/a/AVvXsEiJ6VYqcYuX_ITSbMsPqFIuU0ZPn4Y7hNklCShAanyfPJn0wnY7ck6DebBRXA_BQ0-5v4WBjKLCZzRHCoeTsnNrQciQtiFJmGcEvHyYvQOkLeUFW-yxDpRQFR6Jvb2FV8CX7TkQPtJzuNhz-mDIp1CIdc02M_0UbUxAOFS1yNv1Aqh6XeZN7fmPee79Ng=w400-h300" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"></td></tr></tbody></table><span><a name='more'></a></span><p><span style="font-size: medium;"><b>The issue from version 1. </b></span></p><p>The first version of Dropzone - while a masterpiece - had some things that after a time could improve. It had been severely tested (sucessfully) as a tournament game and had many types of missions that can be described as fun and casual. Some balance issues was shown as well as some power creep. An new edition was inevitable. But what was version 1 lacking? <br /></p><p></p><ul style="text-align: left;"><li>It was missing rules for woods with similar rules as the buildings. </li><li>Fast movers' models was completely pointless. You tended not to use the models even as markers. </li><li>The amount of battlegroups was a little to high. 6 in a battle meant that many people used "dead activations" where they didn't actually move anything into the table. </li><li>I always thought that the "double tap" was very effective. And boring. You have one large Battlegroup that you activate last in one turn and then first in the next making sure you get a double activation with that squad causing lots of problem. </li><li>Walk-on-demolish was a little to effective. This was countered with variation in missions but it was still a little over the top. </li><li>Focal points was a little to much focused on killing the opponent. I did a lot of rants about how Recon and Target's of opportunities usually gave the victory to the person with least kill points. Meaning they had played the mission instead of focusing on killing the opponent's models. </li><li>We saw an increase of special rules. For instance, the main tank in the four first factions was pretty similar and had only slightly small changes. You had the Standard tank from UCM, the skimmer version with short range in the Scourge, the Skimmer version with passive save and longer range in Shaltari och Walker with double DP, less armour but better weapon in the PHR. The new models tended to do several things at once. Being AA and a capable Anti-tank. Being both AT, AA and Scout. And so on. </li><li>Then we of course had many smaller things that could be addressed. </li></ul><p><b><span style="font-size: medium;">The good with version 2.</span></b> </p>So when version 2 came I was very eager to see on how the game were going to be improved. And in many aspects of the points above they did alright. <p></p><p>With the new rules the <b>addition of woods as Garrison</b> you can really have a very versatile gaming table. Area terrain woods are still some of the easiest way to make terrain. Have a piece of square base and place a tree on top. Done. Not the best looking but darn effective. Now we have the option to play in a woodland scenery. </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEh43wxg08u4LHNzCFBtnXbkQNvabjVd6GsgTpMRQopn12BILTC8HJ1y1FKSZPNYQ0y1pLQY1VBSmIDhN4KESIPnkF6mmD87UofNxmtd1eipwo4w5qi3Lpp6xUBCCElktBvsipDytBF2b2HyoVT2BsuUU0gIq0w7GffE6oS_hEZeM-is4Eyb9npmdgU4fA=s2543" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2543" data-original-width="1236" height="640" src="https://blogger.googleusercontent.com/img/a/AVvXsEh43wxg08u4LHNzCFBtnXbkQNvabjVd6GsgTpMRQopn12BILTC8HJ1y1FKSZPNYQ0y1pLQY1VBSmIDhN4KESIPnkF6mmD87UofNxmtd1eipwo4w5qi3Lpp6xUBCCElktBvsipDytBF2b2HyoVT2BsuUU0gIq0w7GffE6oS_hEZeM-is4Eyb9npmdgU4fA=w312-h640" width="312" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"></td></tr></tbody></table><br /><p><br /></p><p><b>Fast movers are now models being used</b>. We can discuss how good those rules are now but overall they aren't bad per say. Just different and the models are important as the placement of the models are important. </p><p><b>Focal points</b> changed a little so now there is a point to be first on them. I like this one. Though I think they could be 1 for holding and 1 for having the most within 6". </p><p><b>Walk on demolish</b> is pretty dead now. </p><p>The <b>CQB in the first ed was something that often came up as problematic</b>. Many new players found the calculations a bit tedious. It was quite an awkward activation then. The change to activating and just shooting at a target squad is much easier to grasp. I think this is a good step. </p><p>And the game is as beautiful as ever and <b>with the addition of new models like the small HQ models</b> it really shows TT have a interest in the game. </p><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipHqGKhUUd48GTW60Xwox0vEp4QU9iFiWBOHQ9ekJ-YLNk3cGICqMAO1amXGCmBtERjJ4YZxmY2aeK1pwXck7kINon3C9Av7fd7BUzT88SJW9kk_f9XPDwkTk9J-aG3-UfjG3kF7nxsQw5/" style="margin-left: auto; margin-right: auto;"><img alt="" data-original-height="793" data-original-width="1417" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipHqGKhUUd48GTW60Xwox0vEp4QU9iFiWBOHQ9ekJ-YLNk3cGICqMAO1amXGCmBtERjJ4YZxmY2aeK1pwXck7kINon3C9Av7fd7BUzT88SJW9kk_f9XPDwkTk9J-aG3-UfjG3kF7nxsQw5/" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Might have stolen this picture from TT-Combat</td></tr></tbody></table><br /></p><p>Version 2 came up with the idea of <b>moving transports separately from the transported units</b>. While we are still getting hang of it as we are quite stuck in version 1 (where transports and the units transported activate at the same time), I like this. You pick a squad - no matter if it is a transport of the squad inside - and activate it. Then move on to the next squad. I think it works well and is quite logical. The free disembark rule with the air-transports works well and forces people to actually land once in a while. </p><p>Overall that was the improvements in my opinion. Some important aspects there which I really like. </p><p><b><span style="font-size: medium;">The smaller changes that always happen</span></b></p><p>This part is about the things that we see in any game. Changes for the sake of changes or tweaks that makes a bad rule going worse or better. Or a good/bad rule getting ditched. They are not major parts but adds up to something. I will of course not remark on all changes but I think some are noteworthy.</p><p>The <b>way E v s A works now is for me more awkward </b>than the old system where same energy and same armour meant 5+ to damage. The old system was easy and while we can all say that E7+D6 will give a value to beat armour 8-13 it is still a calculation to be done there. Many, many times in a game. I actually find it harder. A weapon can now damage on 2+/3+/4+/5+/6+ as well as double on 2+/3+/4+/5+/6+. Meaning you need to calculate everything double up. </p><p>In the old system, something damaged on 2+ they always doubled on 4+. Easy. </p><p>It also becomes more complicated as there are many times the double damage rules doesn't kick in. Most often with Garrisons. So it actually becomes a bit awkward doing lots of calculations - even though they are easy if we just look at a single calculation - than to have a chart and a bit more standard way of doing damage. This can of course be from my long time as a 40k player but I had no problem transition to original DZC's "equal Energy and defense meant 5+" instead of 4+ (as in 40k). But I have a problem getting the hang of the "E+D6 should equal or beat the armour and if 2 better than required to double damage". </p><p>Another thing that is just a change is the <b>way LOS works</b>. Now aircrafts can get cover. And in contrast are much easier to spot. All in all it is just a change that anyone can live with. Still we house-ruled away the 3d range-checking. It is still stupid in any miniature game - just assume the range of the AA weapons take the height of the target into account. Epsecially when you can have any height on the stand (kind of). However there is a inconsistency as range is still measure to the center of the model. So you can clearly be seeing a model almost 50%, be in range of most the hull and not reach. Old system was a bit easier. </p><p>The<b> skimmer bonus coming automatically</b> is a thing I see works pretty well. Because it was a memory game before. But it damn makes them much more powerful. Also changing skimmer bonus to Evasive kind of makes sense. </p><p>I <b>miss the Hot LZ rule</b>. It was awkward in the old game but I really wanted to see a expansion instead of loosing this rule. Not being allowed to land nor disembark or embark your units within 3" of an enemy unit would have been really interesting. And effective. Then have several Hot LZ cards to make sure you could get your people out would have been awesome! But I understand why it was removed. It was not used to much effect in version 1 but could have been a awesome rule. </p><p><b>Larger chance of surviving crashing transports and the chance of surviving crashing buildings</b> are two good examples of changes that I don't feel either way to. There are both positive and negative things about it. I understand why they did it and it is just a matter of adapting from my perspective. </p><p>Another thing I think they over-did was to kill <b>off the move onto the table and shoot.</b> They could have just ignored all the new rules and just say that all units are at +2 to hit turn 1. Making it a real "deployment turn". But it was a serious problem before and I do prefer this way instead of the old but a middle ground would have been better. </p><p><br /></p><p>So! Any dreamy parts of DZC 1 you long back to? Anything you still have nightmares of? Any tidbit of new rules you read and fel "Meh - I am surprisingly neutral to this." </p><p><br /></p><p>Part two where I whine about version 2 come in a few weeks. It will also have my "Perfect Egge-Dropzone" layout as well. Just remember opinions are just opinions. </p><p><br /></p>Eggehttp://www.blogger.com/profile/08298628256123256707noreply@blogger.com0tag:blogger.com,1999:blog-7911863677816529823.post-89582512979182967032021-10-22T14:35:00.002-07:002021-10-23T08:29:05.409-07:00Third Author arrives<p> After years and years of complaining on Engel and Jinx to be allowed into their Blog I have finally been allowed a place among gigants! <br /><br />As a competitive Dropzone Commander 1 to 1.2 player, I had a small blog about DZC which later on died out making me seriously considering my life as I had put in quite a lot of time into those 350 blog posts. That was because version 2 came. And I didn't like it and it died off. But lately we have started to play version 2.2 and while I do not agree on many of the game´s changes from the first edition it is still the best looking game to date. <br /><br />So as my introduction on Nidavellir Shipyard I would like to talk a little bit about why I started to play the game again. And show some pictures on my games. As it is fun with pictures.<br /><br /></p><span><a name='more'></a></span><p>The main reasons I started again are the models and the gaming tables. Both models and terrain are easy to get really nice, the terrain should be plentiful (which I like) and the number of buildings can easily be increased for an even better gaming experience. It all comes together to becoming one of the market's best looking game. And it is easy to get there. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhQ7MY2Kcrlx4tQtnfKDl1wSuM4uRQqb37M1LuSfZiG3F8LJjw-Wt05H6lr4NbJmc2pp0zsXwQGT4my69b_XlUM16v64-veeSaqhryYrPianoXTi3MSaqR96YiFcyvt7YSN6O8NyTF-p0mzOpE25x_h_DsC7UD1KJXXyk9vBxxQ50n0_ocrHlyfsw4fag=s2543" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2543" data-original-width="1236" height="320" src="https://blogger.googleusercontent.com/img/a/AVvXsEhQ7MY2Kcrlx4tQtnfKDl1wSuM4uRQqb37M1LuSfZiG3F8LJjw-Wt05H6lr4NbJmc2pp0zsXwQGT4my69b_XlUM16v64-veeSaqhryYrPianoXTi3MSaqR96YiFcyvt7YSN6O8NyTF-p0mzOpE25x_h_DsC7UD1KJXXyk9vBxxQ50n0_ocrHlyfsw4fag=s320" width="156" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhxA7HOA2QHhhTAHimdJn2K26RaR1WhhyUYU3JSdheOT_VS0-GbhehBGRJI_xhSGbHxgdK-mGnwdb48Wmpnd7hECOc7vol2sQKNBtShLtCzB8oKW9OlqKx9nK45l523bz9N0-Sybxu1q-lPfyf1ptz5Y68A6ilWjD3IC46uXwU-FE-NrDyzq8gUtps32A=s2543" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1236" data-original-width="2543" height="312" src="https://blogger.googleusercontent.com/img/a/AVvXsEhxA7HOA2QHhhTAHimdJn2K26RaR1WhhyUYU3JSdheOT_VS0-GbhehBGRJI_xhSGbHxgdK-mGnwdb48Wmpnd7hECOc7vol2sQKNBtShLtCzB8oKW9OlqKx9nK45l523bz9N0-Sybxu1q-lPfyf1ptz5Y68A6ilWjD3IC46uXwU-FE-NrDyzq8gUtps32A=w640-h312" width="640" /></a></div><br /><p>The two pictures above are my "failed table". I used 2 sheets of styrofoam (I think I got the term right) at 2x4' giving me a 4x4' table, marked out roads, a river and then raised the non roads with MDF. Then I painted it all dark grey and then made the street's markings and flocked some. I used water effect on the river and the result was...less than optimal. But I used it together with the classic paper buildings from the "Hawk Wargames"-times a short while ago, and the result is still better than most 40k tables I have seen in my days. As a matter of fact, I would claim the weakest tables in DZC are still better than the average 40k table. </p><p>Disclaimer(!) because some moron will say they have seen nice 40k tables (most likely a 40k player would say that while the people playing Bushido, Infinity or Dropzone Commander laughs at him). They might be right - because I have played quite a lot of tournaments in 40k and there are tables that look pretty good and tables that are just amazing. But the average 40k table in a 20 to 50 man-tournament? Yeah... not so nice. </p><p>But the cheapest DZC terrain is still leagues better than the average 40k table. That darn paper terrain gets you starting to game on a descent table right away. And when you add the different tables you could use like Blotz' MDF:</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjtfWXic0H4QaPuDHsByAFfeccZcG5pkQ7YniId4usdzHonM7UWjZONiFC4EmDYR09rbNlFbjGEssSyT-23p-zzA8wZ6dDtgPz8OEjIxcg_c5F1xJf7_SzjCVkGxQIHgGjRDuEvmRhNvMS7obmhBLwotOkOhZAV5LLS57YZ3m4p0URmpXgPLWbGgVKcAA=s1316" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="1316" height="156" src="https://blogger.googleusercontent.com/img/a/AVvXsEjtfWXic0H4QaPuDHsByAFfeccZcG5pkQ7YniId4usdzHonM7UWjZONiFC4EmDYR09rbNlFbjGEssSyT-23p-zzA8wZ6dDtgPz8OEjIxcg_c5F1xJf7_SzjCVkGxQIHgGjRDuEvmRhNvMS7obmhBLwotOkOhZAV5LLS57YZ3m4p0URmpXgPLWbGgVKcAA=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiNW-p2xRBjjFTg1BOKLrsNpQJuLzqjgkvsgCn1lCZ8aGkhluseOyiGZtHlA0p09NwqALX_kajHr4VQPRxuPo-_FKnHdDjv8HvYgTxuhsWzmYsCLbY0Qfuwui4G305k3wXdC31PTzMrWfUL3XuQofJ-7Wv-vuDFIrLBfH5lVJydn-mWwAaURcV7mtmuTg=s960" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="716" data-original-width="960" height="478" src="https://blogger.googleusercontent.com/img/a/AVvXsEiNW-p2xRBjjFTg1BOKLrsNpQJuLzqjgkvsgCn1lCZ8aGkhluseOyiGZtHlA0p09NwqALX_kajHr4VQPRxuPo-_FKnHdDjv8HvYgTxuhsWzmYsCLbY0Qfuwui4G305k3wXdC31PTzMrWfUL3XuQofJ-7Wv-vuDFIrLBfH5lVJydn-mWwAaURcV7mtmuTg=w640-h478" width="640" /></a></div><br />The above table is just amazing and really shows what you can do with the MDF buildings and some skill. My skill in regards of MDF is much lower but still the result is nice:<p></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhOPfPKCB-zWoyUWCpLVRuzZvoHQuWB9Gpv29bLLHzjW6NNAcunJXYs-49Yl-UJ5chitX6UpwS-lbaLriDuJ0r61VARFY0fVokGIC6mbvnYt7ISHtjDF2_PjSsb_qrN-sA7W17iUe3z9zbO5o7lqmaeTYsxzUTDw47XirOH6TSyqU3evTlIuq86HHd2Eg=s1920" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1920" data-original-width="998" height="320" src="https://blogger.googleusercontent.com/img/a/AVvXsEhOPfPKCB-zWoyUWCpLVRuzZvoHQuWB9Gpv29bLLHzjW6NNAcunJXYs-49Yl-UJ5chitX6UpwS-lbaLriDuJ0r61VARFY0fVokGIC6mbvnYt7ISHtjDF2_PjSsb_qrN-sA7W17iUe3z9zbO5o7lqmaeTYsxzUTDw47XirOH6TSyqU3evTlIuq86HHd2Eg=s320" width="166" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEix7P2uoOfyr4bX4PX2qer2vplJA33S4H8VDSlvYEhMgAT-ddK8pESye7ECnbRvJRr39WjVtNqEgWXYTBOMUR0oDWUf1Hcwk_-vguCPq4HFqA95WciYcO5MsB6tbRLi28o8ttMs6L3SrpHlIJn-xle_w6SQDu5SaDhJSZAsdXTmUzG55kUIHLzgTFRPgQ=s1920" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/a/AVvXsEix7P2uoOfyr4bX4PX2qer2vplJA33S4H8VDSlvYEhMgAT-ddK8pESye7ECnbRvJRr39WjVtNqEgWXYTBOMUR0oDWUf1Hcwk_-vguCPq4HFqA95WciYcO5MsB6tbRLi28o8ttMs6L3SrpHlIJn-xle_w6SQDu5SaDhJSZAsdXTmUzG55kUIHLzgTFRPgQ=w640-h360" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div>I since have upgraded from the paper terrain's bottom to a gaming MAT with autumn colors that fit better with the buildings. Hope to show some pictures later on. <div><br /></div><div>A normal gaming MAT can also really make the board pop - even with the cheap paper terrain:</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEih4RAk6DQw_Fz_jXS_ofhI2dr7pRciG6SnrxVuE1CiSYbrZTivpDs4R9Qx8Gq4u5rt6X2rLBrhCR-4gIGb6WJ9oJma5hMv2isWqzyERoocswSgCAO3zuktWvohFJx0nDKyX_Mjg7V0gxswedZyGFrkFwqRn_pg-c_i5vRijsfo8y168x1z6B3cwQTFvw=s1920" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEih4RAk6DQw_Fz_jXS_ofhI2dr7pRciG6SnrxVuE1CiSYbrZTivpDs4R9Qx8Gq4u5rt6X2rLBrhCR-4gIGb6WJ9oJma5hMv2isWqzyERoocswSgCAO3zuktWvohFJx0nDKyX_Mjg7V0gxswedZyGFrkFwqRn_pg-c_i5vRijsfo8y168x1z6B3cwQTFvw=s320" width="320" /></a></div><br /><div><br /><p></p><p>If you wanna go expensive, the N-scale terrain is perfect. Kato is a manufacturer I recommend and I bought most of mine (should be "mine" as a buddy invested in half so we share of course). But it is a bit lost on me as I don't dare do anything with the buildings. Still they look really, really nice.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgiTKOQ5vL1kiHakfYqnxjUfl8G9eePPyPy-oVQy6pxsx50ApRyzUmujLdT_bNsaa-FVWErlYf08CR41nJL8VlrFuEFC-zeOWgbnhoyGjxvHrGYr7Rder_dpY5ur_sXgk94TZbpdkBxoTxVHPyADA4wZ2BiBPyqJ1VikwXkzxt1ZujSTEt8wUdcveOyiQ=s1920" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEgiTKOQ5vL1kiHakfYqnxjUfl8G9eePPyPy-oVQy6pxsx50ApRyzUmujLdT_bNsaa-FVWErlYf08CR41nJL8VlrFuEFC-zeOWgbnhoyGjxvHrGYr7Rder_dpY5ur_sXgk94TZbpdkBxoTxVHPyADA4wZ2BiBPyqJ1VikwXkzxt1ZujSTEt8wUdcveOyiQ=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgo9y0wrqQnRaeJHbi68B7QKlxZsi3pfNmmCROmdajSfKI3W4NF1yQATIP0XeXPyHVUAdTXZS1UisZ59yE1Z6HXtBbS1SGj0SMbh4IApKeMkQaQAaXiCdt0APUtNWFzikiP2fs-dj8aV7wMMVOdXUFCBfW9Wh2_pX9GQewiaWaGS6n9d2rrph7fmSQo_g=s1920" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEgo9y0wrqQnRaeJHbi68B7QKlxZsi3pfNmmCROmdajSfKI3W4NF1yQATIP0XeXPyHVUAdTXZS1UisZ59yE1Z6HXtBbS1SGj0SMbh4IApKeMkQaQAaXiCdt0APUtNWFzikiP2fs-dj8aV7wMMVOdXUFCBfW9Wh2_pX9GQewiaWaGS6n9d2rrph7fmSQo_g=s320" width="320" /></a></div><br /><p>Then we of course have the models. The scale and the way the models are done means that quite basic skills means you get really good results. And it is really fun with magnets as well. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgWJnIF4vSohSvXfAiMQN9khse8mKnXLSJHrhIbd1cBhxhMogXLxV78usEHKfM_y993KHHK9X81JUdDalTzE4oNZrhm0gPEzfHEfAn0L55zqqR0VH1mTKG8KszzHX809mKEgtXb2gGbaMWmiS7V7JQEr_oXXSJH9Q1Np3P5lKDAgPaRtI_7PKvSla9ebQ=s2543" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1236" data-original-width="2543" height="156" src="https://blogger.googleusercontent.com/img/a/AVvXsEgWJnIF4vSohSvXfAiMQN9khse8mKnXLSJHrhIbd1cBhxhMogXLxV78usEHKfM_y993KHHK9X81JUdDalTzE4oNZrhm0gPEzfHEfAn0L55zqqR0VH1mTKG8KszzHX809mKEgtXb2gGbaMWmiS7V7JQEr_oXXSJH9Q1Np3P5lKDAgPaRtI_7PKvSla9ebQ=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiEQ2M__v_m2fsWVHZ-MT-q8PdyF3FHNObaU_9iHnN6Z-xyYeTCb3Spgri8WLjYs3vj14BmTdmIoYXpdGO95cQA5qA8JGu78xFGeRmFROOo-mSO4tO3WGPW3vjc_Aw26vzb2V256ryd4g_i-arq84vtXbZNp0p96OcVcGdm1wk-cZkj9bU9y2E1ge49EA=s2543" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2543" data-original-width="1236" height="320" src="https://blogger.googleusercontent.com/img/a/AVvXsEiEQ2M__v_m2fsWVHZ-MT-q8PdyF3FHNObaU_9iHnN6Z-xyYeTCb3Spgri8WLjYs3vj14BmTdmIoYXpdGO95cQA5qA8JGu78xFGeRmFROOo-mSO4tO3WGPW3vjc_Aw26vzb2V256ryd4g_i-arq84vtXbZNp0p96OcVcGdm1wk-cZkj9bU9y2E1ge49EA=s320" width="156" /></a></div><p>So the terrain and models are just some of the best aspects of this game. The game itself, V2.2, is a bit slow, lost much of it's appeal from the V1 version and it seems I can't get the feel for the game as it just takes to much time for some aspects and that adds up to bogging it down. So I have started to play it again just as an excuse to move beautiful models on nice terrain, ignoring the possibility to play it as a tournament game. </p><p>Me? I am a 40 year old male with wife and two small children and an aging cat. I have earlier played 40k extensively from 2nd ed to 7th ed with loads of tournaments played in third to seventh. I even ranked pretty goodd in Sweden. As a DZC player I attended Invasion four or five times and with one top ten, some top five and one with a total (and lucky) win. Then DZC 2.0 came and basically all selling points of the game were lost for me. The miniatures were there and the terrain was there but the game totally changed in some of the aspects that I loved the most! I have a large built up rant about this. As long as Engel and Jinx allow me I can complain a little about it. </p><p>I hope to have some blog posts now and then to increase the amount of posts on this blog. Hope to hear from you. </p></div>Eggehttp://www.blogger.com/profile/08298628256123256707noreply@blogger.com3