Well so let's see. Me and my co-writer wanted to get up to speed with the rules after a long time of not being able to play. Well the best way to learn rules are to play the gamesystem so we set a date (that got changed) and we agreed on how many point we wanted to play. We agreed on 999p to keep it at skirmish level so we wouldn't overwhelm ourself with a larger force. But of course we had to try stuff we hadn't before sooo.
Commandcards check , admirals , why not.
|PHR in all it's glory|
9/10 Launch Assets
Vice Director - 3AV
1 x Achilles
2 x Calypso
1 x Bellerophon
2 x Medea
1 x Perseus
2 x Medea
1 x Orpheus
4 x Andromeda
There where some things I wanted to try out in this battle.
1.Torpedos, are they as bad as people say?
2. Bulk landers , how do they work ?
3. Calypso, electronic warfare sounds good, looks good on paper but will it work.
4. Overpowering launch assets, looks like many are applying this to PHR. Is it good ?
I won't go into the round by round of the battlereport since my opponent covered most of it in his battlereport plus he took a lot more pictures so I'll just focus on some highlights.
|Interceptors scares me|
So my opponent deployed interceptors in the first rounds that raced to one of the objectives. This gave me a scare so I spent the first half of the battle trying to keep my dropships away from them and wasting resources hunting them down. Stupied really since just 2 interceptors can't really do much against medeas. I should have ignored them. I guess in larger numbers they can be dangerous.
The calypso worked pretty good and did defend my heavy from some shoots. Still 2 might be to much and I could use the points elsewhere.
|Bang goes the Madrid|
|The first quiet moments|
In the end we lost 1 ship each and the points resulting in a draw. We only made it to round 4.
Still it was fun and we're playing again today ( I know , I'm superlate with this report).
So to sum it up
Bulklanders - Good
Calypso - Can be good
Torpedos - ?
Launch assets - Good
Thanks for reading and cya next time