Niðavellir Shipyard

The Nidavellir Shipyard is a large UCM Shipyard hidden far away from any planetary system.
After the scattering of humans after the first Scourge attack many ships used their ftl drives and made an random Foldspace jump just to get away. Many of this ships found themselves alone in the dark, to close to a star or a black hole and perished but some made it to an empty place in space. And that’s how the Nidavellir belt was discovered. A collection of large rocks, asteroids in different sizes and collection of dust and sand. Exactly how this place come to be, far from any sun, placed in between systems is not known. It is believed it was created after an extremely unlikely collision of two larger celestial body, with no stronger gravity pull in the vicinity this collection of minerals and rocks have held together by their own combined pull of each other. The scatter of large rocks and the natural background radioactivity have created a hiding place. After the survivors made contact with the now formed UCM the area have been put to good use.

Named after the Norse mythology Nidavellir, the world of the dwarves, for its rich mineral and metal resources. Perfectly for foundries and a large shipyard complex.

This is the place to produce ships...


Tuesday, 14 August 2018

Skirmishes over Solvor- Dropfleet Commander AAR, UCM vs PHR




The United Colonies of Mankind have come in contact with forces of the Post Human Republic yet again over the planet of Solvor.

In this area of conflict we find two larger cities and orbiting these are two military space stations. The weaponry on the space stations are currently off line but should be in good shape and could be put back in to work, someone just need to land troops on the large space stations to activate them again.




We played scenario 2: Mixed Engagement.











With the new destroyers almost painted up I wanted to try some of them in this game perticular the smaller carriers to be able to fill up the lauch assats limit.

Here is the list I played, I wanted to try out lots of fighters and bombers this time.
I put an Commadore in an Seattle class Fleet Carrier as my commander for this fleet.

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UCM 999pts Carriers - 999pts
UCM - 10 launch assets

SR8 Line battlegroup (228pts)
1 x Seattle - 132pts - M
   + UCM Commodore (40pts, 3AV)
1 x Jakarta - 32pts - L
2 x New Orleans - 64pts - L

SR11 Line battlegroup (232pts)
2 x Berlin - 210pts - M
1 x Santiago - 22pts - L

SR11 Pathfinder battlegroup (306pts)
1 x Seattle - 132pts - M
2 x Vancouver (exp.) - 110pts - L2
2 x Jakarta - 64pts - L

SR6 Pathfinder battlegroup (193pts)
2 x New Orleans - 64pts - L
2 x New Orleans - 64pts - L
1 x Kiev (exp.) - 65pts - L2
------------- dflist.com ------------- 





The UCM makes an aggressive start, trying to make the inclosing PHR fleet hesitant.



The UCM Commandore in his Seattle class Fleet Carrier escorted by an Jakarta class Aegis Frigate. The plan was to hold these back launching bombers and having the Jakarta taking care of any return enemy bombers.


- Contact, enemy fleet spotted.


First enemy ship taken out, an smaller PHR corvettes


My Carrier group, the Seattle and two of the new Vancouver class destroyers, escorted by two Jakartas.




Kiev class heavy destroyer carrying the colours of anchient Ukraine and an Cossack symbol.
Hard to pick up in this picture unfurtuneutly.


PHR takes out an New Orleans that made an daring dash in an atempt to land troops on the space station.
UCM bombers closing in on the enemy dropship...


Heavy gunfire ensues over the planet of Solvor.



The UCM Commandore sneaks by an area of debries for cover and uppens upp with the UF-6400 Mass Driver Turrets on the enemy...
"Hot Babe" and her sister ship, two Berlin class Cruisers can be seen in the background.
In the foreground the space station occupied by UCM ground troops can be seen.


"Hot Babe" and her sister ship.


Larger PHR ships are seen entering the scene.




UF-6400 Mass Driver Turrets fron another Seattle does its works...


Enemy light Cruiser is seen caching fire from my guns.





The Kiev heavy destroyer is taken out.
We will take a moment of silence for the brave souls of her hull afterwards, let hope most of them managed to make it to the escape hatches.




The Commandores Seattles UF-6400 Mass Driver Turrets are working hard this evening...


"No Guts No Glory" an Santiago class Corvette engage the enemy Corvette in an daring attack taking it out, I need to reinforce this cluster if I should have any chance of securing the ground.






UCM bombers are seen attacking enemy ships.


UCM groundtroops have trouble against the PHR and were beaten back.
Even the reinforcements of "No Guts No Glory" an Santiago class Corvette could do little to help the  UCM troops on the ground.


But on the other side of the table things looks better for the UCM.


The United Colonies of Mankind had managed to beat back the Post Human Republic and secure a minor victory.

Monday, 16 April 2018

Conflict over the iceplanet Rafrurn



The United Colonies of Mankind and the Post Human Republic had conflicting interest on the ice planet of Rafrurn.
The UCM wanted to get the resources from the ice planet to secure its value. A couple of older militarybases built from before the fall of the cradle worlds have been designated as the target for landing.
Contact with long lost human colonists have been initiated and it was time to move in the landing troops in a show of force but the idea itself was to have a peaceful contact but still firmly secure a couple of relatively close located militarybases.


Things got south real quick as the PHR had ships moving in on the chosen location. When the UCM forces left their silent running and reviled them self, contact with enemy ships where soon picket up.
The PHR were moving in their own forces in this area.

Had the enemy identified our movement and chosen to intervene?
Had the enemy had contact with the long lost humans on the surface, just recently or for a long time?
Had the initial colonists tipped off the PHR?
It could be just a random chance the PHR moved in on this sector on the planet. Conflicts with PHR forces had happened earlier in this system.
Was their spies in our fleet?
This operation was running under a high security but nothing was certain or known. And when it comes to the PHR everything was possible.

The fleet had a reserve of heavier ships closing in to intercept the enemy movement.
-Battlestations, battlestations, were heard over the speakers intercom system.
 Enemy ships closing in.

Me and Filip had another great battle of Dropfleet Commander.
We played a skirmish game of 999pts and in this game I wanted to try out a different type of fleet.
I wanted to go more heavy. For my flagship I chose UCMS Sekhmet an Avalon class Battlecruiser. https://nidavellir-shipyard.blogspot.se/2018/03/ucms-sekhmet-avalon-class-battlecruiser.html
I also wanted to try out the new Centurion class cruiser, knowing that Filip had ordered some I wanted to beat him fielding one of them...

My list was as follows:
UCM 999 E - 991pts
UCM - 3 launch assets

SR21 Vanguard battlegroup (387pts)
1 x Avalon - 195pts - H
   + UCM Commodore (20pts, 3AV)
1 x Centurion - 160pts - H
1 x Jakarta - 32pts - L

SR11 Line battlegroup (269pts)
1 x Berlin - 105pts - M
1 x Seattle - 132pts - M
1 x Jakarta - 32pts - L

SR7 Line battlegroup (155pts)
1 x San Francisco - 111pts - M
2 x Santiago - 44pts - L

SR5 Pathfinder battlegroup (160pts)
2 x New Orleans - 64pts - L
2 x New Orleans - 64pts - L
1 x New Orleans - 32pts - L

The scenario we played had a larger military base in the midle and one smaller military base with an orbital gun on each side.
Surely this was an old defensive installation. The old guns should still be in order amd could be a valuable asset for the UCM.
Around the bases some smaller debrief fields or spacejunk was still cirkeling the atmosphere.
 
With no enemy contact my New Orleans speeded to the old bases, my plan was to try to find some older anti air or orbital gun that could be put to use. Trying to give the incoming PHR forces an nasty suprise.


Having taken lessons from the last contact with the PHR forces I had added a larger bulklander to my fleet. I wanted to be able to put more feets on the ground, the mobile infantry had been mobilised.
-Do you want to know more? ...

- Contact, enemy fleet spotted. Comming in hot.

The enemy fleet was moving in. Two smaller groups of landers each with a larger ship for protection. An small battlegroup with small carriers and gun frigates.



In the background UCMS Hot Babe an Berlin class Cruiser and an Seattle class carrier can be seen. In the foreground my Admiral ship, and Avelon class Battlecruiser, UCMS Sekhmet with an ancient Centurion class cruiser refitted with modern scanners and communication systems. My two heavy hitters in my fleet.
Each of these battlegroups were supported by aigis friggates, if the enemy force were orginiced anything near last contact massive enemy bombers and fighters were to be expected.

Enemy bulklander have been "pinged" and its silluete could be picket up by my heavy vanguard battlegroup. UCMS Sekhmet opened up with her massive oversized gun... The enemy bulklander was down to just three hullpoints.


An fighter screen was put up my my own bulklander, my corvetes engaged enemy smaller landers and started to chip away hullpoints. Those PHR landers are tought so they barly took notice, fully occupied with starting to land troops.

Sector secured.

Ground troops deployed, small arms fire and fire from armoured formations starts to ensue on the ground.

The sector on my left flank.

UCMS Sekhmet had been able to recharge its massive gun and the enemy bulklander was plucked from the sky...

The UCM line battlegroup pushes hard with massdriver volleys unleached. The Seattle carrier had its scanners damaged earlier so she needed to be really close to pick up the enemy ships. Bombers where sent out from the Seatle class carriers to engage enemy smaller frigate sized carriers.


Enemy bombers where heading in on my capital ships, the UCM had unleashed a small fighter screen to try to protect the old Centurion. The aegis ship will have to work hard now...

Enemy Admiral in his heavy carrier and carrier sister ship closes in on the centre military base with their guns shooting and bomber squadrons engaging...
Fire from the old Centurion combined with UCMS Sekhmet again unleashing another round of its oversized gun, taking out the last hullpoints of the enemy commander.

Ground fights ensues as more and more troops deploy.

With this military base secured the ships moves out to help out in the more contested centre.

Heavy firefight over the centre base.

After another bombingrun the mighty Avelon class battlecruiser, UCMS Sekhmet was finally taken down...
The UCM fleets starts to encircle the PHR shoting at their ships from all sides. Their numbers starting to tell as more and more UCM ground forces are deployed. With enemy ground forces destroyed we are able to put the aa guns from the old militarybases to use and the enemy ships are hit from all sides.

When the explosions and dust clears up, the UCM forces can celebrate an Victory. The right military base were in UCM hands early. In the center one UCM ground forces where working hard to clear out the last PHR ground forces.On the left flank the PHR still held hard but it was not enough in the greater schemes of thing.
It would be another thing for the UCM to firmly secure this area as PHR ground troops were thought to have escaped into the wilderness and to put this area in use would take time. But the UCM had made a landing here and the fleet needed to move out for refitting, resupplying and reinforcement and maybe most important not be caught as sitting ducks over the bases.


-For victory, for the United Colonies of Mankind.