Niðavellir Shipyard
The Nidavellir Shipyard is a large UCM Shipyard hidden far away from any planetary system.
After the scattering of humans after the first Scourge attack many ships used their ftl drives and made an random Foldspace jump just to get away. Many of this ships found themselves alone in the dark, to close to a star or a black hole and perished but some made it to an empty place in space. And that’s how the Nidavellir belt was discovered. A collection of large rocks, asteroids in different sizes and collection of dust and sand. Exactly how this place come to be, far from any sun, placed in between systems is not known. It is believed it was created after an extremely unlikely collision of two larger celestial body, with no stronger gravity pull in the vicinity this collection of minerals and rocks have held together by their own combined pull of each other. The scatter of large rocks and the natural background radioactivity have created a hiding place. After the survivors made contact with the now formed UCM the area have been put to good use.
Named after the Norse mythology Nidavellir, the world of the dwarves, for its rich mineral and metal resources. Perfectly for foundries and a large shipyard complex.
This is the place to produce ships...
After the scattering of humans after the first Scourge attack many ships used their ftl drives and made an random Foldspace jump just to get away. Many of this ships found themselves alone in the dark, to close to a star or a black hole and perished but some made it to an empty place in space. And that’s how the Nidavellir belt was discovered. A collection of large rocks, asteroids in different sizes and collection of dust and sand. Exactly how this place come to be, far from any sun, placed in between systems is not known. It is believed it was created after an extremely unlikely collision of two larger celestial body, with no stronger gravity pull in the vicinity this collection of minerals and rocks have held together by their own combined pull of each other. The scatter of large rocks and the natural background radioactivity have created a hiding place. After the survivors made contact with the now formed UCM the area have been put to good use.
Named after the Norse mythology Nidavellir, the world of the dwarves, for its rich mineral and metal resources. Perfectly for foundries and a large shipyard complex.
This is the place to produce ships...
Wednesday, 21 September 2016
Scatter terrain, Dropzone Commander
Here we have some small scatter terrain to add some details and make the gaming board more interesting in Dropzone Commander. Just a quick build and paintjob but it will do.
Tuesday, 6 September 2016
Shaltari Ronins
Here we have my new Ronins.
A quick photoshoot that resulted in the far from perfect picture but you get the point, they are cool looking and follow my previous paint scheme. Just in time for my latest order arriving with the Phase 2 book and some new miniatures...
Ronin are the frontline assault troops of the Shaltari. Their primary role is to strike first and from unexpected places. Every one of these individuals lives for nothing but war, an obsession that is all-consuming and unyielding. In battle they favour heavy warsuits – towering constructs that emulate the joys of physical combat but on a much larger scale. Though far too large to enter buildings, these suits are nonetheless surprisingly agile for their size. Armed with a pair of Gauss Carbines, they dart and weave across the open battlefield, delighting in the destruction they bring to bear on the foe.
Thursday, 1 September 2016
Shaltari Thunderbirds
I just finished two Thunderbird gunships to my Shaltari from the world of Dropzone Commander. Packing a shorter variant of the Gauss Cannon which is the armament of the Tomahawk gravtank I hope these can take out an enemy or two. But they are very frail and cant take a beating, so it all comes down to shooting the enemy first and hope that I dont miss the shot.
The Thunderbird is a lethal gunship, dedicated to the ground attack role. Its highly distinctive silhouette is reminiscent of stinging insects, an eminently suitable comparison. The Tunderbird features a deadly sting in the form of a short barrel Gauss Cannon, mounted beneath its abdomen. This weapon does not quite match the range of the standard version, but features the same excellent killing power.
The Thunderbird can loiter for extended periods over the combat zone, providing excellent close air support. Although it is thoroughly outclassed by fighters in terms of speed, this ability makes it more useful for protracted engagements. It is also more flexible in the confines of the urban jungle, where fighters have insufficient room to manoeuvre.
Since Gates are entirely unarmed, these talents are highly prized by Shaltari Warchiefs. Thunderbirds are routinely employed as escorts for Gates, clearing dropzones ahead of troop insertion. However, its light armour and low speed fight envelope makes it highly vulnerable to AA fire, and as such it is best deployed where the enemy has poor air defence.
You can always ad more details and another layer of shading or highlight but you have to draw the line somewhere. Im happy how they turnet out but I notice places that could had used another highlight when I look at the pictures here. Oh well, there are lots of other miniatures that also need paint so they will stay as they are.
One of the birds had a slightly miscast nose but I think I have repaired it up good enough, its nothing you will notice if you dont look especially for it later on the gaming-table.
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