Niðavellir Shipyard

The Nidavellir Shipyard is a large UCM Shipyard hidden far away from any planetary system.
After the scattering of humans after the first Scourge attack many ships used their ftl drives and made an random Foldspace jump just to get away. Many of this ships found themselves alone in the dark, to close to a star or a black hole and perished but some made it to an empty place in space. And that’s how the Nidavellir belt was discovered. A collection of large rocks, asteroids in different sizes and collection of dust and sand. Exactly how this place come to be, far from any sun, placed in between systems is not known. It is believed it was created after an extremely unlikely collision of two larger celestial body, with no stronger gravity pull in the vicinity this collection of minerals and rocks have held together by their own combined pull of each other. The scatter of large rocks and the natural background radioactivity have created a hiding place. After the survivors made contact with the now formed UCM the area have been put to good use.

Named after the Norse mythology Nidavellir, the world of the dwarves, for its rich mineral and metal resources. Perfectly for foundries and a large shipyard complex.

This is the place to produce ships...


Tuesday, 20 April 2021

Santiago class Corvettes

 

I just love the design of the Santiago class Corvettes.
The sleek twin winged light craft with its large air intake for atmospheric combat. 

Painting wise I went for a little darker grey with a tint of blue as the base with red markings.
All the lenses are painted with florescent paint making them shine under UV light. Unfortunately I didnt take any pictures of that.  

The casting of these wasnt perfect and you can see the lines from the 3d printing from the mouldmaking.

I really really like the design of the Santiago and I think its one of my favourite in the the whole Dropfleet Commander universe.

Why I painted five when they are sold in a blister of six you say.... Dont know. Somehow thats whats got primed at the same time and I just went with it.




On this closeup you can see the lines on the frontal wings from the moulds, it makes it much harder to get a smooth colour modulation, harder to wash and highlight and making the transfer stick or blend into the model better.
Its not the biggest problem as on the gaming table they are not to be inspected this close. So from afar they still look good.
But it bothers me as more of a painter then a gamer.





These will join the previously painted Corvettes.
http://nidavellir-shipyard.blogspot.com/search/label/Corvette 


Tuesday, 13 April 2021

Osprey class Cruiser




The Osprey is a cruiser design to engage the enemies at large distance.

Named after a bird of prey from earth: https://en.wikipedia.org/wiki/Osprey

The Osprey is lightly armoured but heavily armed, combined with its advanced scanner arrays it can pick out the enemy and engage them hopefully before they can engage it, unleashing a heavy barrage from her three N-11 Artillery Cannon turrets.
The N-11 artillery turrets were especially chosen in the Ospreys design phase for its low powered ability, requiring little energy and combined with its subsystem network she can unleash a hailstorm of artillery shots with little effort.

She was really really fun to design and build. Some extra cutting and playing with parts made for a unique design that I really like. I should really get more of those Resistance ships to convert just for the parts alone.


Rule wise I intend to play her using the Resistance rules for an Cruiser, using its four options with three N-11 artillery cannon turrets and the Scanner array upgrade.