After years and years of complaining on Engel and Jinx to be allowed into their Blog I have finally been allowed a place among gigants!
As a competitive Dropzone Commander 1 to 1.2 player, I had a small blog about DZC which later on died out making me seriously considering my life as I had put in quite a lot of time into those 350 blog posts. That was because version 2 came. And I didn't like it and it died off. But lately we have started to play version 2.2 and while I do not agree on many of the game´s changes from the first edition it is still the best looking game to date.
So as my introduction on Nidavellir Shipyard I would like to talk a little bit about why I started to play the game again. And show some pictures on my games. As it is fun with pictures.
Niðavellir Shipyard
The Nidavellir Shipyard is a large UCM Shipyard hidden far away from any planetary system.
After the scattering of humans after the first Scourge attack many ships used their ftl drives and made an random Foldspace jump just to get away. Many of this ships found themselves alone in the dark, to close to a star or a black hole and perished but some made it to an empty place in space. And that’s how the Nidavellir belt was discovered. A collection of large rocks, asteroids in different sizes and collection of dust and sand. Exactly how this place come to be, far from any sun, placed in between systems is not known. It is believed it was created after an extremely unlikely collision of two larger celestial body, with no stronger gravity pull in the vicinity this collection of minerals and rocks have held together by their own combined pull of each other. The scatter of large rocks and the natural background radioactivity have created a hiding place. After the survivors made contact with the now formed UCM the area have been put to good use.
Named after the Norse mythology Nidavellir, the world of the dwarves, for its rich mineral and metal resources. Perfectly for foundries and a large shipyard complex.
This is the place to produce ships...
After the scattering of humans after the first Scourge attack many ships used their ftl drives and made an random Foldspace jump just to get away. Many of this ships found themselves alone in the dark, to close to a star or a black hole and perished but some made it to an empty place in space. And that’s how the Nidavellir belt was discovered. A collection of large rocks, asteroids in different sizes and collection of dust and sand. Exactly how this place come to be, far from any sun, placed in between systems is not known. It is believed it was created after an extremely unlikely collision of two larger celestial body, with no stronger gravity pull in the vicinity this collection of minerals and rocks have held together by their own combined pull of each other. The scatter of large rocks and the natural background radioactivity have created a hiding place. After the survivors made contact with the now formed UCM the area have been put to good use.
Named after the Norse mythology Nidavellir, the world of the dwarves, for its rich mineral and metal resources. Perfectly for foundries and a large shipyard complex.
This is the place to produce ships...
Friday, 22 October 2021
Third Author arrives
Thursday, 21 October 2021
Planetfall
After some time the forces and ships constructed in the Nidavellir shipyard been reinstated under overall UCM control and are as we speak heading out for the Reconquest and making planetfall.
I have moved my older Dropzone Commander post from my other blog to this blog, combining everything related to Dropfleet/ Dropzone Commander in one place.
And I actually played a Dropzone Commander game recently, a small battlereport of this is in the making.
I really love the Dropfleet/ Dropzone universe and hopefully more games will follow.
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