Niðavellir Shipyard

The Nidavellir Shipyard is a large UCM Shipyard hidden far away from any planetary system.
After the scattering of humans after the first Scourge attack many ships used their ftl drives and made an random Foldspace jump just to get away. Many of this ships found themselves alone in the dark, to close to a star or a black hole and perished but some made it to an empty place in space. And that’s how the Nidavellir belt was discovered. A collection of large rocks, asteroids in different sizes and collection of dust and sand. Exactly how this place come to be, far from any sun, placed in between systems is not known. It is believed it was created after an extremely unlikely collision of two larger celestial body, with no stronger gravity pull in the vicinity this collection of minerals and rocks have held together by their own combined pull of each other. The scatter of large rocks and the natural background radioactivity have created a hiding place. After the survivors made contact with the now formed UCM the area have been put to good use.

Named after the Norse mythology Nidavellir, the world of the dwarves, for its rich mineral and metal resources. Perfectly for foundries and a large shipyard complex.

This is the place to produce ships...


Wednesday, 22 December 2021

Dropzone missions in combination lies strength part 3 Swedish search

 Swedish search

During DZC 1 I held several tournaments and one type I really liked was the variation in DZC that came with the "pure" missions. Now that have changed as I think DZC 2 really need to have mixed objectives as Target's is such a fast mission. But back then I usually had the following missions (in no special order):

1. Target's of opportunity or Military complex. 

2. Focal points or spearhead or Bunker assault.

3. Recon or swedish recon. 

4. Hold ground or the Swedish hold ground.

5. Swedish Search.

The overall result was that players were forced to have a good balance in their armies. Sure, they could demo in some missions, but that would suffer a lot in others. You could have a lot of infantry, but those would have suffered in missions where it was a question to hold specific points. And so on. I really liked this. Many times, I changed nr 2 or 4 to a mixed mission with critical locations or focal points together with Mobile Hidden Objectives. But most likely you have noticed the important part:

"What is Swedish search?" No one asked. 

"Tell me more about Swedish Search!" A person with no interest of it never asked. 

"It sounds awesome as it is both Swedish and Search in the same mission!" A completely made-up person stated.  

Well, since you are so eager, let me tell you about it. 





Wednesday, 15 December 2021

Review of Dropzone missions TT's calendar 2021!

 This is a good one. TT-combat just re-releaed the reconquest scenarios. I thought to review them quickly. 


https://ttcombat.com/pages/dropzone-commander-resources


You have the link to them above as well as the rest of the resources at TT Combat. Read them before this review so you know what I am talking about. 

Sunday, 12 December 2021

Dropzone missions in combination lies strength part 2

So in the original DZC 2.0 book we had a lot more missions than what is in the current version. I don't know why this is as it would have pretty easy releasing a scenariobook with lots and lots of missions. But I thought to write down several missions as I remember them as well as give several ideas for variations and my opinion on them.

I will use the below as a template which clearly can be seen done in a professional program (paint) with perfect scale (I shot from the hip). It gives a good template for missions though. 



  

Wednesday, 1 December 2021

Dropzone missions - in combination lies strength part 1.


The variation in missions has always been a important part of the Dropzone games. When the first ed came out people were mind blown by the missions as they tended to lean towards objectives instead of killing the opponent's models. Later on the focus became a little more on slaughter. Version 2 changed the missions quite a bit, both by the rules changes but also how you will need to handle the objectives with the new ed. 

There are only a few missions in the rulebook as it is now but it is very easy to change them while keeping the balance but still give a very good variation.