I have tried. Really tried. But can't find the experience of playing DZC 2.X even close to the first version. One part are the rules where a lot of changes didn't make sense. If something was awesome why change it? The other part is that TT have also, in my opinion gone in the wrong direction for units. The original DZC had a base of "same but different" and then the models will be used differently anyway. But now the units released tend to have special rules where they really doesn't need any. Hawk had this problem as well after the initial release. But TT have the same issue.
For my part, a cool model can be a new scout unit with a small AT weapon or a AA weapon as variant. They don't need a written unique special rule as well. In fact basic units get used where as units relying on special rules are often a gimmick and only used in a limited way.
So the solution? I wrote my own version. Take it as you wish. Use as you wish. Don't bother to give me credit if you find anything here you will use as a house rule. I have found this is a DZC that I enjoy. Also, it has command cards. Which I haven't included. Because they are in excel right now... and I don't know how to get them to the blog.
Be aware. Wall of text coming. Broken English Royal.