Niðavellir Shipyard
The Nidavellir Shipyard is a large UCM Shipyard hidden far away from any planetary system.
After the scattering of humans after the first Scourge attack many ships used their ftl drives and made an random Foldspace jump just to get away. Many of this ships found themselves alone in the dark, to close to a star or a black hole and perished but some made it to an empty place in space. And that’s how the Nidavellir belt was discovered. A collection of large rocks, asteroids in different sizes and collection of dust and sand. Exactly how this place come to be, far from any sun, placed in between systems is not known. It is believed it was created after an extremely unlikely collision of two larger celestial body, with no stronger gravity pull in the vicinity this collection of minerals and rocks have held together by their own combined pull of each other. The scatter of large rocks and the natural background radioactivity have created a hiding place. After the survivors made contact with the now formed UCM the area have been put to good use.
Named after the Norse mythology Nidavellir, the world of the dwarves, for its rich mineral and metal resources. Perfectly for foundries and a large shipyard complex.
This is the place to produce ships...
After the scattering of humans after the first Scourge attack many ships used their ftl drives and made an random Foldspace jump just to get away. Many of this ships found themselves alone in the dark, to close to a star or a black hole and perished but some made it to an empty place in space. And that’s how the Nidavellir belt was discovered. A collection of large rocks, asteroids in different sizes and collection of dust and sand. Exactly how this place come to be, far from any sun, placed in between systems is not known. It is believed it was created after an extremely unlikely collision of two larger celestial body, with no stronger gravity pull in the vicinity this collection of minerals and rocks have held together by their own combined pull of each other. The scatter of large rocks and the natural background radioactivity have created a hiding place. After the survivors made contact with the now formed UCM the area have been put to good use.
Named after the Norse mythology Nidavellir, the world of the dwarves, for its rich mineral and metal resources. Perfectly for foundries and a large shipyard complex.
This is the place to produce ships...
Monday, 26 March 2018
Over the desert planet Solvor- Dropfleet Commander AAR, UCM vs PHR
After a long paus from playing it was hight time for Filip and me to have another game of Dropfleet. We still dont know all the rules but I feel we are getting better and better after each game. Lessons were learned but most importantly of all, we had a blast.
It was decided to try out my dessert planet gaming mat.
We played 999pts, maximum for a skirmish game.
Our biggest game as of yet. New shiptypes and the Command Cards where tested for the first time.
But we had to many sectors for a skirmish game on the table according to the scenario but when we noticed that we had allready started so we played it at is was. This game was mostly for learning the game mechanics better anyway.
Here are my Ucm fleet, I wanted to try out the Madrids in this game for ground bombardment.
Filips PHR fleet.
First to enter the scene was a battlegroup of two Madrids and three Taipeis
Small corvettes and New Orleans frigattes race to the middle. I wanted to be first on some cities.
PHR shipps moves in...
We but some black dices under the debries field to give them the feel of actually being in the atmosphere. I think it worked out good and made the game alitle more 3D.
"No Guts No Glory" and her sistership races far ahead of my fleet...
My commander in a Moscow class heavy Cruiser with two Toulons for close protection.
Enemy carrier and two droopships.
My two Seattle class fleet carriers and a Jakarta class Aigis frigate as an escort.
Ground troops starts to deploy. The ground troop assets worked out great and Im more then happy how they turned out.
Mor information about the Ground assets @ https://nidavellir-shipyard.blogspot.se/2018/03/dropfleet-commander-ground-assets.html
More ground troops.
Enemy ships starts fireing....
Great numbers of enemy groundtroops are deployed from bulk landers.
UCM armoured formation moves out to engage.
All of the sectors in this settlement are under UCM controll.
The "Ships of the Conquest" command card are played at the Madrids, improving their weight for the calculation of airspace controll.
Enemy counters by sending bombers after one of the Madrids.
The guns under the Seattles class Carriers blast enemy ship ship out of the air.
The enemy Commander in his of her ship is moving into the centre, a small group of bombers are sent out to engage.
The Madrids ground the enemy held sector to rubble... Taking out their ground troops in the process.
My Bombers tries to get through the massive Fighter screen sent out by my opponent as protection. Just a fiew of the weaponry of the bombers get trought and only light damage was dealt.
On my right flank my Madrid stood no chance even with an fighter screen and was taken out. This meant I could win the airsupperiority.
Here we had to end the game as it had gotten rather lake.
A quick calculation of the score resultet in an draw. A tight game with lots of lessons learned.
But most importently we had lots of fun.
Friday, 16 March 2018
UCMS Hot Babe, Berlin class Cruiser and her hot sisters...
Next up is UCMS "Hot Babe", a Berlin class Cruiser.
As with the previous ships with burnthrough lasers, Hot Babes Cobra heavy lasers heatsink are painted to represent heated metal.
Click on the pictures for a larger image.
UCMS Hot Babe together with her hot sisters...
Here we can see Hot Babes pin-up motif a little better.
Monday, 12 March 2018
Dropfleet Commander Ground Assets
I made some custom ground assets using pictures from Dropzone Commander.
This will tie the games together with Dropzone Commander to get at better feel. I hope that this simle little thing will enhance the game even further.
I printed an A4 and then laminated it before cutting each asset.
We will have to playtest it but it looks promising, in the future I think I have to add other assets in similar way such as orbital defence batteries and such.
This will tie the games together with Dropzone Commander to get at better feel. I hope that this simle little thing will enhance the game even further.
I printed an A4 and then laminated it before cutting each asset.
Here is an UCM-PHR resource.
We will have to playtest it but it looks promising, in the future I think I have to add other assets in similar way such as orbital defence batteries and such.
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